Sereglach, on 15 June 2017 - 08:43 AM, said:
With the new skill tree and the ability to carry multiple artillery type consumables it would be a nice feature of the Command Console to be able to do that. PGI would just have to be very careful of certain potential abuses like being able to place a strike on incursion targets without any risk. They'd probably turn around and make any such objective objects immune to strikes for that very reason.
Therefore, while a neat idea, it'd be a little tricky to implement.
I was thinking that it would just be an inbuilt ability, as in it comes with two such "charges" so to speak that are used up-to once per type each game, with the appropriate protections in-place to prevent heavy abuse...
Requiemking, on 15 June 2017 - 08:42 AM, said:
Arty/Airstrike should be a basic function of TAG, not a consumable. As it's stands, TAG is inferior to NARC for the simple reason of NARC being fire and forget, while TAG is a facetime tool with a bright red line pointing straight back at you.
I can't begin to explain to you as to why TAG would not work with artillery.... an Air Strike sort of, if the strike is carried out using P.G.M.'s (Precision Guided Munitions)..... but again smoke is more common for C.A.S. as smoke will give the pilot an idea of the wind-age that could effect how and where the munitions land.