Odanan, on 11 January 2017 - 04:03 AM, said:
You lost me on the LBX. LBX are probably the worst weapons in TT (and not exactly good in MWO either).
Only knock on IS LB-X outside the 10 is that they decided they would all get "fatter". The LB-10x is longer ranged, lower heat, and has the ability to be a normal AC10, or a bonus to hit/crit seeker.
In most cases, I'd take an LB-X over an equivalent UAC, since LB-X never jam and become useless for the entire match. Likewise, most gimmick ammo doesn't feel that worth it.
UACs with their jam issues, and TBH, 50ish % chance of actually hitting with both shots, are something I am less likely to use in TT.
But especially in the SLDF era, the LB-10X was one of the best guns in the game. 18 hex range, no minimum. Meant better "accuracy" even with normal rounds. 2 Heat, 10 pinpoint damage. Not seeing the down side.
Compared to later Clan Tech and Monty Haul guns like HAGs, RACs, etc, yes they lose some luster, but all those weapons have their downsides, too. Heck, my only knock on the IS LB-20X is that stupid 11 crits nonsense. So without split crits, you can either ST it, with no Lite or XL engine, or you can CT/ST it, or lock it;s arc to the STs in an arm. I don't see why they thought it needed that extra crit space.