Ovion, on 03 January 2017 - 04:28 AM, said:
IF the Fireball was released, you can bet that it wouldn't have any higher engine cap.
220 would be its limit.
Hell, the Locust is meant to have a 200/205 cap, but it's limited due to the engine. (sillier now with the drop to tweak).
Locust should get a 200 engine cap.
I'm in the exactly opposite: all engine caps should be reduced, IMHO.
It is a bad thing to have Firestarters (a comparatively slow light mech) running at 146 km/h, when the stock doesn't break the 100 km/h. If you want to pilot a fast mech, buy a fast mech. High engine caps only makes all mechs the same thing.
BTW, IMHO (again) I also thing there should be a maximum armor cap, based on the stock one.
We have ~360 different mech variants (with 6 new each month) and restricting customization (with lower engine caps, armor caps and stock weapon specific quirks - not to mention the old and rusty hardpoint-size crusade) is the best way to make variants more unique.
For those mechs with neither high speed or armor, you could compensate with good weapon quirks. I think that's what for they were designed.