

#19221
Posted 01 June 2018 - 02:44 PM
#19222
Posted 01 June 2018 - 02:51 PM
#19223
Posted 01 June 2018 - 03:52 PM
Bishop Steiner, on 01 June 2018 - 11:20 AM, said:
Like the top 1% of the top 1% can XL check you MID twist from like 5 klicks away at night, in the mist and stuff. From behind a building. In mid jump. Bruh. And we know everything in this game has to exist solely to cater to them, instead of the 80-90% of the playerbase that are Tiers 3-5.
GOSH!
Haha I've played against them and an xl was not a problem. Honestly it's all about being able to twist. A championship game I wouldn't XL because it is more dangerous and all it takes is for a little bit of bad luck and you're done with your team outnumbered.
#19224
Posted 01 June 2018 - 04:13 PM
While not likely to dethrone the Arctic Cheetah or Mist Lynx MG boats, it should still be a solid clan light mech; and it could possibly take the top spot. That'll, of course, depend on quirks . . . and if it's like most other clan releases it's not likely to start with any strong quirks.
The fact that it's a Battlemech certainly helps its cause, though. The speeds it'll be reaching with a respectable payload (courtesy of Clan tech) will certainly be blowing away IS lights. ~8.5 tons of free space with a max engine and Near Max Clan FF Armor (shaving down to nearest half ton) is a lot for the hardpoints it has. While somewhat negative, the fact that there's no JJ, ECM, or MASC means more tonnage devoted to guns; and it'll be moving plenty fast at 153.9kph before skills. You don't even need to shave much speed to give yourself an extra 1.5 tons to work with (a nice even 10 tons for weapons and still going 143.1kph before skills).
Funny thing . . . despite the obvious inspirations there's ZERO legal ties to this mech and NOTHING for HG to go after. It's like PGI's sticking it to them just because. Makes me wish PGI would fix what I want them to fix so I'd spend money on MWO again. Oh well.
#19225
Posted 01 June 2018 - 04:26 PM
Sereglach, on 01 June 2018 - 04:13 PM, said:
While not likely to dethrone the Arctic Cheetah or Mist Lynx MG boats, it should still be a solid clan light mech; and it could possibly take the top spot. That'll, of course, depend on quirks . . . and if it's like most other clan releases it's not likely to start with any strong quirks.
The fact that it's a Battlemech certainly helps its cause, though. The speeds it'll be reaching with a respectable payload (courtesy of Clan tech) will certainly be blowing away IS lights. ~8.5 tons of free space with a max engine and Near Max Clan FF Armor (shaving down to nearest half ton) is a lot for the hardpoints it has. While somewhat negative, the fact that there's no JJ, ECM, or MASC means more tonnage devoted to guns; and it'll be moving plenty fast at 153.9kph before skills. You don't even need to shave much speed to give yourself an extra 1.5 tons to work with (a nice even 10 tons for weapons and still going 143.1kph before skills).
Funny thing . . . despite the obvious inspirations there's ZERO legal ties to this mech and NOTHING for HG to go after. It's like PGI's sticking it to them just because. Makes me wish PGI would fix what I want them to fix so I'd spend money on MWO again. Oh well.
Well I was looking at the HPs and aside from the energy boat with 7E I'm a little doubtful of it's hardpoints.
#19226
Posted 01 June 2018 - 04:27 PM
#19227
Posted 01 June 2018 - 04:29 PM
#19228
Posted 01 June 2018 - 04:56 PM
#19229
Posted 01 June 2018 - 04:58 PM
TheArisen, on 01 June 2018 - 04:26 PM, said:
8.5 to 10 tons is a lot to work with . . . which makes me think those variants are going to be just fine.
INC-1: 4x HMG w/ 2t ammo (4 tons) + 2x ERmcL (.5 ton) + 2x HML (2 tons) + 2 DHS = 8.5 tons.
INC-2: 1x HLL or ERLL (4 tons) + 2x HML (2 tons) + 4x DHS = 10 tons.
INC-3: 4x MG w/ 2t ammo (3 tons) + 2x ERSL (1 ton) + 2x CSRM4 + 2 tons ammo (4 tons) + Either LAP (.5 ton) or 1-3 DHS = 8.5 to 10 tons.
INC-4: 7E hardpoints . . . insert any boated small/medium laser vomit build here.
INC-5: 3x HML (3 tons) + 4x LMG w/ 1.5t ammo (2.5 tons) + 3x DHS (3 tons) = 8.5 tons
INC-SA: 2x SRM6 w/ 3tons ammo (6 tons) + 2x ER/H ML (2 tons) + 2 DHS = 10 tons
INC-SA ver2: 3x SSRM4 w/ 3 tons ammo (6 tons) + 2xERSL (1 ton) + LAP or CAP (.5-1 ton) = 8.5-9 tons.
Meta or not, they should be solid builds that'd be pretty fun to play in QP; and some would certainly be viable enough in FP. I'm sure there's better out there, that's just thrown together in a few minutes as I typed. I just wanted to throw out some examples of reasonable builds.
Edited by Sereglach, 01 June 2018 - 04:58 PM.
#19230
Posted 03 June 2018 - 08:21 AM
From MW2:
Dire Wolf- Firemoth
GargoyleHellbringerJenner IICKit FoxMad DogMarauder IICNova- Rifleman IIC
StormcrowSummonerTimber Wolf- Warhammer IIC
WarhawkBattlemaster- Tarantula
Executioner- Grizzly
- Horned Owl
IncubusKodiakLinebacker- Naga
- Phantom
- Stone Rhino
AnnihilatorAtlas- Hatamoto-Chi
RavenVictor
#19232
Posted 09 June 2018 - 02:12 PM
So perhaps PGI does something completely unexpected, a surprise. TRO:3058 and especially TRO:3055 include some gems, even if they are largely unknown to non-TT fans, and in case of the latter Alex could really shine when updating their sometimes awkward designs.
Or perhaps PGI choses some middle ground. The Lancelot e.g. is a little less known but it could work well in MWO and has a variant ready for 3025... It has a lot of different variants actually. It's a really nice chassis.
Other nice Mechs from TRO:2750 also feature level 1-tech variants like the Flashman, the Exterminator or the Thug.
But in the end, I am afraid there won't be much of a surprise...
#19233
Posted 09 June 2018 - 03:26 PM
Odds are it's an IS 'mech. Odds are it's a Heavy, though it could be an Assault, or even a Light, but unlikely to be a Medium.
So, looking over my list of desired 'mechs...
There are 3 Heavy 'mechs I want (2 are extinct, though 1 re-enters production during the Jihad)
Lancelot
Dragoon
Hammerhands
There are 5 Assault 'mechs I want (although I think 2 are extinct in the current timeline)
Thug
Rampage
Emperor
Pillager
Thunder Hawk
There are no Light 'mechs I want
So... Lancelot, I guess?
#19234
Posted 10 June 2018 - 02:41 AM
- Argus
- Crusader
- Black Hawk KU
- Lancelot
- Excalibur
- Ostroc
#19235
Posted 10 June 2018 - 06:58 AM
#19237
Posted 10 June 2018 - 01:20 PM
Odanan, on 10 June 2018 - 01:07 PM, said:
PGI can always make up their own variants, and there's also quirks failing that.
ANV-3M: The baseline, give it whatever assorted quarks it needs. Based on the TT quirks we could start by giving it an extended torso twist radius (average heavy is 90 degrees, give Anvil something like 110) and beam duration (to simulate the "Improved Targeting - Medium Range" quirk). Because of its high mount advantage I'd actually give it the agility of an average 65-tonner instead of matching the Dragon or Quickdraw (except the ANV-3R).
ANV-3R: Removes JJs and adds armor, thus it can have better agility than other variants and maybe better durability quirks.
ANV-5M: Replaces LPLs with ERLLs and MLs, thus it gets a laser range quirk.
ANV-5Q: Reduces armor and removes ECM for more heatsinks, thus it gets an energy heat quirk and maybe weaker durability quirks than the others.
I don't have any ideas for the 6M though, and the 8M is just impossible because it requires Arrow IV. I imagine that PGI would probably add a made-up ballistic variant as either a hero or reinforcement. I imagine a PPC variant would be likely too (trading beam duration quirks for velocity).
Edited by FupDup, 11 June 2018 - 10:59 AM.
#19238
Posted 11 June 2018 - 09:10 AM
Odds are that a late addition mech like that would spark pay-to-play concerns. The Vulcan wasn't included in the tourney rules, it's dropping sooner, and it's got 3039 variants.
Now, it may "coincidentally" conform to 3039 patterns if they're stocking up on common 3039 mechs for MW5, due to the obvious relationship between the 3039 stock ruleset for WC (lol) and the MW5 timeline.
ClanTech mediums are kind of proportionally underrepresented at the moment. Gimme some medium IIC goodness please

Want: GRF-IIC
Expect: Conjurer/Hellhound
Lol: SHD-IIC (because neither of the above)
TopKek: Stooping Hawk (because few dare to expect it, though it won't be that bad)
Edited by Virlutris, 11 June 2018 - 09:13 AM.
#19239
Posted 11 June 2018 - 09:54 AM
Virlutris, on 11 June 2018 - 09:10 AM, said:
Odds are that a late addition mech like that would spark pay-to-play concerns. The Vulcan wasn't included in the tourney rules, it's dropping sooner, and it's got 3039 variants.
Now, it may "coincidentally" conform to 3039 patterns if they're stocking up on common 3039 mechs for MW5, due to the obvious relationship between the 3039 stock ruleset for WC (lol) and the MW5 timeline.
ClanTech mediums are kind of proportionally underrepresented at the moment. Gimme some medium IIC goodness please

Want: GRF-IIC
Expect: Conjurer/Hellhound
Lol: SHD-IIC (because neither of the above)
TopKek: Stooping Hawk (because few dare to expect it, though it won't be that bad)
It's always been one of the rules that only mechs available for cbills can be used.
#19240
Posted 11 June 2018 - 12:06 PM
TheArisen, on 11 June 2018 - 09:54 AM, said:
It's always been one of the rules that only mechs available for cbills can be used.
Yes, which Is precisely why the WC theme won't factor into the next pack selection. 3039 or not, it won'te be available for the WC anyway.
MW5 on the other hand, sure getting mech models ready for that makes sense.
Speaking of which:
Possible IS picks:
Mongoose if light
Wyvern or Dervish if medium
With HG settlement pending, Crusader's time may arrive soon for IS heavy
Charger (with Hatamoto Chi) if assault (it's time)
Clint will be next IS 40 tonner (though next year)
Clan medium I forgot about: Mongrel (Grendel)
Clan assault: Turkina
Clan light or heavy: I don't have a guess for either one of these that feels more plausible (to me) than any other given guess (for now).
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