CK16, on 03 December 2016 - 08:35 PM, said:
So, Pre-Alpha gameplay preview by Russ was surprisingly impressive. Done in Unreal 4 with a Landing Page supposedly going live any minute. I'll check after posting and place an edit if necessary.
Dedicated single player game with ZERO multiplayer components. Single purchase point . . . however nothing of DLC was mentioned (I fully expect it if the game is remotely successful). Granted, uses MWO 3D models, so it stands to say that they'll be able to have the art team working on mech assets for both games and working things out from there.
It also stands to say that eventually we may see MWO shift over to Unreal 4 engine, since there's already been a lot of obvious conversion work going on.
Regardless, continue to expect mech packs that only apply to MWO and no bearing on MechWarrior 5. I at least appreciate the fact that the two games will be sterile from each other in that regard.
EDIT: MW5 Landing page is linked in the December and Beyond Roadmap. Also of note, Russ gave a hard date of February patch for skill overhaul and hard date of March patch for Assault Game mode overhaul. OH! And MW5 is set in 3015 . . . Thirty-Fifteen!!!! No clan mechs and only intro tech equipment. A chance for PGI to take a mulligan on game balancing???
EDIT 2: That means, as far as I'm concerned, we better see the fleshing out of the rest of the reimaged classics and a lot of the other mechs of the era brought in. Wasp, Stinger, Valkyrie, Crusader, Longbow, Mongoose, Vulcan, Clint, Hermes (II), Javelin, Whitworth, Dervish, Thug, Charger, etc. etc. etc. Possibly even some really obscure ones like the Thorn, Firebee, Sling, and others that may have been still functional at the time, if downgraded.
Edited by Sereglach, 03 December 2016 - 09:44 PM.