Bishop Steiner, on 13 November 2013 - 10:30 AM, said:
A King Crab could easily be made with plenty of downsides of it's own. Doesn't need to be the squishiness of the Jager. The King Crab for instance, would be SLOW. (As would the Annihilator. almost unusably slow in it's case). And it would be wide. We have already established through the ShadowHawk, that Tall is much less than issue than wide. Wide and slow is kiss of death, ala the Awesome. Add into it simply programming it to have agility akin to the Stalker. Plenty enough to balance having good armor.
Bishop Steiner, on 13 November 2013 - 11:51 AM, said:
what is the top speed of the Annihilator, again? It will be able to run a 240 engine, TOPS, by the current engine capping. That's 42.8 kph. On a mech that at best will have the torso rotation profile of an Atlas, and the same terrain profile. ALL it's mounts will be low, meaning not a very effective hill humper. And the feared 4 ballistics? Unless they are ac5s, will take up massive amounts of space. LB-Xs are 6 a piece. Every thing else that hits hard is as large or more. And they are heavy. There is a reason the thing only has 12.5 tons of armor stock. About the only upgrade that works is Endo, which saves you a massive 5 tons.... all of which would have to go to ammo in MWO. The mech literally does not have the critical space, or spare tonnage to cover it's glaring inadequacies as is, let alone to upgrade it. The annihilator realistically has a LOT of problems to overcome before it becomes the evil turret of death people are envisioning.
Bishop Steiner, on 13 November 2013 - 11:55 AM, said:
in fact, it's too slow to use the LB-X effectively in MWO, and it can't carry the 3 ton per ac needed to last deep into matches as a primary weapon. It can't mount endo, or at best you can use 4 ac5. So it becomes what, a giant slow DPS target?
Yeah they have their drawbacks but so did the Jagermech when it came out and it is one of the most heavily used mechs. The Stalker’s agility never deterred people from putting 4-6PPCs in them and AC5/10s are better than PPCs so 4 of them fired at once will pretty much ruin anyone’s day so the lack of agility does not really matter unless they are alone against a light/medium mech. Plus the Awesome’s drawback is not really that it is really wide it is that its CT is really wide so that takes 90% of the damage causing it fail faster than the side torsos so it has less time on the field. Add to that it also is an energy boat and we all know that energy weapons cannot even come close to the amount of damage that a ballistic can dish out so that mean that with the reduced time that the Awesome was viable that they did little damage compared to the rest of the team. Even if the Annihilator lasts 3 min with only a minute of fighting they can do 960 points of damage so even if it is a glass cannon they still help the team. Just my prediction for any assault able to boat ballistics with ballistic weapons still acting the way they do now.
Bishop Steiner, on 13 November 2013 - 01:13 PM, said:
well, back to happier? thoughts? Let's combine the Clans AND the Next Light Mech? My favorite was always the Myst Lynx. This is the Sierra variant I liked to run.
Designed explicitly for city fighting, it's BAP allows it to find any hidden units and infantry, the ECM allows it to jam any communications, while the 5 20mm vulcan guns can make short work of any infantry, armored or not. And those 4 ER Medium Lasers give it some serious punch against bigger targets. The high mount TAG is designed so that while hiding under it's ECM cover, it can lase enemy locations without exposing the mech or giving away it's position.
If BAP and ECM are used on the same mech I believe that it cancels the ECM buff unless PGI makes the CECM even more effective than the IS ECM. Love the Myst Lynx though.
Edited by FireSlade, 13 November 2013 - 02:05 PM.