#15041
Posted 14 November 2016 - 07:30 PM
They do not require new Tech at all (Black Hawk e.g. has 5 canon variants possible with MWO - more than what we are used to by now...). And they do not require new mechanics like melee or quads would.
They are objectively new and they have a certain appeal, even if the first generation is less than perfect. It is not like every early IS Omni is bad either.
I would not be overly thrilled, but I have to admit I would love to tinker with an IS Omni even if only for a while. However, like there are BattleMechs I do not care for, there are OmniMechs I do not care for: Sunder = no thanks; Avatar = perhaps; Black Hawk = probably yes. This is partially based on expected performance in MWO and, to a greater part, on lore and nostalgia.
#15042
Posted 14 November 2016 - 07:52 PM
TheArisen, on 14 November 2016 - 06:50 PM, said:
Well CCG is a desired by many and had overwhelming support when it was being discussed.
Yup funny how Russ lied about future mech packs keeping the custom geometry. The first IIC pack was just a quick cash grab and then they would go back to... oh they never went back... i member!
Please start using this meme it's perfect for MWO! Yes I'm shilling it!
#15043
Posted 14 November 2016 - 09:20 PM
Firemoth plz?
Edited by Pariah Devalis, 14 November 2016 - 09:20 PM.
#15045
Posted 15 November 2016 - 08:26 AM
#15046
Posted 15 November 2016 - 08:31 AM
CK16, on 15 November 2016 - 08:26 AM, said:
As Russ himself has mentioned, they have no plans of introducing new weapons for a long, long time.
So, yeah.
#15047
Posted 15 November 2016 - 08:39 AM
Bradigus, on 15 November 2016 - 08:31 AM, said:
As Russ himself has mentioned, they have no plans of introducing new weapons for a long, long time.
So, yeah.
Translating that:
"Paul is still trying to figure out the notes left by the weapon design guy before he left..."
Edited by Metus regem, 15 November 2016 - 08:39 AM.
#15048
Posted 15 November 2016 - 09:35 AM
Bradigus, on 15 November 2016 - 08:31 AM, said:
As Russ himself has mentioned, they have no plans of introducing new weapons for a long, long time.
So, yeah.
Welp, there goes all my scribbling about how to do melee weapons.
Frankly, I think rigging the animations would probably be harder than managing the numbers for the mechanics of hatchets and fists (where applicable).
Kicks would probably involve some kind of movement cooldown, but going back through all the mechs and setting up the relevant animations for it seems like the most prohibitive part.
Look how long it's taking for Lauren to go back and retrofit camps on older chassis. That's not to fault her at all. She's a pro, and she does good work. It's also the case that stuff like that takes time to do. I think that would be the killer for and entire new kick and punch system: the time to rig all the mechs for it.
For something like a hatchet on a Hatchetman, the animations would be built-in with the mech to start, and the weapon values like range and damage would make it more or less a funky point-blank AC or something at the point of impact where the reticle was when the action was triggered.
That said, "no new weapons" is pretty straightforward. Unless there's sneakiness in play.
That's enough daydreaming for today, I think.
Edit: spelling
Edited by Virlutris, 15 November 2016 - 09:36 AM.
#15049
Posted 15 November 2016 - 10:52 AM
Virlutris, on 15 November 2016 - 09:35 AM, said:
I, too, would love the element of melee from the Hatchetman, Axeman, and several other mechs capable of bringing that kind of weaponry to bear; however, as we know, THEIR interest and dedication to even making an effort to include them is nil. Thus, here we sit, several years later, with nothing truly new or worthwhile having been added to the game. It's been nothing but new mechs and tweaking and that's about it. I remain cautiously optimistic but know better than to get my hopes up too high.
There's genuinely no telling what they're up to behind the scenes and I would love to be blown away by something genuinely interesting that expands the scope of the game further than it is. Will that time come? And, if so, when? I'm holding off buying any other mechs until I deem it worthy of my expenditure. I know I'm not alone in this regard, either. I would love to do more to support their cause, but I need to see more progress to do so.
Edited by Ghostrider0067, 15 November 2016 - 10:53 AM.
#15050
Posted 15 November 2016 - 10:58 AM
#15055
Posted 15 November 2016 - 02:27 PM
DiabetesOverlord Wilford Brimley, on 15 November 2016 - 01:12 PM, said:
If they didn't draw on the mech 25+ times we wouldn't wait forever and a year for them.
I'm calling "Nope" on this one. Pretty sure that's not the case.
The camo team's moving so fast they're doing the new mechs and retrofitting 4 or 5 others per month.
I don't think it's the camo team that's making folks wait for however many months it takes.
#15056
Posted 16 November 2016 - 12:50 AM
#15060
Posted 16 November 2016 - 07:45 AM
Pariah Devalis, on 16 November 2016 - 07:35 AM, said:
Mad Dog Prime. Night Gyr Delta. Huntsman if you mix and match pods with up to 8 M hardpoints. Stalker with 5. Catapult with 6. Etc...
I went with the ARC-5W as it's only offensive hard points are missile slots... it is a pure of a missile boat.
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