

#15181
Posted 14 December 2016 - 10:41 AM
#15183
Posted 19 December 2016 - 05:59 PM


Melee in Battletech (HBS)!!!
(now PGI, it's your turn)
...
BTW, 7 days premium for free! (merry Christmas!)
Go to https://mwomercs.com/profile/redeem
and use this code: MechWarriorOnline_Gift_2016
Edited by Odanan, 19 December 2016 - 05:59 PM.
#15184
Posted 19 December 2016 - 07:03 PM
Odanan, on 19 December 2016 - 05:59 PM, said:


Melee in Battletech (HBS)!!!
(now PGI, it's your turn)
...
BTW, 7 days premium for free! (merry Christmas!)
Go to https://mwomercs.com/profile/redeem
and use this code: MechWarriorOnline_Gift_2016
Ohh plzz Pgi.
#15185
Posted 19 December 2016 - 07:08 PM
#15186
Posted 19 December 2016 - 11:06 PM
#15189
Posted 20 December 2016 - 09:46 PM
#15190
Posted 20 December 2016 - 10:01 PM
Should really be "Fire Moth Confirmed?" but Kana didn't think it sounded like clickbait given he confirmed it will happen. Just not when.
#15191
Posted 20 December 2016 - 10:05 PM
TheArisen, on 20 December 2016 - 09:46 PM, said:
I'm not entirely sure why both can't be added? The FMoth and Piranha would be great additions to the game. Also, others have vocalized their support for the flea in previous posts as well.
#15192
Posted 20 December 2016 - 10:07 PM
MedivalJ, on 20 December 2016 - 10:05 PM, said:
I mean, Prime, Alpha, Bravo, Charlie, and Delta all exist with current tech, and the hero Aletha uses current tech. You could do up to 7 ERSLas and an ECM on the Fire Moth. I would not recommend more than 6 ERSLas, but even 6 ERSLas and an ECM on a light, especially one moving 200 kph+, is freakin' NUTS.
Without the hero, you could do 4x SPLas and ECM, or 4x ERSLas, 2x MG, and ECM.
#15193
Posted 20 December 2016 - 10:15 PM
Odanan, on 19 December 2016 - 05:59 PM, said:


Melee in Battletech (HBS)!!!
(now PGI, it's your turn)
...
BTW, 7 days premium for free! (merry Christmas!)
Go to https://mwomercs.com/profile/redeem
and use this code: MechWarriorOnline_Gift_2016
yeah, couldn't get the gif to show properly for some dang reason.
#15194
Posted 21 December 2016 - 03:41 AM
TheArisen, on 20 December 2016 - 09:46 PM, said:
Simply because it would be absolutely OP.
No hitbox and negative quirks can compensate the fact that, once you get close to the enemy, you can accurately apply 15.56 damage per second to a component (without building heat). That means 3 seconds to strip ALL armor of the CT of any medium mech, plus 2 seconds to clean the internal structure (no mentioning the crits).
Are you comfort with a lightening fast mech that can kill others in a few seconds?
Myself, I would prefer a MWO were you have options other than the Piranha...
#15195
Posted 21 December 2016 - 05:28 AM
Odanan, on 21 December 2016 - 03:41 AM, said:
No hitbox and negative quirks can compensate the fact that, once you get close to the enemy, you can accurately apply 15.56 damage per second to a component (without building heat). That means 3 seconds to strip ALL armor of the CT of any medium mech, plus 2 seconds to clean the internal structure (no mentioning the crits).
Are you comfort with a lightening fast mech that can kill others in a few seconds?
Myself, I would prefer a MWO were you have options other than the Piranha...
107pts of armour (optimised)
16T of space (not including engine)
If it's stuck with its default XL180 as the max cap:
7.5T, 25 slots
If it gets to use a XL200 (I don't think higher as it would hit that zone where PGI is worried it'll break the engine and HSR), then:
6.5T, 27 slots
12CMG = 3T, leaving 3.5T to 4.5T for ammo (7,000 to 9,000 shots)
Firing 120 times a second, that would last for 58 to 75 seconds, at 11.4DPS within 120M.
Allowing for a maximum output of 661.2 to 855 damage.
You could drop 1.5T of ammo, for the Small Lasers, to bring it to 2-3T of ammo (4,000 to 6,000 shots)
Granting a DPS of 14.4 at 120M, sustainable for 33 to 50 seconds, after which the DPS drops to 3DPS at 150M. (I would probably run this build myself)
Allowing for a maximum output of 475.2.2 to 720 damage, plus the results of 3 small lasers once the MG's run dry.
This DPS is reliant on the mech with 33 CT Health and 28ST Health, holding position on a single component for the duration:
2-3 seconds for the rear of a light mech / 3-4 seconds for the front.
5-10 seconds for the rear of an assault / 10-19 seconds for the front
With torso twisting / people who aren't idiots, I'd say increase those numbers by at least 50% for heavier mechs, if not 100-300% on lighter mechs, meaning any given mech would likely average 15-20 seconds of sustained fire.
So it would be a terrifying 150kph to 170kph monster, at 120M or less, for up to a minute, and would be able to shake hands with 2 to 4 mechs - and make them kinda sad.
In return, for 33/15CT health, 20/12 ST health and 24 leg health (potentially up to 30 leg health), meaning most things will take it out in 1-2 alphas themselves.
Very much Risk-Reward.
#15196
Posted 21 December 2016 - 05:31 AM
They nerfed UAC5/10 when they released the Ultraviolet, coincidentally with 8B option and UAC2 buff.
They buffed C-DHS just before the release of a predominantly laser assault mech, which coincidentally would not be able to alpha twice with the 2LPL 5ERML or 2/6 pre-patch because of the lower capacity.
And the blatant power-creep with the last few mechpacks.
I'm not salty about game balance because of how good it is right now (props to PGI) but the power-creep makes me feel really bad.
#15197
Posted 24 December 2016 - 12:23 PM
BTW, Merry Christmas, Mechwarriors!
#15198
Posted 27 December 2016 - 09:00 AM

#15200
Posted 28 December 2016 - 07:53 PM
(or HBS' Battletech)
Now imagine if there was this mini-game inside MWO, so you can play while waiting for a match... (PGI, please?)
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