#5381
Posted 08 October 2013 - 08:48 AM
Well, Annihilator should be a good reason for not adding the multi-ballistics Victor variants, but I won't be happy if the Banshee doesn't make it.
PS: and let's be honest, the Hoplite sucks.
#5382
Posted 08 October 2013 - 09:06 AM
Jack Gallows, on 07 October 2013 - 08:25 PM, said:
The only problem is that, in 2 years I'll already be entrenched in Star Citizen or another game.
Not trying to bring the thread down but, just like Odanan, MW:O's lost a lot of it's luster for me.
Hah! Same here. MWO is no longer our prime game, cause it still lacks some important features to use it well as a clan squadgame. For now, it's only one of our subprojects. MWO needs much more time, but atm., we're bored of it.
However, we will continue to keep an eye on MWO and we'll run it again, if it's worth it.
Well, i'm out for a while! Cya guys!
BTW: A nice "RSI Aurora MR" is waitingin my SC Hangar!
#5383
Posted 08 October 2013 - 09:29 AM
[light]
- Locust (20t)
- Flea (20t)
- Commando (25t)
- Mongoose (25t) **
- Spider (30t)
- UrbanMech (30t) **
- Jenner (35t)
- Raven (35t)
- Firestarter (35t) *
- Cicada (40t)
- BlackJack (45t)
- Centurion (50t)
- Hunchback (50t)
- Trebuchet (50t)
- Kintaro (55t)
- Shadow Hawk (55t)
- Wolverine (55t)
- Griffin (55t)
- Dragon (60t)
- Lancelot (60t) **
- Quickdraw (60t)
- Catapult (65t)
- JagerMech (65t)
- Thunderbolt (65t)
- Cataphract (70t)
- Grasshopper (70t) **
- Orion (75t)
- Awesone (80t)
- Victor (80t)
- Zeus (80t) **
- Stalker (85t)
- Battlemaster (85t)
- Highlander (90t)
- Cyclops (90t) **
- Banshee (95t) *
- Atlas (100t)
**= mechs to round 9 mechs to all weight class.
#5385
Posted 08 October 2013 - 10:03 AM
[Lights] [Mediums] [Heavies] [Assaults]
I am not sure if you noticed my favorite class yet. Anyways I wonder how PGI will implement the mechs that cannot torso twist (Adder, Nova, Ebon Jaguar, etc.). My other question to PGI is because Omni-mechs are, well Omni-mechs, can we add non-weapon equipment to them? An example would be in the Jade Phoenix Trilogy; Aidan Pryde had his Timber Wolf equipped with JJs and his daughter Diana’s Warhawk equipped with them too, along with the majority under his command. Both mechs that do not have any JJs with any of their configurations.
#5386
Posted 08 October 2013 - 10:13 AM
#5387
Posted 08 October 2013 - 10:14 AM
FireSlade, on 08 October 2013 - 10:03 AM, said:
All Clan 3050 omni mechs are comming. Second line Clan mechs (except for the IIC) are probably not to be included because of lack of variants.
FireSlade, on 08 October 2013 - 10:03 AM, said:
Shhhh quiet about that (the devs might hear you). Anyway, even if the fluff says these mechs don't torso twist, that should not be translated in the game. Because? Well, these mechs would be unplayable.
Edited by Odanan, 08 October 2013 - 11:55 AM.
#5389
Posted 08 October 2013 - 10:21 AM
Odanan, on 08 October 2013 - 10:14 AM, said:
Shhhh quite about that (the devs might hear you). Anyway, even if the fluff says these mechs don't torso twist, that should not be translated in the game. Because? Well, these mechs would be unplayable.
FupDup, on 08 October 2013 - 10:17 AM, said:
MW3 managed to pull it off by giving the arms much more mobility to make up for the lack of twist. Although FupDup could be correct in that they would just redesign them to twist like MW4 did.
#5390
Posted 08 October 2013 - 05:12 PM
#5391
Posted 08 October 2013 - 05:23 PM
Odanan, on 08 October 2013 - 09:29 AM, said:
[light]
- Locust (20t)
- Flea (20t)
- Commando (25t)
- Mongoose (25t) **
- Spider (30t)
- UrbanMech (30t) **
- Jenner (35t)
- Raven (35t)
- Firestarter (35t) *
- Cicada (40t)
- BlackJack (45t)
- Centurion (50t)
- Hunchback (50t)
- Trebuchet (50t)
- Kintaro (55t)
- Shadow Hawk (55t)
- Wolverine (55t)
- Griffin (55t)
- Dragon (60t)
- Lancelot (60t) **
- Quickdraw (60t)
- Catapult (65t)
- JagerMech (65t)
- Thunderbolt (65t)
- Cataphract (70t)
- Grasshopper (70t) **
- Orion (75t)
- Awesone (80t)
- Victor (80t)
- Zeus (80t) **
- Stalker (85t)
- Battlemaster (85t)
- Highlander (90t)
- Cyclops (90t) **
- Banshee (95t) *
- Atlas (100t)
**= mechs to round 9 mechs to all weight class.
I agree with your picks 100%.
#5392
Posted 08 October 2013 - 05:37 PM
#5394
Posted 08 October 2013 - 05:41 PM
/OCD
#5395
Posted 08 October 2013 - 05:51 PM
For the iconic look, corrupted forever by MW4, the Black Knight is a really boring 'Mech when it comes to variants.
Edited by Nathan Foxbane, 08 October 2013 - 06:27 PM.
#5396
Posted 08 October 2013 - 06:28 PM
Nathan Foxbane, on 08 October 2013 - 05:51 PM, said:
For the iconic look, corrupted forever by MW4, the Black Knight is a really boring 'Mech when it comes to variants.
This. ^
Maverick01, on 08 October 2013 - 05:38 PM, said:
It is a great mech in TT that wouldn't fit in MWO.
SgtMagor, on 08 October 2013 - 05:37 PM, said:
But I have to say, this image is monstrously amazing.
Edited by Odanan, 09 October 2013 - 04:05 AM.
#5398
Posted 08 October 2013 - 06:44 PM
Of course, the very top of my list would be the Marauder, but...
(Next light I expect Firestarter.)
Edited by Tvae, 08 October 2013 - 06:48 PM.
#5399
Posted 08 October 2013 - 07:00 PM
SgtMagor, on 08 October 2013 - 05:37 PM, said:
Love the Gundam style Black Knight but with MWO's heat dissipation all energy loadouts would just cook making DPS for them low. Also for naysayers, remember the quickdraw, not much difference between the variants so why not for the Black Knight. Though if PGI ever brings in a stock only mode then these would rock.
#5400
Posted 08 October 2013 - 07:51 PM
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