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Ultimate Mech Discussion Thread

BattleMech Balance

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#18081 Karl Streiger

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Posted 05 December 2017 - 04:20 AM

View PostOdanan, on 05 December 2017 - 04:09 AM, said:

But they need some drawback in the game.

more base heat (for example 9% on Terra Therma for others and 15% - 18% for the XXL (doesn't matter Clan or IS XXL)

#18082 Ovion

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Posted 05 December 2017 - 04:55 AM

Gyro Adjustment wouldn't be that hard tbh.
Upgrades bar.
Being Gyro is included in the Engine weight, just have it adjust engine weight and size (+/- crit slots as needed)

#18083 Odanan

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Posted 05 December 2017 - 05:09 AM

View PostOvion, on 05 December 2017 - 04:55 AM, said:

Gyro Adjustment wouldn't be that hard tbh.
Upgrades bar.
Being Gyro is included in the Engine weight, just have it adjust engine weight and size (+/- crit slots as needed)

Technically, there is no problem in adding it. But it needs a drawback.
A suggestion is to give the mech with XL Gyro more screen shake (inverted "improved gyros").

Edited by Odanan, 05 December 2017 - 05:13 AM.


#18084 Brain Cancer

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Posted 05 December 2017 - 08:07 AM

View PostOdanan, on 05 December 2017 - 05:09 AM, said:

Technically, there is no problem in adding it. But it needs a drawback.
A suggestion is to give the mech with XL Gyro more screen shake (inverted "improved gyros").


Or, y'know...they could model gyro damage finally. 50% damage and you start getting reticule shake moving past walking speeds, and increased shake as you suggested. Busted gyro = immobile.

#18085 Gasoline

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Posted 05 December 2017 - 08:32 AM

Hm... XXL engine takes 6 slots in the ST and costs five times the price of an XL engine... Talk about expensive clan mechs... And since IS mechs already lack the heat sink potential of their clan counterparts I dunno... doesn't really appeal to me.

Why does the XL gyro need a drawback? As long as you don't use a compact engine you have no slots in the CT available. That's drawback enough if you ask me.

#18086 Odanan

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Posted 05 December 2017 - 08:36 AM

View PostGasoline, on 05 December 2017 - 08:32 AM, said:

Why does the XL gyro need a drawback? As long as you don't use a compact engine you have no slots in the CT available. That's drawback enough if you ask me.

Yep, forgot that. You might be right.

#18087 Sereglach

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Posted 05 December 2017 - 09:31 AM

Had the gyro and cockpit discussion before. XL Gyro becomes a no-brainer in any lighter mech that has no CT hardpoints. Small cockpit becomes a no-brainer . . . period . . . given MWO's current systems. The only time crit space becomes an issue (given the weight savings are better than FF in most cases for a whopping two crits in the CT) is at the top end of the spectrum, where crits tend to run out before tonnage. Even then, you'd get a 50% refund on your crit expenses from an XL gyro by taking a small cockpit. There needs to be balancing factors put in place.

The simplest solution for XL Gyro and Small Cockpit puts a "Skill point tax" on anything from screen shake, turn speed, torso twisting, arm movement, or any/all of the above. The actual values of the penalties that'd need to be reversed by skill points is up for debate and balancing (if MWO did more reliable and regular balancing).

On the contrast, Compact Gyro and Compact Engine are just as easy to implement, especially with the fluid quirk and skill system already providing the basis. Either one could easily add % bonus structure to the mech while one could also consider adding agility to the mech as well.

Regardless of how they handle the implementation, things like XXL/Compact Engines, XL/Compact Gyros, and Small Cockpits would be wonderful additions to the game. Same goes for the armor types; and they're so easy to implement it doesn't even really warrant major discussion.

#18088 Gasoline

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Posted 05 December 2017 - 10:16 AM

To be totally honest I highly doubt we'll see any of this anytime soon. As nice as all this sounds, keep in mind that every timeline advance from now on will bring certain doom the HAG to the game. If you hate dual gauss Mad Cat Mk.II now, wait til we get HAG40s...

#18089 Brain Cancer

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Posted 05 December 2017 - 10:55 AM

Quote

Small cockpit becomes a no-brainer . . . period . . . given MWO's current systems.


There's a host of piloting-related penalties having that small cockpit should apply to a MWO robot.

Quote

If you hate dual gauss Mad Cat Mk.II now, wait til we get HAG40s...


...which will have a very interesting spread that actually gets more compact at short range, begins to spread at medium, and gets rather bad at long range.

#18090 Ovion

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Posted 05 December 2017 - 12:36 PM

XL Gyro takes space, and frankly, I see no issue with it existing and it's in timeline.
If you really want to give it a drawback around its fragility then have it do -2pts internal health to the CT for each 0.5T saved.

Compact Gyro can be the opposite, reduces engine size by 2 slots, and +2 health per extra ton it costs.

As for Small Cockpits, reduce sight, -10% standard view zoom, which'd also reduce you're zoom levels cos it's adjusted the base. You could also consider -3% to mobility stats for running it.

Edited by Ovion, 05 December 2017 - 12:58 PM.


#18091 FupDup

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Posted 05 December 2017 - 12:45 PM

View PostBrain Cancer, on 05 December 2017 - 10:55 AM, said:

There's a host of piloting-related penalties having that small cockpit should apply to a MWO robot.

An easy way to simulate piloting penalties would be to have a restricted field of view similar to the Locust 1V(P)'s prison bars over the cockpit or how drastically your FOV changes when you go from a Griffin to a Shadow Hawk.

I guess it could also have lower structure to make the occasional headshots have a higher chance at being lethal. Add some sensor penalties and call it a day.

But really, even if the Small Cockpit was a direct upgrade, the IS really could use that kind of boost right now anyways. Same goes for XL Gyro.

#18092 TheArisen

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Posted 05 December 2017 - 04:30 PM

Shinypants is awesome. =D
https://www.devianta...ssion-718638189
Posted Image

#18093 Odanan

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Posted 06 December 2017 - 10:04 AM

View PostTheArisen, on 05 December 2017 - 04:30 PM, said:

Shinypants is awesome. =D
https://www.devianta...ssion-718638189
Posted Image

Nice!!!

BTW, 3 days for the MechCon! What big announcement can we expect this year? And what new mech they will show us? Will MW5 be made available to pre-orders?

#18094 CK16

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Posted 06 December 2017 - 10:09 AM

I say big announcement wise?
Solaris details of course
FW updates and changes
New map (s)

And one big one....
Unreal Engine 4 update to MWO with a game play teaser of it.

Mechs wise?
Fafnir and Blood Asp double pack?
OR
IS omni wave 1.

#18095 Odanan

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Posted 06 December 2017 - 10:31 AM

View PostCK16, on 06 December 2017 - 10:09 AM, said:

I say big announcement wise?
Solaris details of course
FW updates and changes
New map (s)

And one big one....
Unreal Engine 4 update to MWO with a game play teaser of it.

Mechs wise?
Fafnir and Blood Asp double pack?
OR
IS omni wave 1.

Good bets.

#18096 Sereglach

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Posted 06 December 2017 - 04:41 PM

MechCon Merchandise preview:
https://mwomercs.com...77#entry5966377

One can certainly gleam that the partially censored shirt is a to-be-announced mech. I daresay I could glimmer a "hope" from what is shown that it's a Crusader. I guess we'll have to see . . . but it certainly isn't a mech that we currently have.

#18097 CK16

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Posted 06 December 2017 - 05:34 PM

The other jumping is a possible 2nd mech. hmmm But yea the one on Tina's shirt is a Crusader I bet money on it.

the 2nd on Alex's Chest, def looks like a Stinger/Wasp.

Edited by CK16, 06 December 2017 - 05:35 PM.


#18098 Y E O N N E

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Posted 06 December 2017 - 05:38 PM

View PostSereglach, on 06 December 2017 - 04:41 PM, said:

MechCon Merchandise preview:
https://mwomercs.com...77#entry5966377

One can certainly gleam that the partially censored shirt is a to-be-announced mech. I daresay I could glimmer a "hope" from what is shown that it's a Crusader. I guess we'll have to see . . . but it certainly isn't a mech that we currently have.


Traaaaaaash.

#18099 Pariah Devalis

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Posted 06 December 2017 - 05:46 PM

Some theory floating out there that it is a Locust IIC.

Posted Image

Edit: The tube count does not match, however. Nor would it fit with it being the base variant, as the ATM version is the -5.

Edited by Pariah Devalis, 06 December 2017 - 05:50 PM.


#18100 CK16

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Posted 06 December 2017 - 05:50 PM

View PostPariah Devalis, on 06 December 2017 - 05:46 PM, said:

Some theory floating out there that it is a Locust IIC.

Posted Image


As nice as that would be I do not think so,

10 missile tubes each shoulder (6 upper 4 lower) could either be 1 LRM 10 up there or a SRM 6 with a SRM 4.





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