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Ultimate Mech Discussion Thread

BattleMech Balance

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#17741 Ovion

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Posted 09 October 2017 - 06:41 PM

View PostArnold The Governator, on 09 October 2017 - 04:42 PM, said:

It's certainly possible. However, an asteroid colliding into Harmony Gold's headquarters or an earthquake destroying their building in Los Angeles is more than likely before we get quads, since Russ has an odd distaste for quads for some reason. I'm curious to see why he despises them so much to the point where he calls them circus mechs. Perhaps he has arachnomechaphobia?
Actually it isn't.

Aside from Russ explicitly stating they're not interested - the simple truth is they wouldn't be economically viable to make.

It would be as much, probably more work to make quads than Clans.
Requiring a different movement system, crit system, 'rules' system, and a completely new 2-3 animation skeletons.

6-12 months work for a reasonable chunk of the team to implement Quad mechs. Likely cost of 600,000 to a million dollars.

The options you'd have for release right now:
Tarantula (IS 25T)
Blue Flame (IS 45T)
Bishamon (IS 45T)
Stalking Spider (IS 50T)
Scorpion (IS 55T)
Barghest (IS 70T)
White Flame (IS 70T)
Goliath (IS 80T)
Sirocco (IS 95T)
Great Turtle (IS 100T)
Xanthos (IS 100T)

Snow Fox (Clan 20T)
Fire Scorpion (Clan 65T)
Thunder Stallion (Clan 85T)

14 total.

Spoiler


Now, this would be on top of the standard pack releases, and would then, need float income for 2-3 packs / 6-12 monthly packs, covering the regular earnings AND the overhead from developing the things.

I love quads, I do despite all their flaws, but I also completely understand why we won't get them unless some madman goes up to Russ and hands him a half mil cash and says 'this is yours if you make quad mechs'.

#17742 Odanan

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Posted 10 October 2017 - 03:33 AM

View PostOvion, on 09 October 2017 - 06:41 PM, said:

Actually it isn't.

Aside from Russ explicitly stating they're not interested - the simple truth is they wouldn't be economically viable to make.

It would be as much, probably more work to make quads than Clans.
Requiring a different movement system, crit system, 'rules' system, and a completely new 2-3 animation skeletons.

6-12 months work for a reasonable chunk of the team to implement Quad mechs. Likely cost of 600,000 to a million dollars.

The options you'd have for release right now:
Tarantula (IS 25T)
Blue Flame (IS 45T)
Bishamon (IS 45T)
Stalking Spider (IS 50T)
Scorpion (IS 55T)
Barghest (IS 70T)
White Flame (IS 70T)
Goliath (IS 80T)
Sirocco (IS 95T)
Great Turtle (IS 100T)
Xanthos (IS 100T)

Snow Fox (Clan 20T)
Fire Scorpion (Clan 65T)
Thunder Stallion (Clan 85T)

14 total.

Spoiler


Now, this would be on top of the standard pack releases, and would then, need float income for 2-3 packs / 6-12 monthly packs, covering the regular earnings AND the overhead from developing the things.

I love quads, I do despite all their flaws, but I also completely understand why we won't get them unless some madman goes up to Russ and hands him a half mil cash and says 'this is yours if you make quad mechs'.

If Inverse Kinematics are hard to implement in regular mechs, imagine in quads.

#17743 Karl Streiger

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Posted 10 October 2017 - 03:46 AM

View PostOdanan, on 10 October 2017 - 03:33 AM, said:

If Inverse Kinematics are hard to implement in regular mechs, imagine in quads.

Well this arguement is mute because we don't have inverse kinematic so something we don't have can't be used to block something we don't have - correct?

#17744 Ovion

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Posted 10 October 2017 - 05:59 AM

View PostKarl Streiger, on 10 October 2017 - 03:46 AM, said:

Well this arguement is mute because we don't have inverse kinematic so something we don't have can't be used to block something we don't have - correct?
well.... actually in this case...

being a quad, it would need to match the floor more accurately than current mechs, and inverse kinematics mighteven be required to implement them...

#17745 Karl Streiger

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Posted 10 October 2017 - 06:01 AM

View PostOvion, on 10 October 2017 - 05:59 AM, said:

well.... actually in this case...

being a quad, it would need to match the floor more accurately than current mechs, and inverse kinematics mighteven be required to implement them...

Hey they can use quad-vees Posted Image

#17746 Odanan

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Posted 10 October 2017 - 06:26 AM

View PostOvion, on 10 October 2017 - 05:59 AM, said:

well.... actually in this case...

being a quad, it would need to match the floor more accurately than current mechs, and inverse kinematics mighteven be required to implement them...

This. ^

Quads can't be released without inverse kinematics. Otherwise, it would be like this in the game:
Posted Image

#17747 Bishop Steiner

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Posted 10 October 2017 - 06:50 AM

View PostKarl Streiger, on 10 October 2017 - 03:46 AM, said:

Well this arguement is mute because we don't have inverse kinematic so something we don't have can't be used to block something we don't have - correct?

Sorry but deeming someone else's argument mute is like, censorship or something bruv.

And as Odanan helpfully illustrated, no, sorry, but your reasoning on this is flawed.

#17748 Karl Streiger

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Posted 10 October 2017 - 10:26 PM

Ok I was able to see my mistake.... (Did I tell you I don't like any maps but Polar Highlands) - no steep angles = perfect quad terrain Posted Image

#17749 Odanan

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Posted 11 October 2017 - 02:04 AM

So I bought the Uziel...

It is bad indeed.

#17750 Odanan

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Posted 11 October 2017 - 04:44 AM

So, next month Clan medium mech?
  • Black Lanner - very popular (specially because of MW:LL, as proved by this poll). Fast, MASC, ECM and lots of energy hardpoints. Known by the small weapon payload but considering the equally overengined Linebacker is a powerful and fun mech, it could work fine.
  • Hellhound - yes, Hellhound instead of Conjurer. The Wolverine IIC Conjurer is an uninspired design, totally overshadowed by the cool MW4 "total remake". Here is a chance of PGI (and Catalyst) to conciliate both designs to the canon.
  • Vapor Eagle - it's a 55 tons Clan battlemech with good hardpoints, so you can imagine how powerful this will translate in the game. Will come for sure, but it's popularity is very low (see the next mech poll) and I suppose it can wait at least 1 year.
  • Shadow Hawk IIC - despite it's popularity (#2 unannounced Clan medium mech), it doesn't bring anything new after the Arctic Wolf.
Other contenders:
Cougar = lighter (and inferior) Nova.
Griffin IIC = even worst then the Shadowhawk IIC when compared with the Arctic Wolf.
Coyotl = almost extinct/unknown design.
Grendel = no amazing hardpoints.
Phantom = really undergunned.

#17751 Juodas Varnas

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Posted 11 October 2017 - 04:50 AM

View PostOdanan, on 10 October 2017 - 06:26 AM, said:

This. ^

Quads can't be released without inverse kinematics. Otherwise, it would be like this in the game:
Posted Image

*Shrug* That's barely any worse than how King Crabs and Stalkers look climbing.

Inverse Kinematics is something the game needs, whether or not we have quads.
It's PATHETIC that PGI is unable to implement it, especially after talking for so long how they're going to add it, then delaying it and then going "duuuuhhh, we can't make it work, because we didnt have any programmers since 2012"

YES I'M BLOODY SALTY

Edited by Juodas Varnas, 11 October 2017 - 04:51 AM.


#17752 Karl Streiger

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Posted 11 October 2017 - 04:50 AM

Uhm pretty sure it will be either Black Lanner or Hellhound (the MW4 version)

#17753 Bishop Steiner

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Posted 11 October 2017 - 05:07 AM

View PostJuodas Varnas, on 11 October 2017 - 04:50 AM, said:

*Shrug* That's barely any worse than how King Crabs and Stalkers look climbing.

Inverse Kinematics is something the game needs, whether or not we have quads.
It's PATHETIC that PGI is unable to implement it, especially after talking for so long how they're going to add it, then delaying it and then going "duuuuhhh, we can't make it work, because we didnt have any programmers since 2012"

YES I'M BLOODY SALTY

what kind of mech does Juodas drive? An A-Salt Mech!

View PostKarl Streiger, on 11 October 2017 - 04:50 AM, said:

Uhm pretty sure it will be either Black Lanner or Hellhound (the MW4 version)

Pity as the Vapour Eagle is pretty clearly superior.

#17754 Karl Streiger

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Posted 11 October 2017 - 05:13 AM

View PostBishop Steiner, on 11 October 2017 - 05:07 AM, said:

Pity as the Vapour Eagle is pretty clearly superior.

Uziel, Hellspawn, Cougar, Thanatos - does not sound like a very superior list, isn't it?
The MW4 Crowed are the guys they throw Mechs at. (add 2x imho for your convenience Posted Image )

Edited by Karl Streiger, 11 October 2017 - 05:14 AM.


#17755 Juodas Varnas

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Posted 11 October 2017 - 05:18 AM

View PostKarl Streiger, on 11 October 2017 - 05:13 AM, said:

Uziel, Hellspawn, Cougar, Thanatos - does not sound like a very superior list, isn't it?
The MW4 Crowed are the guys they throw Mechs at. (add 2x imho for your convenience Posted Image )

They could've at least thrown an Argus at us. Posted Image
Only mech from MW4 i'd have wanted.

View PostBishop Steiner, on 11 October 2017 - 05:07 AM, said:

what kind of mech does Juodas drive? An A-Salt Mech!


I prefer mediums. *pretends to not see the awful pun*

#17756 SuperFunkTron

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Posted 11 October 2017 - 06:34 AM

After reading the PC Gamer article, does any one else have the impression that all the things the MW:O community has been fighting for and demanding be added in to the game have allegedly been implemented in MW5? Despite there not having been talk about the MWO engine for quite some time now, it seems like something is bubbling under the surface and mech con will be the first point in time where we get any meaningful info on the status of MWO beyond the simple fact that this is their multiplayer platform and and MW5 will be a dedicated single player platform.

#17757 Odanan

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Posted 11 October 2017 - 08:21 AM

View PostSuperFunkTron, on 11 October 2017 - 06:34 AM, said:

After reading the PC Gamer article, does any one else have the impression that all the things the MW:O community has been fighting for and demanding be added in to the game have allegedly been implemented in MW5? Despite there not having been talk about the MWO engine for quite some time now, it seems like something is bubbling under the surface and mech con will be the first point in time where we get any meaningful info on the status of MWO beyond the simple fact that this is their multiplayer platform and and MW5 will be a dedicated single player platform.

I dream that PGI, after releasing MW5, will convert MWO into MW5's engine.

View PostBishop Steiner, on 11 October 2017 - 05:07 AM, said:

Pity as the Vapour Eagle is pretty clearly superior.

And that's why they should wait a little more for it.

#17758 SuperFunkTron

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Posted 11 October 2017 - 09:22 AM

View PostOdanan, on 11 October 2017 - 08:21 AM, said:

I dream that PGI, after releasing MW5, will convert MWO into MW5's engine.


Not just the game engine, but all the features described! More detailed damage, destructible buildings and terrain... I'm really hoping that this is a surprise scheduled for mech con

#17759 Bishop Steiner

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Posted 11 October 2017 - 10:46 AM

View PostOdanan, on 11 October 2017 - 08:21 AM, said:

I dream that PGI, after releasing MW5, will convert MWO into MW5's engine.


And that's why they should wait a little more for it.

I'm in no rush, either way. More just in a holding pattern waiting on Battletech and MW5. Hopefully finally replace my seat in the next week or so though, to increase my desire to play MWO. Hard to get excited when your office chair is so broken down it could pass for a torture device from the Spanish Inquisition.

#17760 Brain Cancer

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Posted 11 October 2017 - 12:20 PM

If they want to keep MWO going, the engine switch is inevitable. There's so much broken in the current one as to choke development, with the switch to something PGI devs can comprehend a dire need for the fixes required.





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