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Ultimate Mech Discussion Thread

BattleMech Balance

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#5381 Odanan

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Posted 08 October 2013 - 08:48 AM

And... Wolf Dragoons mechs?

Well, Annihilator should be a good reason for not adding the multi-ballistics Victor variants, but I won't be happy if the Banshee doesn't make it.

PS: and let's be honest, the Hoplite sucks.

#5382 Der BruzZzler von Wiesndoof

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Posted 08 October 2013 - 09:06 AM

View PostJack Gallows, on 07 October 2013 - 08:25 PM, said:


The only problem is that, in 2 years I'll already be entrenched in Star Citizen or another game.

Not trying to bring the thread down but, just like Odanan, MW:O's lost a lot of it's luster for me.


Hah! Same here. MWO is no longer our prime game, cause it still lacks some important features to use it well as a clan squadgame. For now, it's only one of our subprojects. MWO needs much more time, but atm., we're bored of it. ;)
However, we will continue to keep an eye on MWO and we'll run it again, if it's worth it.

Well, i'm out for a while! Cya guys!

BTW: A nice "RSI Aurora MR" is waitingin my SC Hangar! ;)

#5383 Odanan

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Posted 08 October 2013 - 09:29 AM

Here is my IS wish list:

[light]
  • Locust (20t)
  • Flea (20t)
  • Commando (25t)
  • Mongoose (25t) **
  • Spider (30t)
  • UrbanMech (30t) **
  • Jenner (35t)
  • Raven (35t)
  • Firestarter (35t) *
[medium]
  • Cicada (40t)
  • BlackJack (45t)
  • Centurion (50t)
  • Hunchback (50t)
  • Trebuchet (50t)
  • Kintaro (55t)
  • Shadow Hawk (55t)
  • Wolverine (55t)
  • Griffin (55t)
[heavy]
  • Dragon (60t)
  • Lancelot (60t) **
  • Quickdraw (60t)
  • Catapult (65t)
  • JagerMech (65t)
  • Thunderbolt (65t)
  • Cataphract (70t)
  • Grasshopper (70t) **
  • Orion (75t)
[assault]
  • Awesone (80t)
  • Victor (80t)
  • Zeus (80t) **
  • Stalker (85t)
  • Battlemaster (85t)
  • Highlander (90t)
  • Cyclops (90t) **
  • Banshee (95t) *
  • Atlas (100t)
*= priority mechs needed to round 7 mechs to all weight class - in this case, the "Saber Reinforcements" (Wolverine and Griffin) would be considered extra mechs.
**= mechs to round 9 mechs to all weight class.

#5384 Ens

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Posted 08 October 2013 - 09:38 AM

View PostOdanan, on 08 October 2013 - 09:29 AM, said:

Wish list


approved!
see PGI?
time to go to work! ;)

#5385 FireSlade

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Posted 08 October 2013 - 10:03 AM

Here is my clan wish list:
[Lights] [Mediums] [Heavies] [Assaults]
I am not sure if you noticed my favorite class yet. Anyways I wonder how PGI will implement the mechs that cannot torso twist (Adder, Nova, Ebon Jaguar, etc.). My other question to PGI is because Omni-mechs are, well Omni-mechs, can we add non-weapon equipment to them? An example would be in the Jade Phoenix Trilogy; Aidan Pryde had his Timber Wolf equipped with JJs and his daughter Diana’s Warhawk equipped with them too, along with the majority under his command. Both mechs that do not have any JJs with any of their configurations.

#5386 CDLord HHGD

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Posted 08 October 2013 - 10:13 AM

I'd like to see the Fire Moth. They are gonna have to get a handle on mech speeds and MASC first though.... Dashing around at 216 kph with MASC and a stock config.... Blazing fast.

#5387 Odanan

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Posted 08 October 2013 - 10:14 AM

View PostFireSlade, on 08 October 2013 - 10:03 AM, said:

Here is my clan wish list:

All Clan 3050 omni mechs are comming. Second line Clan mechs (except for the IIC) are probably not to be included because of lack of variants.

View PostFireSlade, on 08 October 2013 - 10:03 AM, said:

Anyways I wonder how PGI will implement the mechs that cannot torso twist (Adder, Nova, Ebon Jaguar, etc.).

Shhhh quiet about that (the devs might hear you). Anyway, even if the fluff says these mechs don't torso twist, that should not be translated in the game. Because? Well, these mechs would be unplayable.

Edited by Odanan, 08 October 2013 - 11:55 AM.


#5388 FupDup

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Posted 08 October 2013 - 10:17 AM

View PostFireSlade, on 08 October 2013 - 10:03 AM, said:

Anyways I wonder how PGI will implement the mechs that cannot torso twist (Adder, Nova, Ebon Jaguar, etc.).

The same way they implemented the Jenner and Locust?

Edited by FupDup, 08 October 2013 - 10:21 AM.


#5389 FireSlade

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Posted 08 October 2013 - 10:21 AM

View PostOdanan, on 08 October 2013 - 10:14 AM, said:

All Clan 3050 omni mechs are comming. Second line Clan mechs (except for the IIC) are probably not to be included because of lack of variants.

Shhhh quite about that (the devs might hear you). Anyway, even if the fluff says these mechs don't torso twist, that should not be translated in the game. Because? Well, these mechs would be unplayable.

View PostFupDup, on 08 October 2013 - 10:17 AM, said:

The same way they implemented the Jenner and Locust?


MW3 managed to pull it off by giving the arms much more mobility to make up for the lack of twist. Although FupDup could be correct in that they would just redesign them to twist like MW4 did.

#5390 Colddawg

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Posted 08 October 2013 - 05:12 PM

First look at the Shadow Hawk. Very sexy looking.


Posted Image

#5391 Phoenix Branson

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Posted 08 October 2013 - 05:23 PM

View PostOdanan, on 08 October 2013 - 09:29 AM, said:

Here is my IS wish list:

[light]
  • Locust (20t)
  • Flea (20t)
  • Commando (25t)
  • Mongoose (25t) **
  • Spider (30t)
  • UrbanMech (30t) **
  • Jenner (35t)
  • Raven (35t)
  • Firestarter (35t) *
[medium]
  • Cicada (40t)
  • BlackJack (45t)
  • Centurion (50t)
  • Hunchback (50t)
  • Trebuchet (50t)
  • Kintaro (55t)
  • Shadow Hawk (55t)
  • Wolverine (55t)
  • Griffin (55t)
[heavy]
  • Dragon (60t)
  • Lancelot (60t) **
  • Quickdraw (60t)
  • Catapult (65t)
  • JagerMech (65t)
  • Thunderbolt (65t)
  • Cataphract (70t)
  • Grasshopper (70t) **
  • Orion (75t)
[assault]
  • Awesone (80t)
  • Victor (80t)
  • Zeus (80t) **
  • Stalker (85t)
  • Battlemaster (85t)
  • Highlander (90t)
  • Cyclops (90t) **
  • Banshee (95t) *
  • Atlas (100t)
*= priority mechs needed to round 7 mechs to all weight class - in this case, the "Saber Reinforcements" (Wolverine and Griffin) would be considered extra mechs.

**= mechs to round 9 mechs to all weight class.


I agree with your picks 100%. :angry:

#5392 SgtMagor

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Posted 08 October 2013 - 05:37 PM

add a Black Knight could use 2 75ton mechs.Posted ImagePosted Image

#5393 Phoenix Branson

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Posted 08 October 2013 - 05:38 PM

View PostSgtMagor, on 08 October 2013 - 05:37 PM, said:

add a Black Knight could use 2 75ton mechs.Posted ImagePosted Image


Don't you know, Odanan despises the Black Knight. :angry:

#5394 Damocles

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Posted 08 October 2013 - 05:41 PM

Javelin! For completions' sake.

/OCD

#5395 Nathan Foxbane

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Posted 08 October 2013 - 05:51 PM

All the Black Knight variants available in 3050 had, for MWO purposes, identical builds. And they are all energy builds with identical weapon placement. The only changes are either to the internal structure and armor, heat sinks, or type of energy weapon. Even the Jihad and Dark Age variants did little to change the fundamental build formula.

For the iconic look, corrupted forever by MW4, the Black Knight is a really boring 'Mech when it comes to variants.

Edited by Nathan Foxbane, 08 October 2013 - 06:27 PM.


#5396 Odanan

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Posted 08 October 2013 - 06:28 PM

View PostNathan Foxbane, on 08 October 2013 - 05:51 PM, said:

All the Black Knight variants available in 3050 had, for MWO purposes, builds. And they are all energy builds with identical weapon placement. The only changes are either to the internal structure and armor, heat sinks, or type of energy weapon. Even the Jihad and Dark Age variants did little to change the fundamental build formula.

For the iconic look, corrupted forever by MW4, the Black Knight is a really boring 'Mech when it comes to variants.

This. ^

View PostMaverick01, on 08 October 2013 - 05:38 PM, said:

Don't you know, Odanan despises the Black Knight. :angry:

It is a great mech in TT that wouldn't fit in MWO.

View PostSgtMagor, on 08 October 2013 - 05:37 PM, said:

Posted Image

But I have to say, this image is monstrously amazing.

Edited by Odanan, 09 October 2013 - 04:05 AM.


#5397 Bishop Steiner

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Posted 08 October 2013 - 06:33 PM

View PostSgtMagor, on 08 October 2013 - 05:37 PM, said:

add a Black Knight could use 2 75ton mechs.Posted ImagePosted Image

Posted Image

#5398 Tvae

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Posted 08 October 2013 - 06:44 PM

Champion probably is the top of my list for the next heavy. Black Knight could also be cool, but I've never been as much of a fan of humanoid designs.

Of course, the very top of my list would be the Marauder, but...

(Next light I expect Firestarter.)

Edited by Tvae, 08 October 2013 - 06:48 PM.


#5399 FireSlade

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Posted 08 October 2013 - 07:00 PM

View PostSgtMagor, on 08 October 2013 - 05:37 PM, said:

add a Black Knight could use 2 75ton mechs.Posted Image

Love the Gundam style Black Knight but with MWO's heat dissipation all energy loadouts would just cook making DPS for them low. Also for naysayers, remember the quickdraw, not much difference between the variants so why not for the Black Knight. Though if PGI ever brings in a stock only mode then these would rock.

#5400 Colddawg

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Posted 08 October 2013 - 07:51 PM

First Look-Battlemaster

Posted Image





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