Odanan, on 25 June 2018 - 09:03 AM, said:
New mech in exactly 1 week. I guess we will know how the deal between HG and PGI was settled.
If we get the Crusader = the gates are opened, the Unseen are finally free.
If we get the Argus = PGI can keep the released Unseens, but there is a chance they can't release new ones.
Jumping to a conclusion far too quick, there. I wouldn't be surprised if remaining classics are held for MW5 to build hype. Just imagine, "MW5 will be the first MechWarrior game ever to have all of the classics!" . . . that'd be a huge selling point.
Let alone the fact that Alex was probably told to stop any and all concept art on the classics once the lawsuit hit, so expecting all the concept art (standard, special pattern, and hero pattern) to be ready and approved, with just a scant few days before a new mech announcement, is kind of absurd.
Odanan, on 25 June 2018 - 09:27 AM, said:
In August, it will be 1 year the last IS heavy mech was announced. I guess it's time for a new one.
The release of the Javelin kind of made the Valkyrie unnecessary. But the Wasp, oh the Wasp. We need it.
All of the classics would be welcome additions to MWO. To quote myself, again, from the lawsuit discussion after someone said that the remaining classics/unseen would be useless/pointless for MWO:
Sereglach, on 23 June 2018 - 09:56 PM, said:
I'm going to hope this is just sarcasm, but in the event that it's not . . . I'll give you some solid reasons for inclusion of the remaining classics, aside from the fact that quirks and chassis traits can differentiate anything.
1. The Wasp and Stinger and jumping 20 tonners . . . something neither faction has right now. There's also a great deal of build variety among their variants.
2. The Valkyrie gives the 30 ton bracket a highly agile, jumping, and missile carrying mech that also has backup weapons (not counting hero mechs).
3. You're forgetting the Crusader, which would have hardpoints that'd allow it to be an incredibly flexible chassis in a 65 ton weight class filled mostly with specialists.
4. The Longbow actually has something the Stalker doesn't have (Atlas isn't comparable as a 100 ton chassis), and that's a dedicated ballistic platform . . . something we don't have in the 85 ton bracket. The 85 and 95 ton brackets are also the least populated assault brackets; and could use more variety.
5. The Ostscout would give the IS a 35 ton mech with potential engine caps that would make it the fastest mech in the game.
6. The heavy Ost (Ostroc and Ostsol) both provide the 60 ton bracket with needed variety (currently the most sparsely populated heavy tonnage bracket) as well as more specialized energy variants vs. the jack-of-all-trades Dragon, the missile favoring Quickdraw (minus the 5K), and the ballistic favoring Rifleman (minus the 5D).
Last, and most important of all:
7. The classics are the original mechs of Battletech . . . it goes beyond nostalgia to have them brought back into Battletech. It, in essences, allows Battletech to have a great deal of its roots and origins returned to the franchise. That's not just for PGI, but CGL, HBS, and anyone else that ever wants to make anything Battletech in the future. It can and will revitalize the brand and return a great deal of strength back to its base. The publicity of this unshackling, alone, is already bringing a great deal of attention back to Battletech.