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BattleMech Balance

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#15381 Odanan

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Posted 13 January 2017 - 07:21 PM

Your bets for the March jumpo packs?

IS:
- Uziel (medium)
- Templar or Hauptmann (assault)

Clan:
- Hellhound (medium) or Nova Cat (heavy)
- Mad Cat MK II (assault)


Congratz, MKII fanboys, you made it!

#15382 Sereglach

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Posted 13 January 2017 - 07:40 PM

View PostOdanan, on 13 January 2017 - 07:21 PM, said:

Your bets for the March jumpo packs?

IS:
- Uziel (medium)
- Templar or Hauptmann (assault)

Clan:
- Hellhound (medium) or Nova Cat (heavy)
- Mad Cat MK II (assault)


Congratz, MKII fanboys, you made it!

Well, they said "at least one" of each would be 3060+ era mechs . . . so I'm willing to bet that you're probably right on a Hellhound (or personal preference of Coyotl) and MK II on the clan side. On the IS side I'm more inclined to believe Uziel and some other highly desired pre-3060 assault. Either way I think the weight classes will probably end up matching up across the two packs.

As a Dream I'd say the packs would also include a light on each side of the mix, because of how starved the game is for lights. However, I still anticipate that they're probably going to be few and far-between releases. On the other hand, the biggest issue of the current pre-order system SEEMS laid to rest in the new pre-order system (as they're apparently going to be based strictly on hero mechs and their value), so maybe not?

--------------------------------------------------------------------------------------------------

Even more fascinating is the addition of new tech. What tech? Stats? Modifications made for MWO balance and playability? I can only hope my thread, HERE: "Reasonable Ways to Flesh Out Lots of Future Tech" has some influence. There's lots of ways for it to be balanced and not have huge impacts on current gameplay dynamics . . . so here's hoping they make it work.

I can only hope that ER and Heavy Flamers (along with standard Flamers getting fixed), Plasma Rifles, and Plasma Cannons make the cut. I also wouldn't mind if Mech Rifles, Magshots, and AP Gauss Rifles show up, as well, because we need more light ballistic options (I also outlined how those could be balanced really well and still fit into MWO).

Edited by Sereglach, 13 January 2017 - 08:34 PM.


#15383 Pariah Devalis

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Posted 13 January 2017 - 08:00 PM

I donno. For a mech to show off the newtech, the Blood Asp is clearly the better option over the MKII, on the basis of being absolutely saturated in it. Nova Cat has an ATM and Heavy laser variant. Light mech could be the Hellion with both ATM and Heavy Laser versions, too.



Hauptmann could be a good IS assault option, too. ERMLas and UAC20 access, plus omni.

Edited by Pariah Devalis, 13 January 2017 - 08:01 PM.


#15384 Ovion

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Posted 13 January 2017 - 08:08 PM

Assuming 3062 (as a realistic number):
Posted Image

Posted Image
Disclaimer - These are just possible weapons we COULD get.

Edited by Ovion, 14 January 2017 - 06:33 AM.


#15385 Sereglach

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Posted 13 January 2017 - 08:13 PM

View PostPariah Devalis, on 13 January 2017 - 08:00 PM, said:

I donno. For a mech to show off the newtech, the Blood Asp is clearly the better option over the MKII, on the basis of being absolutely saturated in it. Nova Cat has an ATM and Heavy laser variant. Light mech could be the Hellion with both ATM and Heavy Laser versions, too.

Hauptmann could be a good IS assault option, too. ERMLas and UAC20 access, plus omni.

The kicker is "at least one mech will be from the 3060+ era" which means we might see older chassis. Those older chassis may or may not have new tech on variants, just as the new chassis may or may not have new tech. Hell, none of the mechs may come with new tech just because of the facts that they're heroes on the pre-order. Therefore they may be PGI created builds and they might not use any new tech just to play it safe. On the other hand . . . they're heroes . . . so PGI might just give the builds ALL new tech just to show it off and have it on the variants, even if they're pre 3060 chassis.

Conveniently PGI already had a CYA (Cover Your Arse) moment when they said that the tech won't be limited to new chassis, but will just be folded into the already existing mechlab roster. That means the new tech may or may not be on the new chassis just as well as we might get new variants to older mechs that might come with new tech on them. Not only does it open up a lot of new chassis, but it also opens up a lot of new variants on already preexisting chassis.

At this point anything is possible . . . but this is also PGI we're talking about. Therefore, I'm not getting my hopes up and I'm looking at things with a great deal of reservation until results start to roll down the line (fix my Flamers, dammit, PGI).

#15386 FLG 01

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Posted 13 January 2017 - 11:25 PM

View PostPariah Devalis, on 13 January 2017 - 08:00 PM, said:

Hauptmann could be a good IS assault option, too. ERMLas and UAC20 access, plus omni.


It would be solid, I guess. The Lyran in me is definitely going to buy it. But compared to the Fafnir or even some SL classics like the Nightstar, the Hauptmann pales a bit. Anyway, the looks and name of the Mechs make it worth piloting nonetheless.

#15387 TheArisen

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Posted 14 January 2017 - 02:34 AM

View PostPariah Devalis, on 13 January 2017 - 08:00 PM, said:

I donno. For a mech to show off the newtech, the Blood Asp is clearly the better option over the MKII, on the basis of being absolutely saturated in it. Nova Cat has an ATM and Heavy laser variant. Light mech could be the Hellion with both ATM and Heavy Laser versions, too.



Hauptmann could be a good IS assault option, too. ERMLas and UAC20 access, plus omni.


I agree with the assessment of the Blood Asp although Mk2 fans might be miffed but not too much because Blood Asp.

If the IS gets an omni I'd bet Sunder, it's more popular than the Hauptmann (almost double the votes in the most recent poll) but of course the Nightstar is a good fit because the 9SS variant has a uac20 & lbx20 plus it'd be better in game and also had more votes than the Hauptmann.

#15388 Pariah Devalis

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Posted 14 January 2017 - 12:30 PM

View PostTheArisen, on 14 January 2017 - 02:34 AM, said:

I agree with the assessment of the Blood Asp although Mk2 fans might be miffed but not too much because Blood Asp.

If the IS gets an omni I'd bet Sunder, it's more popular than the Hauptmann (almost double the votes in the most recent poll) but of course the Nightstar is a good fit because the 9SS variant has a uac20 & lbx20 plus it'd be better in game and also had more votes than the Hauptmann.


Interestingly, I don't think the Asp makes the MKII redundant. One is an omni with 40.5 tons of pod space with maxed out armor, and almost too many hardpoints to utilize, the other is a battlemech that, in all likelihood, would have better geometry. I'd like to have both, in the end. Also, if PGI ever fixes assault class JJ, the MKII would have another thing going for it.

Edited by Pariah Devalis, 14 January 2017 - 12:31 PM.


#15389 Odanan

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Posted 14 January 2017 - 01:04 PM

View PostOvion, on 13 January 2017 - 08:08 PM, said:

Assuming 3062 (as a realistic number):
Posted Image

Realistic speaking, those are the weapons I think will/should be released:

IS:

LB 2-X
LB 5-X
LB 20-X
UAC/2
UAC/10
UAC/20
Light Gauss
Heavy Gauss/Improved Heavy Gauss
ER Small Laser
ER Medium Laser
Laser Anti-Missile System
Streak SRM-4
Streak SRM-6


Clan:

Light MG
Heavy MG
Heavy Small Laser
Heavy Medium Laser
Heavy Large Laser
EDIT: Laser Anti-Missile System

Edited by Odanan, 14 January 2017 - 01:34 PM.


#15390 Pariah Devalis

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Posted 14 January 2017 - 01:13 PM

View PostOdanan, on 14 January 2017 - 01:04 PM, said:

Realistic speaking, those are the weapons I think will/should be released:

IS:

LB 2-X
LB 5-X
LB 20-X
UAC/2
UAC/10
UAC/20
Light Gauss
Heavy Gauss/Improved Heavy Gauss
ER Small Laser
ER Medium Laser
Laser Anti-Missile System
Streak SRM-4
Streak SRM-6


Clan:

Light MG
Heavy MG
Heavy Small Laser
Heavy Medium Laser
Heavy Large Laser


You left out the ATM3, 6, 9, and 12.

Totally doable. Just forget about multiple ammo types, and scale the damage so it's 1 at 810 meters and 3 at 150 meters, linear drop. You also forgot MRMs for the IS. I'd be shocked if they didn't get in.

Edited by Pariah Devalis, 14 January 2017 - 01:14 PM.


#15391 Odanan

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Posted 14 January 2017 - 01:21 PM

View PostPariah Devalis, on 14 January 2017 - 01:13 PM, said:


You left out the ATM3, 6, 9, and 12.

Totally doable. Just forget about multiple ammo types, and scale the damage so it's 1 at 810 meters and 3 at 150 meters, linear drop. You also forgot MRMs for the IS. I'd be shocked if they didn't get in.

Good solution for the ATMs, but MRMs would break the geometry (and not add much to the game). Besides, I guess no "primary" variant come stock with MRMs, so they are pretty expendable.

#15392 Pariah Devalis

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Posted 14 January 2017 - 01:22 PM

View PostOdanan, on 14 January 2017 - 01:21 PM, said:

Good solution for the ATMs, but MRMs would break the geometry (and not add much to the game). Besides, I guess no "primary" variant come stock with MRMs, so they are pretty expendable.


Could always streamfire the MRM like with CLRM launchers. You don't need a 1:1 tube count, then.

#15393 Odanan

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Posted 14 January 2017 - 01:24 PM

View PostPariah Devalis, on 14 January 2017 - 01:22 PM, said:

Could always streamfire the MRM like with CLRM launchers. You don't need a 1:1 tube count, then.

Right, but if you are not shooting them all together, why do you need the MRM in the first place?

(Specially if they will be horrible to hit any target - imagine a SRM firing at 450m)

Edited by Odanan, 14 January 2017 - 01:27 PM.


#15394 CK16

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Posted 14 January 2017 - 01:30 PM

Can some one make the Mad Dog D for me please >.>

Chin Lasers?

Posted Image
Posted Image

Edited by CK16, 14 January 2017 - 01:32 PM.


#15395 Uncle Totty

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Posted 14 January 2017 - 01:31 PM

View PostOdanan, on 14 January 2017 - 01:04 PM, said:

Realistic speaking, those are the weapons I think will/should be released:

IS:

LB 2-X
LB 5-X
LB 20-X
UAC/2
UAC/10
UAC/20
Light Gauss
Heavy Gauss/Improved Heavy Gauss
ER Small Laser
ER Medium Laser
Laser Anti-Missile System
Streak SRM-4
Streak SRM-6


Clan:

Light MG
Heavy MG
Heavy Small Laser
Heavy Medium Laser
Heavy Large Laser


What about Clan LAMS? Posted Image

#15396 Odanan

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Posted 14 January 2017 - 01:33 PM

View PostUncle Totty, on 14 January 2017 - 01:31 PM, said:

What about Clan LAMS? Posted Image

Oops! This should be available for both IS and CLans.

#15397 Juodas Varnas

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Posted 14 January 2017 - 01:45 PM

View PostUncle Totty, on 14 January 2017 - 01:31 PM, said:

What about Clan LAMS? Posted Image

Clans don't have Land-Air-Mechs, whatchu talking about, boy?

They do get experimental tech "partial wing" thingamabobs later down the line, i think.

(Yes, i do realize he meant, Laser AMS, shut up)

#15398 TheArisen

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Posted 14 January 2017 - 05:26 PM

View PostPariah Devalis, on 14 January 2017 - 12:30 PM, said:


Interestingly, I don't think the Asp makes the MKII redundant. One is an omni with 40.5 tons of pod space with maxed out armor, and almost too many hardpoints to utilize, the other is a battlemech that, in all likelihood, would have better geometry. I'd like to have both, in the end. Also, if PGI ever fixes assault class JJ, the MKII would have another thing going for it.


Well I didn't say either mech would make the other redundant. Just ppl might be okay waiting a touch longer for their beloved MK2 only for the BAsp or something like it.

#15399 ShadowbaneX

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Posted 14 January 2017 - 06:10 PM

I'd be pretty happy for the heavy ballistic options for the IS. Well, in theory. In practice god only knows how PGI is gonna PGI.

Hunchback-4G with u/AC20s.
Ilya Muromets with triple rAC/5s (might be light on ammo).
Mauler with quad rAC/5s.
Heavy Gauss Grid Iron. Or Heavy Gauss in general.

Some of the lighter ballistics could also be fun. Oh, and Light Engines could also be fun. You could squeeze a pair of Light Gauss or rAC/5s into a mech with a Light Engine on to say, a Shadow Hawk. Not sure about how the uAC/10 would fare at 13 tons. For one ton more you get an AC/20.

Still, gimme!

#15400 Sereglach

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Posted 14 January 2017 - 06:14 PM

View PostPariah Devalis, on 14 January 2017 - 01:13 PM, said:

You left out the ATM3, 6, 9, and 12.

Totally doable. Just forget about multiple ammo types, and scale the damage so it's 1 at 810 meters and 3 at 150 meters, linear drop. You also forgot MRMs for the IS. I'd be shocked if they didn't get in.

Exact same solution I put up in my tech thread for ATM's AND MML's. Both are easily doable. They can use instant damage drops at certain ranges or they can use something akin to the clan LRM "ramp-up" to do "step-downs" in the gray area of range intervals.

MRMs are also stupidly easy. Extremely high velocity (like 500m/sec) 5-20 missile clouds that dumb-fire towards the target. Two volleys per trigger squeeze, depending on the size. That also gives you an opportunity to compensate your lead or to greatly saturate an area with missiles. MRM's were never meant to be accurate at their longer range, but they were meant to scare the crap out of people whenever shot.

There's lots of tech that's really easy for PGI to implement and do it in a reasonably balanced fashion. It's just whether PGI is going to do it.





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