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Ultimate Mech Discussion Thread

BattleMech Balance

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#20001 Odanan

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Posted 05 February 2019 - 03:24 PM

View PostGrus, on 05 February 2019 - 02:14 PM, said:


Definitely the next Clan assault (or my name is not Odanan).

View PostMarauder3D, on 05 February 2019 - 02:47 PM, said:

For IS, I'm hoping Stinger/Wasp dual pack or bust. If not, then it has to be a new Crusader. They can port it to MW:5, and license it over to HBS' BattleTech. Win/Win/Win.

This, so much this.

#20002 TheArisen

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Posted 05 February 2019 - 03:29 PM

For the next IS mech might I suggest one of these 4?
- Brigand, fast & jumpy pirate mech
https://mwomercs.com...d-more-new-art/
- Lightray, might actually be faster than light
https://mwomercs.com...thread-new-art/
- Dragon Fire, the heavy we need that's also sexy
https://mwomercs.com...support-thread/
- Gunslinger, Wild west with gauss rifles, ECM & JJs, everyone's favorite.
https://mwomercs.com...thread-new-art/

#20003 Sereglach

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Posted 05 February 2019 - 03:30 PM

View PostFLG 01, on 05 February 2019 - 02:40 PM, said:

If that is the case, people won't play it. It's that simple.

I'm not saying it WILL have quirks. Yes, quirks can save the mech's weaknesses, if it gets them; and being a classic it means it's more likely to get them than not. Note that none of the failures you mention are classics. On the other hand, I don't think it'll be a terrible mech, even without quirks . . . probably another average chassis for the game. Average isn't bad . . . lets face it, there will only ever be a few true "meta" chassis in MWO.

Regardless, as I said, the big win here is for all of the people that advocated for the mech for so long and that it's another classic. Those advocates have gotten what they wanted. Also, that's one less classic to worry about, which allows PGI to move on to other classic chassis or just other mechs in general.

I, for one, am hoping for the Wasp/Stinger (hopefully in a Charger-Chi type pack) and Crusader . . . along with other remaining SLDF and 3025 chassis that the game is still lacking, like the Mongoose and Clint. Then there are some other outliers that I'd like to see like the Firebee, Nexus, Brigand, Sling, and others. Each mech released slightly increases the chances that a mech I am interested in will be up next.

As MW5 approaches, I just hope they take a stance like I had mentioned earlier. Offer any new mech in MWO -that's viable in MW5- as standalone DLC in MW5 for ~ $5 each, then also provide a free MW5 download code to anyone who buys a collector's package -or better- for MWO. It'll give PGI a huge win going forward to multi-monetize new chassis and encourage broader sales.

#20004 Odanan

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Posted 05 February 2019 - 03:51 PM

View PostJay Leon Hart, on 05 February 2019 - 03:15 PM, said:

Rifleman IIC already added to MechDB - go and tinker! Posted Image

Rifleman IIC-2, 6x LBX/2, 7 tons of ammo, 68.5 speed and almost full armor. I definitely want to try this out.

Posted Image

#20005 SuperFunkTron

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Posted 05 February 2019 - 03:51 PM

View PostTheArisen, on 05 February 2019 - 03:29 PM, said:

- Gunslinger, Wild west with gauss rifles, ECM & JJs, everyone's favorite.
https://mwomercs.com...thread-new-art/

Gunslinger is definitely one of the IS mechs I look forward to most.

But more importantly, I think that we can all come together and firmly agree that the next Clan mech needs to be either the Phantom or the Pouncer. Sure, people will say that the Phantom is low on weapon space, but those people also don't know how to use ice-ferrets. And of course people will say that the Pouncer is just a jumping Adder... What the hell do they mean "JUST"?

It would also be nice if PGI would let us know if they are going to pursue some incarnation of Faction Specific Mechs for FP so that we could have some analytical depth in the value of forthcoming mechs. I'm tired of IS vs. Clan, we need a chance to discuss which house or clan needs what kind of mech to better balance their ranks!

#20006 Odanan

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Posted 05 February 2019 - 03:55 PM

BTW, I loved the looks!!

Deleting my Rifleman IIC in 3...2...1...

#20007 Virlutris

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Posted 05 February 2019 - 06:48 PM

Wonder if the base variant will get a ghost heat limit buff on the LPLs.

Probably not, but a guy can dream.

#20008 Valdarion Silarius

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Posted 05 February 2019 - 07:26 PM

View PostVirlutris, on 05 February 2019 - 06:48 PM, said:

Wonder if the base variant will get a ghost heat limit buff on the LPLs.

Probably not, but a guy can dream.

I sure hope it gets an extended range quirk and some buffs on heat with the LPL's. That's probably the main variant I'm going to be running (running it as stock as possible to the original with an XL), but as it stands right now I'm not too impressed with cLPL's in MW:O.

#20009 Gasoline

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Posted 06 February 2019 - 10:55 PM

Keep in mind, with a 235 engine it still makes 63.7 kph without speed tweak. Nova Cat and Night Gyr are just mildly faster (64.8). I'm more concerned about the torso mobility (speed and jaw in particular).

Have to wait and see if the IIC variant will get some energy heat and duration quirks. You probably can't do something stupid like going 6 HLL as you run out of slots before tonnage, but it still has some potential. Maybe a pulse laser boat or a mini Hellbringer like this... RFL-IIC dunno yet.

The -3 can even do 4 Ultra or LB/5-X with 2 ER Medium Lasers. If that get's an Ultra HSL+1 it would be hilarious.

The -4 ... well... RFL-IIC-4 RFL-IIC-4 and hey, it's faster than the Supernova-A!

What I'm really glad about is that the hero for once has symmetric hardpoints. It has some decent options like 2 Ultra 5's 2 ATM9 and Tag/MPL/ERML/HML combination. Or 2 LB10-X with streaks/SRMs.

#20010 FLG 01

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Posted 07 February 2019 - 10:37 AM

View PostGasoline, on 06 February 2019 - 10:55 PM, said:

Keep in mind, with a 235 engine it still makes 63.7 kph without speed tweak.

The Rifleman IIC weighs 65 tons. With a 235 engine it makes only 58.6 kph (without speed tweak), or 63 kph (with speed tweak).
As I said, the IIC-2 and the -A will be fine but the others... I don't see myself crawling around with 58 or 63 kph in a Mech as light as 65 tons. At that speed range you will have to content with units like the Marauder IIC.

#20011 Sereglach

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Posted 07 February 2019 - 12:42 PM

View PostFLG 01, on 07 February 2019 - 10:37 AM, said:

The Rifleman IIC weighs 65 tons. With a 235 engine it makes only 58.6 kph (without speed tweak), or 63 kph (with speed tweak).
As I said, the IIC-2 and the -A will be fine but the others... I don't see myself crawling around with 58 or 63 kph in a Mech as light as 65 tons. At that speed range you will have to content with units like the Marauder IIC.

You know, on that thought, people crawl around at speeds not too far from that in Blackjacks, Centurions, and Hunchbacks all the time. It might not be meta, but the mech should certainly end up viable in the end. After all, its intended role is to be a defender . . . it'll probably be direct fire support for the assaults and providing covering fire for brawler advances. That's not a terribly bad place to be, especially with the level of firepower it'll be able to carry.

Yeah, yeah, I know . . . if it's not "meta" then it probably won't see too much use at the high end. Who cares? Frankly, there's only ever going to be a handful of mechs that sit in that eternally "meta" level; and there's so many mechs in Battletech that it's going to be few and far between that a new one shows up.

The Rifleman IIC is going to be added. That's one less "average" to "mediocre" mech out of the way, the advocates for it have gotten it (which is great for them), and we can look at what else there is to add and what would make good additions to MWO/MW5.

EDIT: As an addendum, I think a LOT of mechs in the game should have their max potential engine ratings dropped drastically. Speed is just one more tool PGI should be using to help balance chassis; and for a time PGI was handing out huge maximum engine sizes like they were going out of style, especially pre-engine-desync. Frankly, ever since the engine-desync (a move I personally agree with), they should be going back and assessing the max engine sizes of many mechs, and bring them down.

Edited by Sereglach, 07 February 2019 - 12:45 PM.


#20012 FLG 01

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Posted 07 February 2019 - 12:48 PM

View PostSereglach, on 07 February 2019 - 12:42 PM, said:

You know, on that thought, people crawl around at speeds not too far from that in Blackjacks, Centurions, and Hunchbacks all the time.

I don't see them running that slow often. It is an extremely rare sight. And I am not talking about any comp play; I play single QP only. And I do that a lot...


View PostSereglach, on 07 February 2019 - 12:42 PM, said:

Yeah, yeah, I know . . . if it's not "meta" then it probably won't see too much use at the high end. Who cares?

I am not talking about "meta", I am talking about "capable enough to have fun with them". And yes, people do care about that a lot. That's why Black Lanner or Thanatos are so rare sights in the first place. Most people just don't have fun with subpar Mechs.

#20013 Sereglach

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Posted 07 February 2019 - 04:21 PM

View PostFLG 01, on 07 February 2019 - 12:48 PM, said:

*snip*

Then, in this case, I have to side against you and just say you're underselling the mech a bit too much. It's not going to be THAT bad. It will -in all likelihood- turn out to be an average mech for average use. You seem to be nay-saying it into the dumpster, which I just don't see it turning out that bad.

Good hitboxes based off of the concept model, nice hardpoint numbers and locations, all except the A (which is one of the two with a bigger engine, anyway) jump; and that alone makes it a respectably average mech in terms of performance.

However, because there's no hardpoint or equipment differentiators, the slower ones -at least- WILL receive compensatory quirks . . . it's just the way PGI operates . . . and because it's a classic they're likely to err on the side of OP quirks at launch instead of being weak, as they've done with other classics. Regardless, I fully expect enough quirking to ensure reasonable performance, just because it's the way PGI operates with lots of precedent.

#20014 FLG 01

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Posted 07 February 2019 - 05:19 PM

View PostSereglach, on 07 February 2019 - 04:21 PM, said:

Then, in this case, I have to side against you and just say you're underselling the mech a bit too much.

I am not talking about the whole chassis; I am talking about the 3/5-variants. The -2 will be more than fine.

If you want to put your trust in quirks to save the slow units, go ahead. I mean this very thread is full of posts disagreeing with my less optimistic assessments. I was even proven wrong once, when the Annihilator received... well, Annihilator-level quirks.
It also makes me smile a little when you refuse to consider the IS MW:4-originals 'classics'. I mean, I am with you. But forum and especially this thread were littered with the word 'iconic' when it came to Uziel, Hellspawn etc. It was the iconic nostalgia thing back then.

I am not going to convince you, so I'll leave it at that. If I am wrong, I will be happy, especially for those who can enjoy their new rides. It is just that I remember all those 'fans' of the IS MW:4-originals and what happened to their enthusiasm...

#20015 TheArisen

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Posted 07 February 2019 - 05:36 PM

The slow variants could be pretty good for FP defense where a lack of speed isn't a big deal and they can just focus on firepower, etc, but outside of that I'd be concerned.

Good hitboxes... idk if I'd say that. The radar dish is a big "shoot here" box. I'm also actually concerned about the arms being easy to rip off and they hold most of the firepower.

FLG is correct that you're setting yourself up for disappointment to just expect PGI to quirk it the way you want them to. I'm inclined to think they'll get some good quirks but there are things like how almost all of them have JJs which typically means less quirks and being Clan also usually means less quirks as well.

The 2 & the A should be quite strong though so the Rifleman IIc won't be a lemon unless the hitboxes get screwed up somehow.

#20016 Sereglach

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Posted 07 February 2019 - 06:24 PM

View PostFLG 01, on 07 February 2019 - 05:19 PM, said:

It also makes me smile a little when you refuse to consider the IS MW:4-originals 'classics'. I mean, I am with you. But forum and especially this thread were littered with the word 'iconic' when it came to Uziel, Hellspawn etc. It was the iconic nostalgia thing back then.

Ugh . . . NO . . . those are NOT classic mechs. Are they Mechwarrior IP Originals? Yes. Classics? No.

They only serve as any kind of iconic mech for people whose first introduction with Battletech/Mechwarrior is MW4. Which, while that might be a fair amount of the gaming populace, the fact that there's a "4" in there should tell people they got into the game much later into its life.

However, its worth noting that for a whole generation of people, MWO and HBS Battletech truly are their first taste of the Mechwarrior/Battletech IP. Therefore, to me, its worth placing the classic label only on the truly iconic "classic" originals.

#20017 FLG 01

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Posted 07 February 2019 - 06:41 PM

View PostTheArisen, on 07 February 2019 - 05:36 PM, said:

The 2 & the A should be quite strong though so the Rifleman IIc won't be a lemon unless the hitboxes get screwed up somehow.

They could be extremely strong. No worries here.


View PostSereglach, on 07 February 2019 - 06:24 PM, said:

Ugh . . . NO . . . those are NOT classic mechs.

Yes, I said as much ("I am with you"), but thanks for the repetition. Posted Image

My point is that the exitement and the enthusiasm for the MW:4-originals was insane back then, including the inflationary use of the word 'iconic'. This clouded the judgement of many people, who often told me exactly what you are telling me now (how harsh my evaluation is, and that PGI will surely save so iconic designs).

I know you believe it is different now because it is a 'classic' - more like the offshoot of one if you ask me - but I am not so sure.

And again, I wish you all the best. The more capable Mechs the better.

Edited by FLG 01, 07 February 2019 - 06:48 PM.


#20018 Sereglach

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Posted 07 February 2019 - 07:22 PM

View PostTheArisen, on 07 February 2019 - 05:36 PM, said:

The slow variants could be pretty good for FP defense where a lack of speed isn't a big deal and they can just focus on firepower, etc, but outside of that I'd be concerned.

Good hitboxes... idk if I'd say that. The radar dish is a big "shoot here" box. I'm also actually concerned about the arms being easy to rip off and they hold most of the firepower.

FLG is correct that you're setting yourself up for disappointment to just expect PGI to quirk it the way you want them to. I'm inclined to think they'll get some good quirks but there are things like how almost all of them have JJs which typically means less quirks and being Clan also usually means less quirks as well.

The 2 & the A should be quite strong though so the Rifleman IIc won't be a lemon unless the hitboxes get screwed up somehow.

Well, I can't really be disappointed about a mech I wasn't really pushing to get into the game. As long as it isn't absolute garbage -to the point where I feel it's a wasted addition to MWO- then it's fine by me. It satisfies the people who wanted it. I'm not saying it's going to get super-quirked, nor am I expecting it. I'm just pointing out PGI's current MO on mech releases, their quirks, and their handling of classics. It's not likely to come out as complete garbage. It's not likely to be "meta" either, but it should be a solid "average" in the MWO mech lineup, overall.

The hitboxes do look like they'll be quite respectable, overall, if not outright good. Most of its "problems" are those shared by many mechs that do just fine:

The dish is only going to provide a "large" profile from the top-down; and with PGI's volumetric scaling any and all volume put into the dish is size taken from everything else. That, in turn, actually serves as a boon to every other hitbox on the mech. On the other hand, the dish is actually quite small from the art, especially compared to what it could have been.

The slightly angled view also tells us that the dish isn't even going to stick out that far over the torso, so the upward view shouldn't be heavily impeded to any extreme degree . . . not anymore than the average mech trying to look up as far as possible. The only big question here is whether the dish is going to see division between ST and CT locations . . . if its all CT that'll be a problem, but that seems extremely unlikely given the handling of similar hitbox issues on different mechs. King Crab top, Annihilator neck/head, Dragon snout, etc. all have their hit boxes spread out among the neighboring side torso locations. The Rifleman IIC dish shouldn't be any different.

The Torso is also more compact and "standard" compared to the IS Rifleman. The CT won't have threat of being exposed from the side, in the same fashion as the IS Rifleman. At the same time the profile doesn't lend itself to easily distinguished torso dividing lines, so the average "snapshot" likely won't be as accurate compared to other mechs. Spreading damage should overall be easier for the pilot to manage, as well.

As for the arms, they only provide a sizable hitbox from the side, but that's a problem for the IS Rifleman, too, and it manages reasonably well. The firepower location problem is an issue shared by MANY mechs; and honestly people are still quicker to shoot out the ST of those mechs than the arm itself. Again, a problem shared by many mechs, not just the Rifleman, and many of those do just fine . . . the Jager, Rifleman, and Blackjack have been solid mechs for a long time. I'm actually more concerned that the Arms could come in over-quirked and there's no ST quriks on the mech at all.

Honestly, one hitbox weakness of the Rifleman IIC is that it'll be a slower mech that didn't skip on leg day. However, that's going to depend heavily on the final 3D art and how volumetric scaling makes or breaks the remainder of the hitboxes. Either the legs are going to come out rather stocky, or it's going to come out with a rather "average" profile, overall. If it ends up with an average profile, that might actually work out as a boon for the mech, which would help prevent any hitboxes from standing out too much at any given angle.

The mech is designed for long range fire support; and as long as its fulfilling that role, the profile is going to serve it quite well. When it gets into a brawl it's going to suffer from the same issue as similar styled mechs. Side torso locations will be "easily" removed, but at least engine desync doesn't limit the mech's agility in close confines or torso-twist reasonably well. We know it'll likely be around the "standard" 65t agility level and will probably be comparable to a Jager , which isn't too bad.

All in all, the Rifleman IIC should at least come out "average" in the grand scheme of things, as far as mech releases go.

#20019 Sereglach

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Posted 07 February 2019 - 07:47 PM

View PostFLG 01, on 07 February 2019 - 06:41 PM, said:

My point is that the exitement and the enthusiasm for the MW:4-originals was insane back then, including the inflationary use of the word 'iconic'. This clouded the judgement of many people, who often told me exactly what you are telling me now (how harsh my evaluation is, and that PGI will surely save so iconic designs).

I know you believe it is different now because it is a 'classic' - more like the offshoot of one if you ask me - but I am not so sure.

While I personally don't view any original clan mech as a true 100% "classic", the Rifleman IIC was unseen and based on the true IS classic, which makes it classic enough to be considered as much in my book . . . at least as far as PGI releases go. Also, it's worth noting that MANY people got their introduction to Battletech/Mechwarrior through MW2 Clans, where the IIC versions of the classics were on proud display.

PGI have been more inclined to release a classic overpowered than underpowered. Just look at the Warhammer, Marauder, and Marauder IIC, which all had to receive not insignificant nerfs after release. The Phoenix Hawk, Rifleman, and Archer all at least came out a reasonable "average", although the Phoenix Hawk was arguably lacking enough to be considered a "weak" launch.

However, as I said to TheArisen, I can't really be disappointed with a mech I'm wasn't pushing to get. As long as it comes out not utterly garbage, then I'm fine with the addition, and glad it makes the people who wanted that particular mech happy.

Now, mechs like the Hellspawn, that did come out as utter garbage . . . yeah . . . those releases disappoint me. It's aggravating that those slots could have been given to better mechs . . . or at the very least they should have been given Annihilator level quirks so they weren't garbage.

Although, for full disclosure, I wanted an Annihilator, but that's because I wanted the hardpoints and figured PGI would be reasonably generous on the engine size (at least 300, which we got). Funny thing, though, is that I've never got an Annihilator, not even for c-bills, because they went with the dumb looking giraffe neck and pot-belly look. I wanted the short-necked stocky version, more like this:
Posted Image

#20020 TheArisen

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Posted 07 February 2019 - 09:52 PM

View PostSereglach, on 07 February 2019 - 07:22 PM, said:

Well, I can't really be disappointed about a mech I wasn't really pushing to get into the game. As long as it isn't absolute garbage -to the point where I feel it's a wasted addition to MWO- then it's fine by me. It satisfies the people who wanted it. I'm not saying it's going to get super-quirked, nor am I expecting it. I'm just pointing out PGI's current MO on mech releases, their quirks, and their handling of classics. It's not likely to come out as complete garbage. It's not likely to be "meta" either, but it should be a solid "average" in the MWO mech lineup, overall.

The hitboxes do look like they'll be quite respectable, overall, if not outright good. Most of its "problems" are those shared by many mechs that do just fine:

The dish is only going to provide a "large" profile from the top-down; and with PGI's volumetric scaling any and all volume put into the dish is size taken from everything else. That, in turn, actually serves as a boon to every other hitbox on the mech. On the other hand, the dish is actually quite small from the art, especially compared to what it could have been.

The slightly angled view also tells us that the dish isn't even going to stick out that far over the torso, so the upward view shouldn't be heavily impeded to any extreme degree . . . not anymore than the average mech trying to look up as far as possible. The only big question here is whether the dish is going to see division between ST and CT locations . . . if its all CT that'll be a problem, but that seems extremely unlikely given the handling of similar hitbox issues on different mechs. King Crab top, Annihilator neck/head, Dragon snout, etc. all have their hit boxes spread out among the neighboring side torso locations. The Rifleman IIC dish shouldn't be any different.

The Torso is also more compact and "standard" compared to the IS Rifleman. The CT won't have threat of being exposed from the side, in the same fashion as the IS Rifleman. At the same time the profile doesn't lend itself to easily distinguished torso dividing lines, so the average "snapshot" likely won't be as accurate compared to other mechs. Spreading damage should overall be easier for the pilot to manage, as well.

As for the arms, they only provide a sizable hitbox from the side, but that's a problem for the IS Rifleman, too, and it manages reasonably well. The firepower location problem is an issue shared by MANY mechs; and honestly people are still quicker to shoot out the ST of those mechs than the arm itself. Again, a problem shared by many mechs, not just the Rifleman, and many of those do just fine . . . the Jager, Rifleman, and Blackjack have been solid mechs for a long time. I'm actually more concerned that the Arms could come in over-quirked and there's no ST quriks on the mech at all.

Honestly, one hitbox weakness of the Rifleman IIC is that it'll be a slower mech that didn't skip on leg day. However, that's going to depend heavily on the final 3D art and how volumetric scaling makes or breaks the remainder of the hitboxes. Either the legs are going to come out rather stocky, or it's going to come out with a rather "average" profile, overall. If it ends up with an average profile, that might actually work out as a boon for the mech, which would help prevent any hitboxes from standing out too much at any given angle.

The mech is designed for long range fire support; and as long as its fulfilling that role, the profile is going to serve it quite well. When it gets into a brawl it's going to suffer from the same issue as similar styled mechs. Side torso locations will be "easily" removed, but at least engine desync doesn't limit the mech's agility in close confines or torso-twist reasonably well. We know it'll likely be around the "standard" 65t agility level and will probably be comparable to a Jager , which isn't too bad.

All in all, the Rifleman IIC should at least come out "average" in the grand scheme of things, as far as mech releases go.

Haha that's quite the dissertation to basically agree with me.





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