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Ultimate Mech Discussion Thread

BattleMech Balance

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#15041 DiabetesOverlord Wilford Brimley

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Posted 14 November 2016 - 07:52 PM

View PostTheArisen, on 14 November 2016 - 06:50 PM, said:


Well CCG is a desired by many and had overwhelming support when it was being discussed.

Yup funny how Russ lied about future mech packs keeping the custom geometry. The first IIC pack was just a quick cash grab and then they would go back to... oh they never went back... i member!
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Please start using this meme it's perfect for MWO! Yes I'm shilling it!



#15042 Pariah Devalis

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Posted 14 November 2016 - 09:20 PM

A light mech with MASC would technically be new. >_>

Firemoth plz?

Edited by Pariah Devalis, 14 November 2016 - 09:20 PM.


#15043 Odanan

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Posted 15 November 2016 - 02:46 AM

View PostPariah Devalis, on 14 November 2016 - 09:20 PM, said:

A light mech with MASC would technically be new. >_>

Firemoth plz?

That's January, sir.

#15044 CK16

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Posted 15 November 2016 - 08:26 AM

What do you guys think of Dec mech being the first to bring a few new weapons into the game? Nova Cat with its D & E?

#15045 Bradigus

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Posted 15 November 2016 - 08:31 AM

View PostCK16, on 15 November 2016 - 08:26 AM, said:

What do you guys think of Dec mech being the first to bring a few new weapons into the game? Nova Cat with its D & E?


As Russ himself has mentioned, they have no plans of introducing new weapons for a long, long time.

So, yeah.

#15046 Metus regem

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Posted 15 November 2016 - 08:39 AM

View PostBradigus, on 15 November 2016 - 08:31 AM, said:


As Russ himself has mentioned, they have no plans of introducing new weapons for a long, long time.

So, yeah.



Translating that:

"Paul is still trying to figure out the notes left by the weapon design guy before he left..."

Edited by Metus regem, 15 November 2016 - 08:39 AM.


#15047 Virlutris

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Posted 15 November 2016 - 09:35 AM

View PostBradigus, on 15 November 2016 - 08:31 AM, said:


As Russ himself has mentioned, they have no plans of introducing new weapons for a long, long time.

So, yeah.


Welp, there goes all my scribbling about how to do melee weapons.

Frankly, I think rigging the animations would probably be harder than managing the numbers for the mechanics of hatchets and fists (where applicable).

Kicks would probably involve some kind of movement cooldown, but going back through all the mechs and setting up the relevant animations for it seems like the most prohibitive part.

Look how long it's taking for Lauren to go back and retrofit camps on older chassis. That's not to fault her at all. She's a pro, and she does good work. It's also the case that stuff like that takes time to do. I think that would be the killer for and entire new kick and punch system: the time to rig all the mechs for it.

For something like a hatchet on a Hatchetman, the animations would be built-in with the mech to start, and the weapon values like range and damage would make it more or less a funky point-blank AC or something at the point of impact where the reticle was when the action was triggered.

That said, "no new weapons" is pretty straightforward. Unless there's sneakiness in play.

That's enough daydreaming for today, I think.

Edit: spelling

Edited by Virlutris, 15 November 2016 - 09:36 AM.


#15048 Ghostrider0067

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Posted 15 November 2016 - 10:52 AM

View PostVirlutris, on 15 November 2016 - 09:35 AM, said:

Welp, there goes all my scribbling about how to do melee weapons.


I, too, would love the element of melee from the Hatchetman, Axeman, and several other mechs capable of bringing that kind of weaponry to bear; however, as we know, THEIR interest and dedication to even making an effort to include them is nil. Thus, here we sit, several years later, with nothing truly new or worthwhile having been added to the game. It's been nothing but new mechs and tweaking and that's about it. I remain cautiously optimistic but know better than to get my hopes up too high.

There's genuinely no telling what they're up to behind the scenes and I would love to be blown away by something genuinely interesting that expands the scope of the game further than it is. Will that time come? And, if so, when? I'm holding off buying any other mechs until I deem it worthy of my expenditure. I know I'm not alone in this regard, either. I would love to do more to support their cause, but I need to see more progress to do so.

Edited by Ghostrider0067, 15 November 2016 - 10:53 AM.


#15049 DiabetesOverlord Wilford Brimley

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Posted 15 November 2016 - 10:58 AM

If only they would start eliminating the number of skins on mechs.

#15050 Juodas Varnas

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Posted 15 November 2016 - 11:21 AM

View PostDiabetesOverlord Wilford Brimley, on 15 November 2016 - 10:58 AM, said:

If only they would start eliminating the number of skins on mechs.

Beg your pardon?
I'm not sure i understand what you're asking for.

#15051 Ghostrider0067

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Posted 15 November 2016 - 11:47 AM

View PostJuodas Varnas, on 15 November 2016 - 11:21 AM, said:

Beg your pardon?
I'm not sure i understand what you're asking for.


Camos, perhaps?

#15052 Virlutris

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Posted 15 November 2016 - 12:25 PM

View PostJuodas Varnas, on 15 November 2016 - 11:21 AM, said:

Beg your pardon?
I'm not sure i understand what you're asking for.


Back in my day ...

Get off my lawn!

I guess?

#15053 DiabetesOverlord Wilford Brimley

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Posted 15 November 2016 - 01:12 PM

View PostJuodas Varnas, on 15 November 2016 - 11:21 AM, said:

Beg your pardon?
I'm not sure i understand what you're asking for.

Camo, skins, whatever you want to call them.

If they didn't draw on the mech 25+ times we wouldn't wait forever and a year for them.

#15054 Virlutris

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Posted 15 November 2016 - 02:27 PM

View PostDiabetesOverlord Wilford Brimley, on 15 November 2016 - 01:12 PM, said:

Camo, skins, whatever you want to call them.

If they didn't draw on the mech 25+ times we wouldn't wait forever and a year for them.


I'm calling "Nope" on this one. Pretty sure that's not the case.

The camo team's moving so fast they're doing the new mechs and retrofitting 4 or 5 others per month.

I don't think it's the camo team that's making folks wait for however many months it takes.

#15055 Fyrwulf

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Posted 16 November 2016 - 12:50 AM

I'm hoping for the Bane myself. They haven't explicitly released a mech that's a dedicated missile boat.

#15056 Odanan

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Posted 16 November 2016 - 01:47 AM

View PostFyrwulf, on 16 November 2016 - 12:50 AM, said:

I'm hoping for the Bane myself. They haven't explicitly released a mech that's a dedicated missile boat.

There are several missile boats in the game...

#15057 Metus regem

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Posted 16 November 2016 - 05:19 AM

View PostOdanan, on 16 November 2016 - 01:47 AM, said:

There are several missile boats in the game...


Archer 5W I think springs to mind... 9M hard points....

#15058 Pariah Devalis

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Posted 16 November 2016 - 07:35 AM

View PostMetus regem, on 16 November 2016 - 05:19 AM, said:

Archer 5W I think springs to mind... 9M hard points....


Mad Dog Prime. Night Gyr Delta. Huntsman if you mix and match pods with up to 8 M hardpoints. Stalker with 5. Catapult with 6. Etc...

#15059 Metus regem

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Posted 16 November 2016 - 07:45 AM

View PostPariah Devalis, on 16 November 2016 - 07:35 AM, said:


Mad Dog Prime. Night Gyr Delta. Huntsman if you mix and match pods with up to 8 M hardpoints. Stalker with 5. Catapult with 6. Etc...



I went with the ARC-5W as it's only offensive hard points are missile slots... it is a pure of a missile boat.

#15060 Odanan

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Posted 16 November 2016 - 09:50 AM

Of course I don't mind the Bane being in the game at all... (see my sig)





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