

#3401
Posted 02 May 2013 - 10:04 AM
#3402
Posted 02 May 2013 - 10:23 AM
Odanan, on 02 May 2013 - 09:57 AM, said:
Nice, though I like his Mad Cat Mk IV more. The slim design makes it looks very modern.
There's 194 year difference between the two. Savage Wolf must look more "modern" than his grandgrandfather.
After all, it uses all those shiny new parts like Ferro-Lamellor armor, XXL engines, Artemis V, Case II and so on...
Besides, just to quote himself here:
"MWO: Are there any Mechs that you are scared of rebooting?
AI: Probably the Timberwolf, I know that if I mess that one up, I will never hear the end of it, and will probably have to try to outrun a few pitchfork wielding mobs."
If he changed too much about it... well, I think you can imagine the response.
Edited by Adridos, 02 May 2013 - 10:25 AM.
#3403
Posted 02 May 2013 - 11:04 AM
#3405
Posted 02 May 2013 - 07:34 PM
Adridos, on 02 May 2013 - 11:20 AM, said:
I like it. I believe the Banshee is one of those 'Mechs that is meant to be ugly and doesn't need much tinkering with in terms of looks. When you see one like a BNC-5S you're supposed to get the impression your are screwed from the start.

#3407
Posted 02 May 2013 - 10:01 PM
Bishop Steiner, on 02 May 2013 - 04:01 AM, said:
Specifically for weapons dedicated to anti-personel/vehicle status, or non-offensive stuff, so it would possibly cover: MG, Flamer, TAG, AMS, and maybe NARC (even though it's big, I don't like it becoming another missile slot when it uses a totally differing feed and launch tube set up.)
I would prefer if they made the MG and Flamer real weapons. A damage boost would be enough. You need to consider that MGs are the "main" weapon of variants of the Spider and the Flea.
The NARC by itself needs a very serious boost to make it worth of using. I think the "Narcked" unit should be extremely vulnerable to missiles (including SRMs, which is why I think the SRMs should be semi-guided), and the effect should last at least 15 seconds.
Bishop Steiner, on 02 May 2013 - 04:01 AM, said:
Great minds think alike (though the same happens with limited ones).
#3408
Posted 03 May 2013 - 04:18 AM
#3409
Posted 03 May 2013 - 06:39 AM
Odanan, on 02 May 2013 - 10:01 PM, said:
I would prefer if they made the MG and Flamer real weapons. A damage boost would be enough. You need to consider that MGs are the "main" weapon of variants of the Spider and the Flea.
The NARC by itself needs a very serious boost to make it worth of using. I think the "Narcked" unit should be extremely vulnerable to missiles (including SRMs, which is why I think the SRMs should be semi-guided), and the effect should last at least 15 seconds.
Great minds think alike (though the same happens with limited ones).
My basic outlook on NARC is this: When a unit is hit by a NARC pod (which is not a fast flying missile, so you are usually gonna be danger close) it should broadcast a signal, the same as being TAGged, only without the LOS requirement. So even with intervening terrain the NARC lock is active (though terrain and other things can still BLOCK LRMs). But, like the TT version, if the NARC location is hit, the NARC is destroyed after it absorbs "X" damage, or 45 seconds elapse, whichever comes first.
Between the very limited payload,weight, the difficulty of getting a scout close enough to ninja a unit with it, and the beacon being destructible I think it would make the NARC useful while not allowing it to be OP. Build that, and you might actually see a Raven 3L carrying a close to stock loadout again.
#3410
Posted 03 May 2013 - 07:30 AM
Bishop Steiner, on 03 May 2013 - 06:39 AM, said:
Between the very limited payload,weight, the difficulty of getting a scout close enough to ninja a unit with it, and the beacon being destructible I think it would make the NARC useful while not allowing it to be OP. Build that, and you might actually see a Raven 3L carrying a close to stock loadout again.
I think in addition to the 'always in line of site thing' air strikes and Arrow IVs (when added) should be able to target NARC beacons; then getting NARCed could provide an 'Oh Crap! Where's the closest EMC or tunnel?' moment.
#3411
Posted 03 May 2013 - 09:13 AM
Adridos, on 02 May 2013 - 08:13 AM, said:
Guess which awesome artist is making that cover art (it's still unfinished, but great already)?

I think the question of how will Mad Cat look has been finally answered.
I am not sure. One issue that is inherent with the timber wolf design is the extension off the back of the lower leg. It has clipped into the arm during torso rotation so it either needs shortened or the arms need to not hang down as far. Also this model is a very close cross breed of the mw3 and mw4 versions. I'd like to see apex do something a little more unique and spartan like.
#3412
Posted 03 May 2013 - 09:15 AM
Bishop Steiner, on 03 May 2013 - 06:39 AM, said:
Between the very limited payload,weight, the difficulty of getting a scout close enough to ninja a unit with it, and the beacon being destructible I think it would make the NARC useful while not allowing it to be OP. Build that, and you might actually see a Raven 3L carrying a close to stock loadout again.
Nice! But I think the destructible thing it's not necessary (overcomplicated).
#3413
Posted 03 May 2013 - 10:43 AM
Colddawg, on 03 May 2013 - 09:13 AM, said:
Don't forget the two basic facts about the picture:
1st: No matter how good, modern, perfect it looks, it is still a WIP.
2nd: While it looks exactly like something out of MW:O, it is still just a cover artwork.
The reason I posted it here was first and foremost to show people how does FD drawn Timby actually looks like, since he's drawn only 3 that I know of and even then on the other two, they were just part of the background and not the focus of the picture itself.
#3414
Posted 03 May 2013 - 01:17 PM
Adridos, on 02 May 2013 - 08:13 AM, said:
Guess which awesome artist is making that cover art (it's still unfinished, but great already)?

I think the question of how will Mad Cat look has been finally answered.
that Banshee looks like this one

#3417
Posted 03 May 2013 - 04:34 PM
#3418
Posted 03 May 2013 - 04:49 PM
SgtMagor, on 03 May 2013 - 04:34 PM, said:
No kidding! A Stalker Hero 'Mech that mounts at least one ballistic slot in a torso!


#3419
Posted 03 May 2013 - 05:01 PM
Sennin, on 03 May 2013 - 04:49 PM, said:
No kidding! A Stalker Hero 'Mech that mounts at least one ballistic slot in a torso!



Tho I think more than one Balliastic slot goes pretty far from the usual design of Stalkers being energy and missile. To be honest, I'm sort of hoping that maybe that's a PPC and not a Ballistic, regardless, PGI's getting more money outta me on this one. (see sig)
#3420
Posted 03 May 2013 - 05:26 PM
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