Tarogato, on 19 June 2017 - 05:09 PM, said:
Phantom,
Remember, armour doesn't matter. All mechs once introduced to MWO run max armour. Unless you want to look at mechs noted particularly for their tankiness in Battletech, then they might get some armour/structure quirks in MWO.
No firepower? It's a 40-tonner with 4 missile and 2 energy, or up to 12 energy. Builds:
6 cERSL, 15 DHS
6 cERSL, ECM, 14 DHS
6 cSPL, 12 DHS
5 cSPL, 13 DHS
5 cSPL, ECM, 12 DHS
4 cERML, 15 DHS
12 cUPL, 12 DHS
9 cUPL, ECM, 12 DHS
10 cERUL + 2 cSPL, 13 DHS
6 cERUL + 6 cFlamer, 13 DHS
4x cSRM2 (3.5tons ammo), 12 DHS
2x ATM3 (2.0tons ammo) + 4x cERUL, 12 DHS
Might need some quirks, especially for missiles, but 6 cERSL is nothing to scoff at, and who knows yet if micro pulse (cUPL) and ER micros (cERUL) will be any good. For all we know... they could turn out rather useful. And this mech can boat just about the maximum of any mech in the game so far, so... if any mech can make them work, this one can. It's basically the perfect platform for them.
That's way more builds than I had come up with and I've been drooling over the idea of this mech entering MWO for a real long time now. It's speed alone will do a lot to compensate for its light armor and the ECM will further reduce the attention it gets. I'm really hoping they release this mech soon.