Pariah Devalis, on 10 November 2016 - 08:17 AM, said:
25% reduced speed for the first leg gone, 50% or 40 KPH with the second (whichever is slowest), dead with the third. It isn't weight that is lost with the additional structure, it is crit slots. Basically, the only place you can mount anything, short of ammo or jump jets, are the torsos. Quads would probably rely on one big gun with a backup set of smaller guns approach to weapons design.
As for how they'd handle? Simple. No torso twist, but they gain the ability to sidestep and turn in place. Basically, typical FPS controls. Being all leg also means that, due to volumetric scaling, they'd be small for their weight. Smaller targets with high mounted guns. Sounds good, and compensated for with their limited crit space.
Sereglach, on 10 November 2016 - 08:21 AM, said:
1. Make screen shake virtually non-existent.
2. Adds strafing (can be activated/disabled with the "lock arm movement" button).
3. Turret-like torso-twisting for quads like the Tarantula or really good structure/armor quirks for ones like the Behemoth.
4. Great hill-climbing abilities.
Legging is also pretty easily handled:
4 Legs - Full Movement
3 Legs - 80% Movement
2 Legs - 60% Movement
1 Leg - 50% Movement or 40KPH, whichever is less
I'm imagining the handling something like this:
The mouse controls turn the mech. Effectively, the whole thing is treated as the upper body, so that when you swing your mouse, the guns go with it, just like on other mechs. The difference of course is that it's the mech quick-shuffling to adjust. The leg controls, be they keyboard or stick, would control the strafing, forward and backward directions.
The tricky part (initially) would be learning to nuance the engine speed with the side-steps using that system, because I'm used to having a turning arc as the legs swing in the correct direction rather than instant response. Much like the Urbie's 360 twist though, using it to maximum benefit would come with a little trial and error.
Bring on the quads!
Truth be told, IS Omni seems like a real possibility. "Something we've never done before" is still pretty broad though. Expanding on the "technically" theme, I submit the following Things We've Never Done:
*Standard engine omni (Kingfisher :3)
*Homeworld #NeverTainted Clan designs (insert your favorite here)
*IS Omni
*IS mech with ClanTech (note: I'm being comprehensive here)
*Star League Era-only design (could easily appeal to Clanners or IS: "muh ancient cache!")
*IS assault with MASC-V
*IS 85-, 95- or 100-tonner with JJs
*Edit, adding: some design with 3 crits of equipment/weapons in the CT. I don't remember which one did this.
*Edit, adding: leg-mounted weapons.
*Edit, adding: extendable arms? (naaaaah)
Out of these, I'm going with Star League-only design as my dark horse, followed by Standard-engine ClanTech omni.
Quads would be super crazy awesome cool.
Edited by Virlutris, 10 November 2016 - 09:42 AM.