Steinar Bergstol, on 06 December 2016 - 05:14 AM, said:
I'm fairly sure the next mech will be a clan mech since last month's announcement was the Assassin and this month was the Roughneck, both IS mechs, and Russ has said we were going to get back to more or less alternating clan and IS mechs following the release of first a bunch of Unseen IS mechs and then months of clanmechs one after the other.
So, Dasher/Fire Moth? Could be, though I'm not sure PGI is willing to go for anything moving that fast as long as MWO is still running on Cryengine. I suspect we might not see really fast mechs like the Dasher until after a switch to Unreal engine (and yes, MW5 using Unreal means, to me, that I'm pretty sure MWO will be ported to that engine as well eventually since it makes sense for PGI to use work they've done on MW5 to improve MWO).
Karl Streiger, on 06 December 2016 - 05:20 AM, said:
uhm i didn't thought that the speed has anything to do with the engine but with the hit registration.
MWLL uses the cry engine either - no problem with vehicles faster than 150kph
We mostly need to decide whether we cannot have the Fire Moth without its MASC.
It doesn't need MASC to be the fastest mech in the game. It's already that by virtue of mounting a 200-rated engine on a 20 ton chassis. It will require only the slightest top speed adjustment to bring it down into the neighborhood of the old max-engined and speed-tweaked Commando speed. It's the fastest mech in the game with its stock engine alone.
If having and playing a 20 ton ClanTech Omni is paramount, then this is easy. We strip the MASC (as unusable equipment), freeing up 1 ton and 1 crit. Extra armor or an extra DHS make adequate placeholders on the stock loadouts, as has been done on other variants of ClanTech chassis that lost irrelevant equipment.
If we're completely wedded to the idea that it's not a Fire Moth without the ability to go ludicrous speed by engaging MASC, then it's simply not an option. If it merely has to be the fastest mech in the game, then it's doable.
I'm entering broken record territory here, but I'd prefer to have it without the MASC to start. If the dev team solves the hitreg issue, they can patch it back in as locked equipment much like they did with the JJs on the TBR-S and KFX-S.
Edited by Virlutris, 07 December 2016 - 09:25 AM.