

#18081
Posted 05 December 2017 - 04:55 AM
Upgrades bar.
Being Gyro is included in the Engine weight, just have it adjust engine weight and size (+/- crit slots as needed)
#18082
Posted 05 December 2017 - 05:09 AM
Ovion, on 05 December 2017 - 04:55 AM, said:
Upgrades bar.
Being Gyro is included in the Engine weight, just have it adjust engine weight and size (+/- crit slots as needed)
Technically, there is no problem in adding it. But it needs a drawback.
A suggestion is to give the mech with XL Gyro more screen shake (inverted "improved gyros").
Edited by Odanan, 05 December 2017 - 05:13 AM.
#18083
Posted 05 December 2017 - 08:07 AM
Odanan, on 05 December 2017 - 05:09 AM, said:
A suggestion is to give the mech with XL Gyro more screen shake (inverted "improved gyros").
Or, y'know...they could model gyro damage finally. 50% damage and you start getting reticule shake moving past walking speeds, and increased shake as you suggested. Busted gyro = immobile.
#18084
Posted 05 December 2017 - 08:32 AM
Why does the XL gyro need a drawback? As long as you don't use a compact engine you have no slots in the CT available. That's drawback enough if you ask me.
#18086
Posted 05 December 2017 - 09:31 AM
The simplest solution for XL Gyro and Small Cockpit puts a "Skill point tax" on anything from screen shake, turn speed, torso twisting, arm movement, or any/all of the above. The actual values of the penalties that'd need to be reversed by skill points is up for debate and balancing (if MWO did more reliable and regular balancing).
On the contrast, Compact Gyro and Compact Engine are just as easy to implement, especially with the fluid quirk and skill system already providing the basis. Either one could easily add % bonus structure to the mech while one could also consider adding agility to the mech as well.
Regardless of how they handle the implementation, things like XXL/Compact Engines, XL/Compact Gyros, and Small Cockpits would be wonderful additions to the game. Same goes for the armor types; and they're so easy to implement it doesn't even really warrant major discussion.
#18087
Posted 05 December 2017 - 10:16 AM
#18088
Posted 05 December 2017 - 10:55 AM
Quote
There's a host of piloting-related penalties having that small cockpit should apply to a MWO robot.
Quote
...which will have a very interesting spread that actually gets more compact at short range, begins to spread at medium, and gets rather bad at long range.
#18089
Posted 05 December 2017 - 12:36 PM
If you really want to give it a drawback around its fragility then have it do -2pts internal health to the CT for each 0.5T saved.
Compact Gyro can be the opposite, reduces engine size by 2 slots, and +2 health per extra ton it costs.
As for Small Cockpits, reduce sight, -10% standard view zoom, which'd also reduce you're zoom levels cos it's adjusted the base. You could also consider -3% to mobility stats for running it.
Edited by Ovion, 05 December 2017 - 12:58 PM.
#18090
Posted 05 December 2017 - 12:45 PM
Brain Cancer, on 05 December 2017 - 10:55 AM, said:
An easy way to simulate piloting penalties would be to have a restricted field of view similar to the Locust 1V(P)'s prison bars over the cockpit or how drastically your FOV changes when you go from a Griffin to a Shadow Hawk.
I guess it could also have lower structure to make the occasional headshots have a higher chance at being lethal. Add some sensor penalties and call it a day.
But really, even if the Small Cockpit was a direct upgrade, the IS really could use that kind of boost right now anyways. Same goes for XL Gyro.
#18092
#18093
Posted 06 December 2017 - 10:09 AM
Solaris details of course
FW updates and changes
New map (s)
And one big one....
Unreal Engine 4 update to MWO with a game play teaser of it.
Mechs wise?
Fafnir and Blood Asp double pack?
OR
IS omni wave 1.
#18094
Posted 06 December 2017 - 10:31 AM
CK16, on 06 December 2017 - 10:09 AM, said:
Solaris details of course
FW updates and changes
New map (s)
And one big one....
Unreal Engine 4 update to MWO with a game play teaser of it.
Mechs wise?
Fafnir and Blood Asp double pack?
OR
IS omni wave 1.
Good bets.
#18095
Posted 06 December 2017 - 04:41 PM
https://mwomercs.com...77#entry5966377
One can certainly gleam that the partially censored shirt is a to-be-announced mech. I daresay I could glimmer a "hope" from what is shown that it's a Crusader. I guess we'll have to see . . . but it certainly isn't a mech that we currently have.
#18096
Posted 06 December 2017 - 05:34 PM
the 2nd on Alex's Chest, def looks like a Stinger/Wasp.
Edited by CK16, 06 December 2017 - 05:35 PM.
#18097
Posted 06 December 2017 - 05:38 PM
Sereglach, on 06 December 2017 - 04:41 PM, said:
https://mwomercs.com...77#entry5966377
One can certainly gleam that the partially censored shirt is a to-be-announced mech. I daresay I could glimmer a "hope" from what is shown that it's a Crusader. I guess we'll have to see . . . but it certainly isn't a mech that we currently have.
Traaaaaaash.
#18098
Posted 06 December 2017 - 05:46 PM

Edit: The tube count does not match, however. Nor would it fit with it being the base variant, as the ATM version is the -5.
Edited by Pariah Devalis, 06 December 2017 - 05:50 PM.
#18100
Posted 06 December 2017 - 05:59 PM
Pariah Devalis, on 06 December 2017 - 05:46 PM, said:
Nope, it looks like a humanoid. Wasp it is!!! (or just a Spider)
I told you it could be the Project Phoenix II!!! (makes sense because of MW5's era)
Sereglach, on 06 December 2017 - 04:41 PM, said:
https://mwomercs.com...77#entry5966377
One can certainly gleam that the partially censored shirt is a to-be-announced mech. I daresay I could glimmer a "hope" from what is shown that it's a Crusader. I guess we'll have to see . . . but it certainly isn't a mech that we currently have.
Crusader, definitely!!!!

Look the missiles in the arms!! at least 12 in each (Crusader has LRM15s).
Edited by Odanan, 06 December 2017 - 06:03 PM.
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