Odanan, on 26 March 2018 - 04:33 AM, said:
Any mech can be good with quirks. But that depends on the PGI's good will.
Sure but it's just crazy to depend on Pgi to give it enough quirks or in general that it's quirk dependent. The Hollander is the new face of quirk dependent mechs that "look" awesome (I don't but a fair number of people see a walking cannon and think cool).
The thing is it would need super strong defensive & offensive quirks just to be decent. Beyond Urbie defense quirks and old Grid Iron level quirks. (Super gauss cooldown) and add a large ammo quirk because as it is it would have a maximum damage potential of 600. But look at the Grid Iron once it lost it's quirks, it disapeared. Remember Pgi doesn't want to giga quirk mechs anymore.
So you'd have a slow, weakly armed, easily destroyed mech (because you need XL to use the Gauss).
I'm not saying don't ask/vote for your nostalgia mechs but rather temper that with how good those mechs would actually be in game.
Metus regem, on 26 March 2018 - 04:40 AM, said:
And that's a problem, as often the quirks PGI applies have very little in common with the lore of the mech. *cough* general ballistic quirks on the Warhammer 6R *cough*
Now if the quirks supported stock load outs as well as the known quirks of the mechs, then each mech should be able to stand as being viable.... mind you other core game mechanics would need to be adjusted to support that too...
Well originally quirks supported the lore builds but balance is more important.