TheArisen, on 25 March 2018 - 05:06 PM, said:
1. A brief list of what makes a good mech good.
- High mounts
- Good and plentiful hardpoints
- Ability to twist off or spread dmg in some way, good hitboxes, shield arms, no weapon buldge, etc
- Mobility in good balance with durability and firepower
- High cockpit in line with or nearly in line with high mounts
- Good convergence
- No useless hand actuators
- For omnis, has endo/FF (unless IS), Has dhs, has enough slots/tonnage
Obviously not every single one is required but those are things to look for.
2. What happens after it goes through PGI. I like the Nightstar and I'm grateful PGI released it but it got some things that hurt it like the huge ST vents. It would of had an epic frontal profile but for those vents. Basically don't assume PGI won't add something or that they will do something to "fix it".
For you guys what affect does it have if someone says "X chassis would be a strong mech if added"? Maybe they give valid reasons, maybe not.
Well... The problem is that art and competitiveness are two sides of the same medal and sometimes seem to be mutually exclusive to PGI. The other problem is us to be fair. We want meta mechs that have to look as close to the original as possible. If PGI let those vents go I hear the screams of thousands of people that the mech doesn't look like a Nightstar at all.
One of the biggest design flaws is actually on mechs like the Archer, Hellspawn, Catapult... weapon doors that stick out of cover and provide a hitbox. There is literally no way to peak with an Archer as the enemy has plenty of time to shoot your weapon doors before you even clear the ridge. I had hopes that PGI would actually learn from that on the Hellspawn and let the weapon door either go, or open to the side... not happening... It's not as bad on the Hellspawn as it is on the Archer, but I really wish PGI would drop weapon doors.
For the rest, it's mostly us. People want bad mechs because of nostalgia. Yes, you can make them work, yes you can have decent matches, but it won't make a bad mech good. Look at the Uziel... it was a decent mech in MW4, but that's mostly due to the different game mechanics.
But back to your question about what makes a good mech good.
- high mounts (cockpit level and slightly above) and the ability to mount multiples of the same weapon close to each other for optimal convergence.
- high alpha capability
- high mobility, preferably JJ capable
- decent quirks (armor and primary weapon quirks)
- no attachments that stick out of the base frame (missile pods, weapon doors, exhausts, vents - basically anything that presents a hitbox and has no practical use)
Just look at Linebackers, Hunchback IIC, Deathstrike, et cetera
Odanan, on 25 March 2018 - 08:58 PM, said:
I really don't care about MetaMechs. I just want my Wasp (and Crusader).
Yeah, me kinda as well. But I feel the people being frustrated with some mechs. I want to like a lot of mechs, but it's horrible playing them as you get rolled over regularily.
I avoided purchasing most of the mechs which are deemed bad like the Uziel, Nightstar, Osiris. I have the Hellspawn tho and as much as I want it to work, it just doesn't fit in the current meta (and it's not even the worst of the bunch). Even the Black Lanner is ridiculous sometimes.
Brain Cancer, on 25 March 2018 - 09:01 PM, said:
Don't feel bad about not using all the hardpoints. 3x9 ATM runs cooler than 4x6 and gets you 3 more tubes for the extra ton.
Hm... I haven't even thought of this... will definitely try this, thank mate!