

#15221
Posted 03 January 2017 - 08:21 AM
#15222
Posted 03 January 2017 - 09:21 AM
CK16, on 02 January 2017 - 09:47 AM, said:

They would be so OP....
Smaller than a Locust (most pilots seem to have issues hitting them, when they are not standing still...), with a SRM/2 and ERSL.... brutal, also a 5 pack of them counts as a mech....
#15223
Posted 03 January 2017 - 09:25 AM
Odanan, on 03 January 2017 - 08:05 AM, said:
It is a bad thing to have Firestarters (a comparatively slow light mech) running at 146 km/h, when the stock doesn't break the 100 km/h. If you want to pilot a fast mech, buy a fast mech. High engine caps only makes all mechs the same thing.
BTW, IMHO (again) I also thing there should be a maximum armor cap, based on the stock one.
We have ~360 different mech variants (with 6 new each month) and restricting customization (with lower engine caps, armor caps and stock weapon specific quirks - not to mention the old and rusty hardpoint-size crusade) is the best way to make variants more unique.
For those mechs with neither high speed or armor, you could compensate with good weapon quirks. I think that's what for they were designed.
That's one of them things I like about the HBS game, the mechs have to use their stock engines....
I wish MWO had gone the rout of not giving us an open mech lab like we got, with mech construction rules, rather a hanger (drop-ship) level refits.... it would've been more interesting.
#15224
Posted 03 January 2017 - 10:14 AM
#15225
Posted 03 January 2017 - 12:09 PM
Sereglach, on 02 January 2017 - 10:12 PM, said:
...
Regardless, if you or anyone else has a source on the game lasting from the end of the Third Succession War through the Clan Invasion then I'd love to see it.
No, it's not just speculation. And for all your searching of Twitter, remember, Google is the Wise Wizard of the Internet. Ask and you shall receive.
'MechWarrior 5 won't stay stuck in 3015 either. The campaign will take place over the course of 34 years. "We want to go from 3015 right up to the clan invasion of 3049," Bullock tells me.'
From: http://www.pcgamer.com/mechwarrior-5/
First result when searching Mechwarrior 5 timeline.
#15226
Posted 03 January 2017 - 12:24 PM
Ovion, on 03 January 2017 - 04:28 AM, said:
That is the point of my post. If the Dasher is coming indeed, the engine has obviously been modified to allow for higher speeds than currently possible since the Dasher runs some 220kph.
... unless, of course, the Dasher comes without its MASC.
Odanan, on 03 January 2017 - 08:05 AM, said:
I would be fine with that, as long the relative speeds of the TT originals is maintained. A slow Mech like the Annihilator or the Bounty Hunter II should stay relatively slow while fast Mechs like the Fireball should stay fast.
#15227
Posted 03 January 2017 - 02:30 PM
Metus regem, on 03 January 2017 - 09:21 AM, said:
They would be so OP....
Smaller than a Locust (most pilots seem to have issues hitting them, when they are not standing still...), with a SRM/2 and ERSL.... brutal, also a 5 pack of them counts as a mech....
1 SMR/2 shot.
And they would die with half alpha of a Locust.
#15228
Posted 03 January 2017 - 02:34 PM
https://mwomercs.com...areness-thread/
Seems to be a beast of a mech!
#15230
Posted 03 January 2017 - 04:31 PM
FLG 01, on 03 January 2017 - 12:24 PM, said:
... unless, of course, the Dasher comes without its MASC.
MWO MASC only increases Light speed by around 10%.
It would at best go 178.2.
#15231
Posted 03 January 2017 - 04:38 PM
Ovion, on 03 January 2017 - 04:31 PM, said:
MWO MASC only increases Light speed by around 10%.
It would at best go 178.2.
Which is close to what the Death's Knell reached before the Speed Tweak nerf (171) - and there were several hit-registration improvements meanwhile.
#15232
Posted 03 January 2017 - 04:39 PM
Ovion, on 03 January 2017 - 04:31 PM, said:
MWO MASC only increases Light speed by around 10%.
It would at best go 178.2.
Damn MWO exceptions. Anyway, it still means stock speed would be faster than anything we currently have.
Edited by FLG 01, 03 January 2017 - 04:39 PM.
#15233
Posted 03 January 2017 - 04:45 PM
Odanan, on 03 January 2017 - 08:05 AM, said:
It is a bad thing to have Firestarters (a comparatively slow light mech) running at 146 km/h, when the stock doesn't break the 100 km/h. If you want to pilot a fast mech, buy a fast mech. High engine caps only makes all mechs the same thing.
BTW, IMHO (again) I also thing there should be a maximum armor cap, based on the stock one.
We have ~360 different mech variants (with 6 new each month) and restricting customization (with lower engine caps, armor caps and stock weapon specific quirks - not to mention the old and rusty hardpoint-size crusade) is the best way to make variants more unique.
For those mechs with neither high speed or armor, you could compensate with good weapon quirks. I think that's what for they were designed.
The locust would still be able to be a nippy little sneaky thing, which is its place in the world.
The current 'max' is Stock x1.4 for Lights, 1.3 for Mediums, 1.2 for Heavies and Assaults
(Locust gets 1.2 though

I would honestly be fine with it scaling from stock.
If you had it that you could only fit +/- 50 (10 'steps' either way, for an 11 engine range on most mechs), it'd work out pretty interesting I think.
Locust would be 110 to 210 range.
Commando 100-200 (Deaths Knell maybe 1225 to 225)
Spider would go 190 to 290
Urbs would be 10 to 110 (xD)
and so on, up to the Atlas's 250-350 range.
Nice and straightforward all round.
And would certainly give certain variants more of a purpose.
Same as Armour values being based off of stock, rather than 'fixed' limits.
If everything could take +100% stock in any given location max (with those limits on f/r too - i.e, if a mech only has 8 rear armour stock, it can only ever have max 16, even with less front armour) It'd make things a lot more interesting.
The Atlas could become a true ultra tank of the field, with 64-128 armour STs (up to 40 armour RT's) and an up to 188/56pt CT.
(Maybe +50%. xD)
But it would make mechs more diverse definitely.
Edited by Ovion, 03 January 2017 - 04:48 PM.
#15234
Posted 03 January 2017 - 05:56 PM
Odanan, on 03 January 2017 - 04:20 AM, said:
See, PGI is now "married" with the Mechwarrior franchise. When the MW5 crew finish their game, they will need to do something else.
I love the IS mercenary set (MW2:M is my preferred MW title), and MW5 is not even out yet, but I can't wait for a sequel where you play as the Invading Clans... (MW5: The Clans?)
Later expansion, however, is NOT the base game. That's opening a whole other can of worms, so to speak. I completely concur that PGI wouldn't want to let half of their whole MWO mech chassis roster go to waste for single player game. It's basically free work already done for it. However, I'd fully expect them to cash in on that through expansions and other paid content.
While they currently say that they want the game to run an entire 34 years . . . unless they do a lot of time-jumps I'm more inclined to believe that the final game will run one section (like the end of the Third Succession War). Then, later expansions for the game will cover expansions to the timeline. I honestly wouldn't be surprised to eventually see "MechWarrior 5: The Clans" as an expansion.
ShadowbaneX, on 03 January 2017 - 12:09 PM, said:
'MechWarrior 5 won't stay stuck in 3015 either. The campaign will take place over the course of 34 years. "We want to go from 3015 right up to the clan invasion of 3049," Bullock tells me.'
From: http://www.pcgamer.com/mechwarrior-5/
First result when searching Mechwarrior 5 timeline.
Thanks for that information and the link. I appreciate that. That is a LOT of ambition to have, and right now I'm skeptical that they'll achieve it . . . at least not without some really annoying time jumps in there.
Also, I wouldn't count Russ's "WE WANT TO" as anything concrete. That still sounds like drawing board speculation and design work, there. The list of times the "scope has changed" for MWO is huge, and I fully expect that to happen for MW5.
With all the times Russ has stated "We want to" for MWO and then done something entirely different, I'm surprised people would be so quick to give him a pass for MW5 when we know next to nothing about it aside from a pre-pre-Alpha gameplay showing.
Edited by Sereglach, 04 January 2017 - 08:08 AM.
#15235
Posted 03 January 2017 - 06:28 PM
#15236
Posted 03 January 2017 - 10:41 PM
All mechs:

Simplified by Class:

And by weight:

#15239
Posted 04 January 2017 - 03:47 PM
Out of 186 participants
IS side would get
-Annihilator (85) [Assault]
-Stinger &/or Wasp (77) [Light]
-Crusader (70) [Heavy]
-Nightstar (57) [Assault]
-Uziel (55) [Medium]
-Sunder (47)* [Assault]
-Longbow (46)* [Assault]
Clan side would get
-Firemoth (94) [Light]
-Mad Cat Mk II (70) [Assault]
-Nova Cat (68) [Heavy]
-Warhammer IIC (68) [Assault]
-Rifleman IIC or Locust IIC (67 tie) [Heavy/Light]
-Stone Rhino (52)* [Assault]
-Cougar (39)* [Light]
I would definitely call that a good year for Clans with a nice mix of everything (besides mediums). IS wouldn't fare to bad, although a bit heavy sided with quite a few assaults.
Edited by CK16, 04 January 2017 - 03:55 PM.
#15240
Posted 04 January 2017 - 04:37 PM
CK16, on 04 January 2017 - 03:47 PM, said:
Out of 186 participants
IS side would get
-Annihilator (85) [Assault]
-Stinger &/or Wasp (77) [Light]
-Crusader (70) [Heavy]
-Nightstar (57) [Assault]
-Uziel (55) [Medium]
-Sunder (47)* [Assault]
-Longbow (46)* [Assault]
Clan side would get
-Firemoth (94) [Light]
-Mad Cat Mk II (70) [Assault]
-Nova Cat (68) [Heavy]
-Warhammer IIC (68) [Assault]
-Rifleman IIC or Locust IIC (67 tie) [Heavy/Light]
-Stone Rhino (52)* [Assault]
-Cougar (39)* [Light]
I would definitely call that a good year for Clans with a nice mix of everything (besides mediums). IS wouldn't fare to bad, although a bit heavy sided with quite a few assaults.
Annihilator? WT...
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