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Ultimate Mech Discussion Thread

BattleMech Balance

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#16581 Bishop Steiner

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Posted 14 June 2017 - 01:15 PM

View PostTheArisen, on 14 June 2017 - 01:11 PM, said:

Nexus deserves more love. It's a cool looking mech with (relatively) good potential for MWO.
http://www.sarna.net/wiki/Nexus

Wut?

Cmon son we got Resistance Heroes to get excited about before that.

#16582 TheArisen

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Posted 14 June 2017 - 01:44 PM

View PostBishop Steiner, on 14 June 2017 - 01:15 PM, said:

Wut?

Cmon son we got Resistance Heroes to get excited about before that.


Haha got get started early

#16583 Odanan

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Posted 14 June 2017 - 01:49 PM

View PostTheArisen, on 14 June 2017 - 01:11 PM, said:

Nexus deserves more love. It's a cool looking mech with (relatively) good potential for MWO.
http://www.sarna.net/wiki/Nexus

Doesn't 3 of the 4 variants (including the "standard") have C3?

#16584 Requiemking

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Posted 14 June 2017 - 02:06 PM

View PostOdanan, on 14 June 2017 - 01:49 PM, said:

Doesn't 3 of the 4 variants (including the "standard") have C3?

Honestly, C3 should be in game already, with target sharing removed from all mechs unless they mount it. As of now, with how the Targeting system works, every mech in game basically has a slotless, tonless, completely free C3I module installed right from the get go. It's makes backstabbing and spotting harder than they should be.

#16585 Sereglach

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Posted 14 June 2017 - 03:08 PM

View PostOdanan, on 14 June 2017 - 01:49 PM, said:

Doesn't 3 of the 4 variants (including the "standard") have C3?

I truly don't understand what your obsession with C3 invalidating mechs comes from. Just like A-Pods, B-Pods, and other things (which we've already got variants in game that had those things), they can just replace C3 with heat sinks, armor, or other items to compensate. It's not impossible to implement. I can't think of any variant of a mech off of the top of my head where there's ZERO possibility to alter the mech slightly to compensate for the lost tonnage of removing a C3 unit.

View PostTheArisen, on 14 June 2017 - 01:11 PM, said:

Nexus deserves more love. It's a cool looking mech with (relatively) good potential for MWO.
http://www.sarna.net/wiki/Nexus

Not my first choice, by any stretch, but not a bad mech. They'd have to give a nod to the Jackrabbit, possibly in the hero, if they ever did implement it.

Edited by Sereglach, 14 June 2017 - 03:09 PM.


#16586 Karl Streiger

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Posted 14 June 2017 - 08:30 PM

Tai Sho
Naginata
Hauptmann D
Everything that mount a C3M 4-8ton when you replace it with Tag

However c3 could be a thing when you turn it into a kind of TC - BAP- target decay sensor range thing


#16587 Bishop Steiner

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Posted 14 June 2017 - 08:45 PM

Posted Image

#16588 Requiemking

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Posted 14 June 2017 - 10:03 PM

View PostKarl Streiger, on 14 June 2017 - 08:30 PM, said:

Tai Sho
Naginata
Hauptmann D
Everything that mount a C3M 4-8ton when you replace it with Tag

However c3 could be a thing when you turn it into a kind of TC - BAP- target decay sensor range thing

Or just remove automatic target sharing from all mechs and bind it to C3 instead.

#16589 Karl Streiger

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Posted 14 June 2017 - 10:14 PM

This sound like the obvious thing, but its not that simple.
You would need 3 C3M 9 C3S. Only for the gain of target sharing?
So obvious when the lock would only be usefull (read necessary) for the usage of LRMs it would be dead weight most.

The system need to be as abtsract as the TC system - i can mount a TC7 that should support 35t of weapons but only have 6ERMs


#16590 Requiemking

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Posted 14 June 2017 - 10:16 PM

View PostKarl Streiger, on 14 June 2017 - 10:14 PM, said:

This sound like the obvious thing, but its not that simple.
You would need 3 C3M 9 C3S. Only for the gain of target sharing?
So obvious when the lock would only be usefull (read necessary) for the usage of LRMs it would be dead weight most.

The system need to be as abtsract as the TC system - i can mount a TC7 that should support 35t of weapons but only have 6ERMs

Or, you know, 12 C3i. Not to mention, target sharing is enormously powerful. It's part of why, in group que, one guy can lock an enemy, call him out, and then everyone can lock and focus fire him.

Edited by Requiemking, 14 June 2017 - 10:17 PM.


#16591 Sereglach

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Posted 14 June 2017 - 10:42 PM

View PostKarl Streiger, on 14 June 2017 - 08:30 PM, said:

Tai Sho
Naginata
Hauptmann D
Everything that mount a C3M 4-8ton when you replace it with Tag

However c3 could be a thing when you turn it into a kind of TC - BAP- target decay sensor range thing

Still easy to replace with non-C3 items as necessary. Few examples that would be the most "difficult":

Cyclops CP-11-C2 . . . possesses 2x C3 Masters
Spoiler


Hauptmann D . . . Omnimech with 1x C3M
Spoiler


Tai-Sho TSH 7S . . . "extra tricky" 2xC3M with ZERO free crits in original config.
Spoiler


All of these changes are well within PGI's capabilities. They add ZERO hardpoints to mechs outside of ECM, which PGI assigns as it sees fit, anyway. If they don't want to give ECM hardpoints to mechs that didn't have them (seems like a fair fit for C3M units) then they can easily be replaced with AMS and 1 ton of ammunition.

View PostRequiemking, on 14 June 2017 - 10:03 PM, said:

Or just remove automatic target sharing from all mechs and bind it to C3 instead.

PGI won't utterly obliterate a core system since the beginning of the game's existence just to implement C3 . . . however here's one way C3 could make a big impact on the game:
Spoiler

While obviously quite an undertaking for PGI to consider implementing, for people who want to see C3 in the game -in a meaningful manner given the medium with which it is going through- that's one way it could be done and made viable.

View PostRequiemking, on 14 June 2017 - 10:16 PM, said:

Or, you know, 12 C3i. Not to mention, target sharing is enormously powerful. It's part of why, in group que, one guy can lock an enemy, call him out, and then everyone can lock and focus fire him.

This happens in TT even without C3 equipped. In TT C3 just lets you use the best to-hit modifier to the target from your units on the table. That's the "targeting data" being shared. In MWO such a thing is incredibly abstract and difficult to achieve. That's one reason why no one has cared about putting C3 into a Battletech video game; and it's a reason I make the recommendations I do above for how it could be implemented and be remotely viable.

Otherwise it's just too abstract and essentially pointless when the "to-hit modifiers" are basically player aiming skill.

Edited by Sereglach, 14 June 2017 - 10:42 PM.


#16592 Karl Streiger

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Posted 14 June 2017 - 10:46 PM

View PostSereglach, on 14 June 2017 - 10:42 PM, said:

This happens in TT even without C3 equipped. In TT C3 just lets you use the best to-hit modifier to the target from your units on the table. That's the "targeting data" being shared. In MWO such a thing is incredibly abstract and difficult to achieve. That's one reason why no one has cared about putting C3 into a Battletech video game; and it's a reason I make the recommendations I do above for how it could be implemented and be remotely viable.

MW3 did - I know that I found it valuable and did use it in the Single Player Campaign. Afaik it increased the sensor range by linking all sensor data together

like MWLL (has a very good electronic warfare system)
http://wiki.mechlivi...ex.php?title=C3

Edited by Karl Streiger, 14 June 2017 - 10:47 PM.


#16593 Sereglach

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Posted 14 June 2017 - 10:55 PM

View PostKarl Streiger, on 14 June 2017 - 10:46 PM, said:

MW3 did - I know that I found it valuable and did use it in the Single Player Campaign. Afaik it increased the sensor range by linking all sensor data together

like MWLL (has a very good electronic warfare system)
http://wiki.mechlivi...ex.php?title=C3

It's been a LONG time since I played MW3. I don't remember using C3 in it, at all, probably because it was essentially useless given the campaign scenarios and gameplay. Even the way the Targeting Computers were implemented (I think it was the TC that gave you the hitbox highlights via numpad selections, or was it Artemis) I didn't find useful because it still didn't do anything to actually help you point and shoot at what was valuable. Maybe if they provided an aim-assist or lead-cursors then it might have been more valuable.

MWLL also isn't an official product, so I don't include it (and it also has PLENTY of its own deviations away from TT concepts, to boot). The same goes for MekTek (plenty of its own deviations -even if they're good in some cases- as well).

#16594 Karl Streiger

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Posted 14 June 2017 - 10:59 PM

MW3 TC gave you a ITTS - to help to lead the target - i only used TC in combination with LRMs (shouldn't have worked) but if you choosed head - (Num Pad 8) and locked your missiles on the TC circle your missiles like in the intro went for the most part into the head.... fire and forget head shots Posted Image

I think the MWO TC is the best implementation compared to MW3 and MW4

#16595 Odanan

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Posted 15 June 2017 - 03:15 AM

View PostKarl Streiger, on 14 June 2017 - 10:59 PM, said:

MW3 TC gave you a ITTS - to help to lead the target - i only used TC in combination with LRMs (shouldn't have worked) but if you choosed head - (Num Pad 8) and locked your missiles on the TC circle your missiles like in the intro went for the most part into the head.... fire and forget head shots Posted Image

I think the MWO TC is the best implementation compared to MW3 and MW4

Wow, I didn't know you could do that. I found MW3 TC very useful combined with pulse lasers to destroy heads.

But yes, MWO's make more sense.

#16596 Odanan

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Posted 15 June 2017 - 03:22 AM

Talking about the Command Console, I wish it gave buffs to the surrounding friendly units...

#16597 TheArisen

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Posted 15 June 2017 - 03:47 AM

View PostOdanan, on 15 June 2017 - 03:22 AM, said:

Talking about the Command Console, I wish it gave buffs to the surrounding friendly units...


Well something to justify the weight.

#16598 Sereglach

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Posted 15 June 2017 - 08:10 AM

View PostOdanan, on 15 June 2017 - 03:22 AM, said:

Talking about the Command Console, I wish it gave buffs to the surrounding friendly units...

View PostTheArisen, on 15 June 2017 - 03:47 AM, said:

Well something to justify the weight.

Agreed, and there've been lots of ways recommended to make them worthwhile. One of my personal favorites was along the lines of all allies within 200m gain 25% increased Target Info Gathering; and for the mech with the Command Console it also gains an extra 50% target retention, 25% sensor range, as well as anything they target is treated as being under the effects of a TAG.

#16599 Metus regem

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Posted 15 June 2017 - 08:20 AM

View PostSereglach, on 15 June 2017 - 08:10 AM, said:

Agreed, and there've been lots of ways recommended to make them worthwhile. One of my personal favorites was along the lines of all allies within 200m gain 25% increased Target Info Gathering; and for the mech with the Command Console it also gains an extra 50% target retention, 25% sensor range, as well as anything they target is treated as being under the effects of a TAG.



I always liked giving it the ability to once per match use an Arty and Air strike from the grid map...

#16600 Requiemking

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Posted 15 June 2017 - 08:42 AM

View PostMetus regem, on 15 June 2017 - 08:20 AM, said:



I always liked giving it the ability to once per match use an Arty and Air strike from the grid map...

Arty/Airstrike should be a basic function of TAG, not a consumable. As it's stands, TAG is inferior to NARC for the simple reason of NARC being fire and forget, while TAG is a facetime tool with a bright red line pointing straight back at you.





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