#3481
Posted 10 May 2013 - 09:14 PM
#3482
Posted 11 May 2013 - 06:54 PM
I know he said next 30 days but don't remember what day he said that on.
#3483
Posted 11 May 2013 - 09:08 PM
Edited by Necroconvict, 11 May 2013 - 09:15 PM.
#3484
Posted 12 May 2013 - 12:09 AM
#3486
Posted 12 May 2013 - 06:03 AM
#3487
Posted 12 May 2013 - 07:35 AM
The Griffin and Shadowhawk are unseen and I believe the wolverine is reseen? So we won't be seeing them. The rest do not have enough variants.
source, because it's important to cite them.
#3488
Posted 12 May 2013 - 07:38 AM
#3489
Posted 12 May 2013 - 08:09 AM
The Hoplite isn't really a viable choice, since "every Hoplite in the Inner Sphere was destroyed during the Amaris Crisis and the early Succession Wars" and the few that exist in the IS at this point in the timeline were brought in by the Wolf's Dragoons - and not only was it held exclusive to the Dragoons, but even they don't have the means to replace lost Hoplites or produce replacement parts for those they do have, as "after the mercenaries cut ties with the Clan Homeworlds in 3020, they also lost access to replacement Hoplites".
The main point against the Dervish is that all of the variants are fairly homogeneous - missile launchers in both arms and both side-torso locations, and an additional energy weapon in each arm.
- DV-6M (basic variant)
- DV-6Md (non-Royal Star League era variant that uses LosTech and upgrades the LRM-10s to LRM-15s (with 3 tons of ammo); all required LosTech - XL Engine and CASE - has been rediscovered)
- DV-7D (available in 3047; uses Endo Steel internal structure, Ferro Fibrous armor, CASE, and DHS; upgrades the SRM-2s to Streak SRM-2s (with one ton of ammo))
Hypothetically, PGI could differentiate the Dervish variants by:
- DV-6M: add one additional energy hardpoint to each side-arm (for a total of two energy hardpoints in each arm, one missile hardpoint in each arm, and one missile hardpoint in each side-torso)
- DV-6Md: add one additional missile hardpoint to each side-torso (for a total of one energy hardpoint in each arm, one missile hardpoint in each arm, and two missile hardpoints in each side-torso)
- DV-7D: add one additional missile hardpoint to each arm (for a total of one energy hardpoint in each arm, two missile hardpoints in each arm, and one missile hardpoint in each side-torso)
Thoughts?
EDIT: fixed links to go to the correct 'Mechs...
Edited by Strum Wealh, 12 May 2013 - 10:39 AM.
#3490
Posted 12 May 2013 - 10:09 AM
Strum Wealh, on 12 May 2013 - 08:09 AM, said:
The Hoplite isn't really a viable choice, since "every Hoplite in the Inner Sphere was destroyed during the Amaris Crisis and the early Succession Wars" and the few that exist in the IS at this point in the timeline were brought in by the Wolf's Dragoons - and not only was it held exclusive to the Dragoons, but even they don't have the means to replace lost Hoplites or produce replacement parts for those they do have, as "after the mercenaries cut ties with the Clan Homeworlds in 3020, they also lost access to replacement Hoplites".
The main point against the Dervish is that all of the variants are fairly homogeneous - missile launchers in both arms and both side-torso locations, and an additional energy weapon in each arm.
- DV-6M (basic variant)
- DV-6Md (non-Royal Star League era variant that uses LosTech and upgrades the LRM-10s to LRM-15s (with 3 tons of ammo); all required LosTech - XL Engine and CASE - has been rediscovered)
- DV-7D (available in 3047; uses Endo Steel internal structure, Ferro Fibrous armor, CASE, and DHS; upgrades the SRM-2s to Streak SRM-2s (with one ton of ammo))
Hypothetically, PGI could differentiate the Dervish variants by:
- DV-6M: add one additional energy hardpoint to each side-arm (for a total of two energy hardpoints in each arm, one missile hardpoint in each arm, and one missile hardpoint in each side-torso)
- DV-6Md: add one additional missile hardpoint to each side-torso (for a total of one energy hardpoint in each arm, one missile hardpoint in each arm, and two missile hardpoints in each side-torso)
- DV-7D: add one additional missile hardpoint to each arm (for a total of one energy hardpoint in each arm, two missile hardpoints in each arm, and one missile hardpoint in each side-torso)
You nailed it.
If they ever add the Dervish (which is the only IS reasonable mech in many years), it will probably be just like that.
It is not very exciting, though. (I mean, all those very similar variants...)
#3491
Posted 12 May 2013 - 12:21 PM
Odanan, on 12 May 2013 - 10:09 AM, said:
It is not very exciting, though. (I mean, all those very similar variants...)
Well, let's have a look at the Kintaro:
KTO-18: x2 Medium Lasers (LA, RA), x1 LRM-5 (LA), x3 SRM-6 (LA, CT, RT) {no LosTech}
KTO-19: x2 Medium Lasers (LA, RA), x1 LRM-5 (LA), x2 SRM-6 (LA, RT), x1 Narc (CT) {FF Armor}
KTO-20: x1 Large Laser (CT), x2 Medium Laser (RA, RA), x1 LRM-5 (RT), x2 SRM-6 (LA, RT) {DHS, FF Armor}
Each Kintaro variant starts with 6 hardpoints, but they'll likely need to have 8 to allow each variant to be unique-but-approximately-equal.
Perhaps adding two extra energy hardpoints to the KTO-20 (one in the CT, one in the RA), two extra missile hardpoints to the KTO-19 (one in the LA, one in the RT), and one each of an extra energy hardpoint to the KTO-18's LA and one missile hardpoint to its CT might help?
#3492
Posted 13 May 2013 - 04:30 AM
#3493
Posted 13 May 2013 - 04:53 AM
#3494
Posted 13 May 2013 - 06:45 AM
Sennin, on 13 May 2013 - 04:53 AM, said:
I would be surprised if they actually kept to the whole "next 30 days" thing.
#3495
Posted 13 May 2013 - 06:49 AM
#3496
Posted 13 May 2013 - 07:53 AM
#3497
Posted 13 May 2013 - 08:04 AM
Yoseful Mallad, on 13 May 2013 - 07:53 AM, said:
I don't think they will add another IS 100 tonner so soon (for game design reasons that if people are not capable to figure out by themselves, I will not spend my time trying to explain).
It is more likely they add another 80 tonner instead. There are plenty of options: Zeus, Victor, Hatamoto-Chi, and even the Charger. Cyclops (90 tons) is also a good candidate for #6 assault.
About the #20 mech, I see the Banshee incoming.
#3498
Posted 13 May 2013 - 08:10 AM
Strum Wealh, on 12 May 2013 - 12:21 PM, said:
KTO-18: x2 Medium Lasers (LA, RA), x1 LRM-5 (LA), x3 SRM-6 (LA, CT, RT) {no LosTech}
KTO-19: x2 Medium Lasers (LA, RA), x1 LRM-5 (LA), x2 SRM-6 (LA, RT), x1 Narc (CT) {FF Armor}
KTO-20: x1 Large Laser (CT), x2 Medium Laser (RA, RA), x1 LRM-5 (RT), x2 SRM-6 (LA, RT) {DHS, FF Armor}
Each Kintaro variant starts with 6 hardpoints, but they'll likely need to have 8 to allow each variant to be unique-but-approximately-equal.
Perhaps adding two extra energy hardpoints to the KTO-20 (one in the CT, one in the RA), two extra missile hardpoints to the KTO-19 (one in the LA, one in the RT), and one each of an extra energy hardpoint to the KTO-18's LA and one missile hardpoint to its CT might help?
Sure, it is doable. But I think that if they wanted to add the Kintaro, there wouldn't be the Trebuchet in game.
#3499
Posted 13 May 2013 - 08:18 AM
Odanan, on 13 May 2013 - 08:04 AM, said:
I don't think they will add another IS 100 tonner so soon (for game design reasons that if people are not capable to figure out by themselves, I will not spend my time trying to explain).
It is more likely they add another 80 tonner instead. There are plenty of options: Zeus, Victor, Hatamoto-Chi, and even the Charger. Cyclops (90 tons) is also a good candidate for #6 assault.
About the #20 mech, I see the Banshee incoming.
Edited by Yoseful Mallad, 13 May 2013 - 08:25 AM.
#3500
Posted 13 May 2013 - 08:42 AM
(even if it is a Devastator)
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