Pariah Devalis, on 10 November 2016 - 11:36 AM, said:
Eh. As said earlier, ATMs are easy. Give the missile a hidden "optimal range" that is 1/3 of the listed maximum. Have it linearly scale down to a fixed minimum damage at maximum range started from that unlisted optimal range. Essentially, the closer you are to the target, the more damage it does up to a fixed maximum, and the further away from the target, the less it does down to a fixed minimum. Add in a very flat, very fast missile flight and we're golden.
The question is if they should be guided, like LRMs, or dumbfire, like SRMs. If the first, they potentially obsolete streaks (though not LRMs because of the flat flight path). If the second, they could obsolete standard SRMs - though perhaps not Artemis SRMs as far as clustering is concerned.
If I understand this correctly, you are suggesting going to a single ammunition that does increasing amounts of damage as the range falls. This is an interesting approach to the issue, although I personally find the need to balance ammunition loads against how you engage to be both an appealing challenge and a balancing mechanic. I suspect you are correct in regards to guidance, but SRMs were never supposed to be the dumb-fire weapons they are in MWO.
Metus regem, on 10 November 2016 - 11:38 AM, said:
I have very little issue with giving the IS their Clan knock offs, well there is an issue with IS UAC/10's and 20's, they have to be balanced against the Clan counter parts with out being out right better (Single slugs like the IS UAC/5) or Out right worse (3 or 4 round bursts like the clan versions). On the same hand, it would be much easier to balance the IS-ERML Vs the cERML, rather than the MLas Vs. the cERML like we have now.
Yes, but right now there is a place in the game for the IS medium laser. If the IS
ER medium laser goes into the game two things will happen. First, there will be a teething period while IS ER-med is balanced to Clan ER-med. Second, the IS
standard medium laser will become irrelevant.
I am, of course, generalizing and using one specific weapon to make a broad example. However, my point was that PGI has done a rather remarkable job of making most every weapon relevant, and almost every mech (looking at you, vindicator) relevant. I can't see them casting a set of weapons they've worked hard to balance aside, and I think balancing so that
both IS-standard and IS-ER lasers (and every other weapon) are equally viable to be even more difficult than it has been to achieve the balance they have.
Edited by Kael Posavatz, 10 November 2016 - 11:52 AM.