Not a bad rendition, but it's a bit different from the one in the campaign. It uses a standard engine, so it's slower (3/5/3), but then as an AA unit, it's designed to jump itself into a good position to defend against air attacks, and less as a mobile weapons platform. The easy math is to drop the SRM6 (3 tons) & it's ammo (1 ton) to give enough tonnage to upgrade the uAC/5s (9t) to the LB-10/Xs (11t). It's already got 4 tons of ammo bins for the uACs, which is about what you'd want for the LB-10/Xs. I'm just not sure if you'd go for an even split between Standard and Cluster, or go 3 tons Standard and 1 ton Cluster.
Another possibility is to drop half a ton of armour and add in some Endo-Steel, but that would be very, very expensive, as it costs 50,000 c-bills to change a single crit slot, so about 750,000 c-bills. The Endo-Steel would pretty much double the price (Endo-Steel takes up 11 crits in the campaign, but there's the cost of the new Chassis on top of the crit slot changes).
Juodas Varnas, on 12 January 2017 - 02:05 PM, said:
Weapon geometry seems really promising.
The AC looks really good especially.
None of that "barrel sticking out of a square block" look that plagues so many mechs.
Wondering how different-sized missile launchers will look like.
same for the large laser - could it be that they did some rework and start to deliver "models" for each lasertype?
The Large Laser almost has the size of the AC - and its not the usual square on a "something" like for Mauler and Wolfhound.
The missile tubes look fantastic either.....
Well I don't know how it would look with more missiles or with more ballistics but the Stock Bushwacker is a beauty (2nd missile tube on Archer arms )
Edited by Karl Streiger, 13 January 2017 - 12:56 AM.
Karl Streiger, on 13 January 2017 - 12:54 AM, said:
same for the large laser - could it be that they did some rework and start to deliver "models" for each lasertype?
The Large Laser almost has the size of the AC - and its not the usual square on a "something" like for Mauler and Wolfhound.
LocationNAIS College of Military Science OCS courses
Posted 13 January 2017 - 08:06 AM
ShadowbaneX, on 12 January 2017 - 08:07 PM, said:
Not a bad rendition, but it's a bit different from the one in the campaign. It uses a standard engine, so it's slower (3/5/3), but then as an AA unit, it's designed to jump itself into a good position to defend against air attacks, and less as a mobile weapons platform. The easy math is to drop the SRM6 (3 tons) & it's ammo (1 ton) to give enough tonnage to upgrade the uAC/5s (9t) to the LB-10/Xs (11t). It's already got 4 tons of ammo bins for the uACs, which is about what you'd want for the LB-10/Xs. I'm just not sure if you'd go for an even split between Standard and Cluster, or go 3 tons Standard and 1 ton Cluster.
Another possibility is to drop half a ton of armour and add in some Endo-Steel, but that would be very, very expensive, as it costs 50,000 c-bills to change a single crit slot, so about 750,000 c-bills. The Endo-Steel would pretty much double the price (Endo-Steel takes up 11 crits in the campaign, but there's the cost of the new Chassis on top of the crit slot changes).
heh... you want to talk expensive mechs?
In a campgain I had a character start with a WHM-6R, by the end of the campgain, that mech had become this:
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4 3 3 0 0 3 2 Structure: 4
Special Abilities: ECM, STL, SRCH, ES, SEAL, SOA
Design quirks:
Improved Cooling jackets on the Blazers
EM interference from the X-puls lasers, they disable the ECM and stealth armour for two turns after useage
Difficult to eject
Difficult to maintain
Granted it's not a huge cost jump between that and a 6R, but my character, and the unit. easily spent close to 20 million c-bills getting her tweaked and out fitted, not to mention useing some items that were given to us in lieu of payment to get it into what she became. Also worth keeping in mind, in that campaign I was the last person to get into a clan mech... my Vampire lasted a long, long time, until she was rendered un-salvageable in combat.. she was eventually replaced with a Warhammer IIC-4
LocationNAIS College of Military Science OCS courses
Posted 13 January 2017 - 08:31 AM
CK16, on 13 January 2017 - 08:24 AM, said:
I wonder how with the Bushwacker model is, how the Barghest would look like...guess we will find out how it might soon >.>
I'm more interested in the hit boxes, well the ST/CT/Arm hit boxes mostly...
As I wounder about the arms/shoulder areas on it, how much of it will be arm or ST, as that will really effect the XL nature of it... I already know she's going to have long ST's from the side, but I wonder how they are going to look from the front, is she going to be 90% CT from the front like the Mad Dog (under the missile boxes) and Stalker, or is she going to have a more even split?
In a campgain I had a character start with a WHM-6R, by the end of the campgain, that mech had become this:
Granted it's not a huge cost jump between that and a 6R, but my character, and the unit. easily spent close to 20 million c-bills getting her tweaked and out fitted, not to mention useing some items that were given to us in lieu of payment to get it into what she became. Also worth keeping in mind, in that campaign I was the last person to get into a clan mech... my Vampire lasted a long, long time, until she was rendered un-salvageable in combat.. she was eventually replaced with a Warhammer IIC-4
True, that is quite the custom build, but the GM in this case is working to keep this a bit more lean. As in it would have been a lot of work to swing the upgrades mentioned let alone the upgraded version you originally suggested.
It is also an eclectic lance. We have a Firebee with a quartet of SRM2s and an ER PPC; a Wyvern, with a variety of lasers and Artemis enabled missiles; and my mech, a Osprey with an LB-10/X, an LRM 10 and a pair of MPLs.
It'd be nice to go insane and have tens of millions of c-bills into our mech, although (shudder) clan mechs. The Clans aren't around yet...just stories of pirates or raiders or something on the Rim at the moment. Still, I've got a few ideas in mind if we do happen into an unlimited budget.
LocationNAIS College of Military Science OCS courses
Posted 13 January 2017 - 09:04 AM
ShadowbaneX, on 13 January 2017 - 08:49 AM, said:
True, that is quite the custom build, but the GM in this case is working to keep this a bit more lean. As in it would have been a lot of work to swing the upgrades mentioned let alone the upgraded version you originally suggested.
It is also an eclectic lance. We have a Firebee with a quartet of SRM2s and an ER PPC; a Wyvern, with a variety of lasers and Artemis enabled missiles; and my mech, a Osprey with an LB-10/X, an LRM 10 and a pair of MPLs.
It'd be nice to go insane and have tens of millions of c-bills into our mech, although (shudder) clan mechs. The Clans aren't around yet...just stories of pirates or raiders or something on the Rim at the moment. Still, I've got a few ideas in mind if we do happen into an unlimited budget.
That custom Warhammer was gained over the course of 5 years in campaign time, (counting jumpship travel, deployment lengths and unit down time due to repairs and refits).... We got the Blazers as payment for doing some security work for Ronin Incorporated, that had us facing off against a shadow lance (Warhammer 4L's) of the Cappies, that was how we managed to loot the stealth armour, ECM and DHS. The SRM/4+A was gained by doing work for Imstar Aerospace, the MG's were the original Star League MG's...
Actual real time spent on that campaign about a year before I had that 'Hammer... so she was hard earned.
Not to derail this too much further, since it's a mech thread, not an RPG thread, but our campaigns have also be running for years...problem is there's too many of them. There are actually 2 MechWarrior campaigns, one that started 3025 and wound up in 3028 before jumping to 3038....apparently freak cryo-stasis accidents can happen, and the pre-Invasion one.
My group developed a system in which the GMs rotated who was in the hot seat. This started during college/university. Most times people could make it, but putting the entire load on one GM wasn't great if they had a paper or an exam due. Then other things started to intervene, summers away, or working graveyard shifts, family gathers, and new campaigns were started to cover the gaps rather than writing players out.
Other concurrently running campaigns my group is running: Matrix (oldest active campaign, nearly 14 years), super heroes, Battlestar, Dragon Age, Hunter (oWoD), Vampire (nWoD) 3x Star Wars (one custom, two FFG), Werewolf (nWoD), Pathfinder, 2x 2nd ed AD&D...and those are just the active ones I'm in. For the times I can't make it there are a bunch more, and there's even been a few that have been retired.
So . . . January Light mech is going to be Inner Sphere AND it's going to be the last mech under the old single-mech purchase system. I'm betting on the Wasp, now. It's probably one of the few light mechs that'd be able to be priced at $20, due to nostalgia "Classics" factor, and be able to stand on its own. EDIT: It's also got a lot of potential hardpoint variety among it's variants without much effort, which is also convenient for PGI and nice for everyone.
Regardless, the pending light mech announcement is not clan, which is fascinating.
It's also the last one under the current system, which is also fascinating. Here's hoping they actually go back to something akin to the old days where the Hero is pre-ordered (used to just release a month in advance) and then everyone got the standard variants available for MC and c-bills at the same time. I wouldn't be averse to that and it'd really go a long way to preventing any "P2W" claims when something comes out OP and then takes months to get nerfed.