#5001
Posted 03 September 2013 - 09:53 AM
#5002
Posted 03 September 2013 - 11:17 AM
#5003
Posted 03 September 2013 - 02:34 PM
#5004
Posted 03 September 2013 - 03:01 PM
Odanan, on 03 September 2013 - 11:17 AM, said:
They probably don't want to do a proper Kerensky paintscheme for a hero mech because, well, every basic mech gets a drab green coat of paint to begin with. Pretty much all the hero mechs have been rather colorful rather than any sort of military green scheme.
#5005
Posted 03 September 2013 - 08:34 PM
#5006
Posted 03 September 2013 - 08:57 PM
Maverick01, on 03 September 2013 - 08:34 PM, said:
What about the Firefly?
I still vote for the Javelin or Mongoose.
#5007
Posted 04 September 2013 - 02:57 AM
Maverick01, on 03 September 2013 - 08:34 PM, said:
The September mech is clearly the Orion.
Unless they start adding 2 mechs per month, it looks like there won't be an announcement in September. ;(
Jack Gallows, on 03 September 2013 - 02:34 PM, said:
It turns out I'm some MCs short to buy it... well, I will have to wait the C-Bills variants. (no hurry, as I'm no playing the game)
#5008
Posted 04 September 2013 - 04:40 AM
Odanan, on 04 September 2013 - 02:57 AM, said:
Yea, that's my major dilemma. I was so utterly pumped about the Orion since it had been announced, but the 3PV fiasco and yesterday's patch keep me from having any drive to log in.
Is it bad I still want to see 'mech announcements because I like using them for repaints even if I'm not into the game itself? lol
#5009
Posted 04 September 2013 - 04:40 AM
Odanan, on 04 September 2013 - 02:57 AM, said:
It turns out I'm some MCs short to buy it... well, I will have to wait the C-Bills variants. (no hurry, as I'm no playing the game)
It is, but it's "meh". GR is not more an option (as a XL engine is, left side is big, right side holds ballistic so it's easy to get disarmed) so you're basically stuck with an AC 20, the issued 300 std some meds and some srms without artemis (I don't even consider to invest MCs in heroes anymore so I'm referring to the cbill variants). And until speed tweak it's as slow as elite assaults.. I'll exp Kintaroes and Orions, until the SH I don't have anything else to do..
Edited by John MatriX82, 04 September 2013 - 04:42 AM.
#5010
Posted 04 September 2013 - 05:15 AM
#5011
Posted 04 September 2013 - 05:22 AM
Steinar Bergstol, on 04 September 2013 - 05:15 AM, said:
I would like to see something in that direction, like suggested here (Armor Limits).
The same way there is a cap for engine, there should be for armor. You could add or remove a few tons, for minor adjustments, but the base armor should be considered for something.
#5012
Posted 04 September 2013 - 05:29 AM
Jack Gallows, on 04 September 2013 - 04:40 AM, said:
Yea, that's my major dilemma. I was so utterly pumped about the Orion since it had been announced, but the 3PV fiasco and yesterday's patch keep me from having any drive to log in.
Is it bad I still want to see 'mech announcements because I like using them for repaints even if I'm not into the game itself? lol
Totally agreed with you.
I'm not playing (for these reasons), but I love the Alex Iglesias' art.
Actually, after checking the Orion variants, it looks like I would prefer the regular ones (K, V and VA) instead of the Protector (clever name, PGI - I must give you that).
This ON1-K should be a very powerful brawler (even if hot).
#5013
Posted 04 September 2013 - 09:31 AM
Odanan, on 04 September 2013 - 05:22 AM, said:
The same way there is a cap for engine, there should be for armor. You could add or remove a few tons, for minor adjustments, but the base armor should be considered for something.
Boy, I sure got burned for making that suggestion.
http://mwomercs.com/...om-one-another/
Yet I stand by it, as the AC40 Jager would never have been an issue had it only been able to add a certain amount of armor, yet it COULD have been used as a support mech still (aka, it's actual intended role). I would still have kept the absolute maximum armor for each tonnage class as they are, but some mechs, like the Jagermech would not be able to reach it. But I would not want the Thunderbolt to be carrying as much armor as a Victor, either.
#5014
Posted 04 September 2013 - 10:13 AM
Bishop Steiner, on 04 September 2013 - 09:31 AM, said:
http://mwomercs.com/...om-one-another/
Yet I stand by it, as the AC40 Jager would never have been an issue had it only been able to add a certain amount of armor, yet it COULD have been used as a support mech still (aka, it's actual intended role). I would still have kept the absolute maximum armor for each tonnage class as they are, but some mechs, like the Jagermech would not be able to reach it. But I would not want the Thunderbolt to be carrying as much armor as a Victor, either.
It is a good idea. Of course some people will go against any restriction to customization, even hardpoints.
And why not a Thunderbolt with more armor than a Victor?
#5015
Posted 04 September 2013 - 11:01 AM
Odanan, on 04 September 2013 - 10:13 AM, said:
And why not a Thunderbolt with more armor than a Victor?
More maximum armor. I don't think overall (just my opinion) that a 65 ton brawler should carry more maximum potential armor than an 80 ton one, especially one paying for it by being really big anyhow. Theoretical maximums by chassis, bei it with a 25 or 50% max increase, would probably end up similar with the current tonnage caps anyhow, as the T-Bolt stock carries more armor anyhow. I just assume a near maxed armor stock mech is already bulked up to near max without impairing movement, and any more would limit it's mobility (similar to why I think a Jager with 13 tons of armor modified to it makes little sense, since armor isn't just a cut and paste affair to modify in real world. It's actually often easier to modify weapons than armor on a combat vehicle, since it's much more that simply adding a second plate to increase effectiveness.
#5016
Posted 04 September 2013 - 11:05 AM
#5017
Posted 04 September 2013 - 11:57 AM
#5018
Posted 04 September 2013 - 12:26 PM
#5019
Posted 04 September 2013 - 02:52 PM
Odanan, on 04 September 2013 - 11:05 AM, said:
Charger, Victor, Awesome also all have heavier and stronger internal structures and actuators for carrying that armor. 1 ton of armor on the torso does not have the same shear weight and stress fatigue issues that 1 ton of armor on the end of an extended 3-5 meter long arm does.
#5020
Posted 04 September 2013 - 02:56 PM
Bishop Steiner, on 04 September 2013 - 02:52 PM, said:
We are talking about space robots of dozens of tons.
I say: Armor limitation makes sense in terms of gameplay (as MWo limits the engine and weapons).
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