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Ultimate Mech Discussion Thread

BattleMech Balance

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#6181 Odanan

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Posted 03 December 2013 - 06:45 AM

4 Missile hardpoints:

1x SRM4 in each arm
2x LRM5 in center torso

That dot above the 4 missile ports looks very similar to the missile extensions in the Catapults, so it's clearly a LRM5.

Just reminding you guys that are seeing dozens of energy hardpoints everywhere: Hero mechs have traditionally less hardpoints than standard variants - I'm pretty sure that's all missiles in that mech.

PS: NARC occupy 2 criticals, so it can't be a NARC there.

#6182 Bishop Steiner

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Posted 03 December 2013 - 06:50 AM

View PostOdanan, on 03 December 2013 - 06:45 AM, said:

4 Missile hardpoints:

1x SRM4 in each arm
2x LRM5 in center torso

That dot above the 4 missile ports looks very similar to the missile extensions in the Catapults, so it's clearly a LRM5.

Just reminding you guys that are seeing dozens of energy hardpoints everywhere: Hero mechs have traditionally less hardpoints than standard variants - I'm pretty sure that's all missiles in that mech.

PS: NARC occupy 2 criticals, so it can't be a NARC there.

could well be.

All missiles + no JJs makes Jenner a dull boy.

#6183 Odanan

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Posted 03 December 2013 - 06:57 AM

View PostBishop Steiner, on 03 December 2013 - 06:50 AM, said:

could well be.

All missiles + no JJs makes Jenner a dull boy.

Who said no JJs? Off course it will have it! Jenner without jump is a bird without wings.

PS: this hero Jenner is a quasi-Jenner IIC! (one more point to my argument about a 2 hunches Hunchback?)

BTW Bishop? Don't you have something to do? Like... finishing your Zeus?

And Maverick? Where the hell did you get that picture? (even if plausible, that hero Jenner could be fake, so show your sources, man)

#6184 stjobe

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Posted 03 December 2013 - 07:09 AM

View PostBishop Steiner, on 03 December 2013 - 06:20 AM, said:

actually by my count, that would be 5 energy hard points, 2 missile. 2 per arm, 1 CT. And one missile in the ct, one in the head.

Your count and your statement disagrees then; you said:

View PostBishop Steiner, on 03 December 2013 - 06:00 AM, said:

My guess would be an lrm 5 in the head, srm4 in the ct, small laser in the ct, and 4 small lasers per arm.

If that was just a typo, that's fine, but that was why I commented that it's unlikely to have 1+4+4 = 9 energy hard points.

#6185 FireSlade

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Posted 03 December 2013 - 09:41 AM

View PostBarHaid, on 02 December 2013 - 10:15 PM, said:

Hey, I hate Jenners as much as the next Commando pilot, but a second light hero is here! This is celebration time!


I do not quite hate them, except when trying to kill one, I just think a missile boat Jenner sucks pond water. It will either be the most annoying or the most useless.

Edited by FireSlade, 03 December 2013 - 09:42 AM.


#6186 Odanan

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Posted 03 December 2013 - 11:49 AM

View PostGarth Erlam, on 03 December 2013 - 09:47 AM, said:

New Hero Mech
"Oxide" JR7-O


  • Tonnage: 35
  • Engine: 235 Standard
    • Top Speed: 108.7 kph
    • Max Engine Rating: 300
  • Torso Movement:
    • 110 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 30 degrees up and down.
  • Armor: 128 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: SRM 4
    • Center Torso: LRM 5 x2
    • Right Arm: SRM 4
  • Hardpoints:
    • Left Arm: 1 Missile
    • Left Torso: 1 AMS
    • Center Torso: 2 Missile
    • Right Arm: 1 Missile


  • Heat Sinks: 10 Double


  • Jump Jets: 0 (0 Max)


  • ECM Capable?: No


  • Module Slots: 2
  • Movement Archetype: Tiny
  • Quirks: 20% slower acceleration
  • 30% C-Bill Bonus
So... it's basically a Commando... :/

#6187 FireSlade

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Posted 03 December 2013 - 12:01 PM

I am not one to call DOA when a new mech becomes available but this one time I may make an exception. A completely ammo reliant build with no backup weapons plus no JJs and not a lot of room for ammo needed to make a dent in anything bigger than it and on top of that they still have not fixed SRM hit detection so you can basically say that 2-300 rounds for the SRMs is really 1-150 rounds. I much would have rather a Hunchback Hero or Quickdraw than this.

#6188 Odanan

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Posted 03 December 2013 - 07:14 PM

View PostBishop Steiner, on 03 December 2013 - 06:50 AM, said:

All missiles + no JJs makes Jenner a dull boy.

Psychic.

#6189 Phoenix Branson

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Posted 03 December 2013 - 07:32 PM

View PostOdanan, on 03 December 2013 - 03:57 AM, said:

But... didn't they say that the next hero light mech would be released only in Spring?

Anyway, where did you found that picture, Maverick?


PGI actually posted the image and then quickly took it down. I was fast enough to snag it!
Now we wait for the Hunchback Hero.... hopefully with JJ.

#6190 FireSlade

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Posted 03 December 2013 - 07:39 PM

View PostMaverick01, on 03 December 2013 - 07:32 PM, said:


PGI actually posted the image and then quickly took it down. I was fast enough to snag it!
Now we wait for the Hunchback Hero.... hopefully with JJ.


Watch that they call it Quasimodo and paint it green and brown give it a c-bill bonus and then make it a less maneuverable version of the 4G with 2 of the 3 ballistics turned into missile hardpoints on the left side; still no JJs.

#6191 FupDup

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Posted 03 December 2013 - 08:04 PM

View PostFireSlade, on 03 December 2013 - 07:39 PM, said:

Watch that they call it Quasimodo and paint it green and brown give it a c-bill bonus and then make it a less maneuverable version of the 4G with 2 of the 3 ballistics turned into missile hardpoints on the left side; still no JJs.

Wat.

http://www.sarna.net/wiki/Quasimodo

#6192 FireSlade

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Posted 03 December 2013 - 08:21 PM

View PostFupDup, on 03 December 2013 - 08:04 PM, said:



I was referring to The Hunchback of Notre-Dame The main character is a hunched back man named Quasimodo and in the cartoon he wore green and tan/brown clothes.

#6193 John MatriX82

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Posted 04 December 2013 - 02:30 AM

View PostFireSlade, on 03 December 2013 - 12:01 PM, said:

I am not one to call DOA when a new mech becomes available but this one time I may make an exception. A completely ammo reliant build with no backup weapons plus no JJs and not a lot of room for ammo needed to make a dent in anything bigger than it and on top of that they still have not fixed SRM hit detection so you can basically say that 2-300 rounds for the SRMs is really 1-150 rounds. I much would have rather a Hunchback Hero or Quickdraw than this.


Best use of that thing is to have 3-4 of them all 4xSSRM2 and go chew the enemy lights squads. Otherwise it's rather worthless.

#6194 CDLord HHGD

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Posted 04 December 2013 - 05:28 AM

View PostJohn MatriX82, on 04 December 2013 - 02:30 AM, said:


Best use of that thing is to have 3-4 of them all 4xSSRM2 and go chew the enemy lights squads. Otherwise it's rather worthless.

I'm thinking hit and run SRM platform. Hang back and wait till the enemy has been softened up and charge in with a SRM18 alpha. I haven't played it yet, but I've been going through builds on smurphy's. The SSRM build just don't work with BAP and max speed. If I'm running minimum firepower, then I gotta have max speed.... The SRM18 build will be interesting to say the least.

#6195 Odanan

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Posted 04 December 2013 - 06:37 AM

More like a SRM16 (4xSRM4s)... if it had at least 2 or 3 jumpjets to help maneuvering...

#6196 Bishop Steiner

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Posted 04 December 2013 - 07:32 AM

View Postcdlord, on 04 December 2013 - 05:28 AM, said:

I'm thinking hit and run SRM platform. Hang back and wait till the enemy has been softened up and charge in with a SRM18 alpha. I haven't played it yet, but I've been going through builds on smurphy's. The SSRM build just don't work with BAP and max speed. If I'm running minimum firepower, then I gotta have max speed.... The SRM18 build will be interesting to say the least.

so, another mech, like streaktaros and streakhawks who value is situational at best, and most times just gimps the team of a potential good mech/build in the drop?

I'm all for individuality and all, but bad is still bad, lol.

#6197 John MatriX82

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Posted 04 December 2013 - 09:56 AM

View Postcdlord, on 04 December 2013 - 05:28 AM, said:

I'm thinking hit and run SRM platform. Hang back and wait till the enemy has been softened up and charge in with a SRM18 alpha. I haven't played it yet, but I've been going through builds on smurphy's. The SSRM build just don't work with BAP and max speed. If I'm running minimum firepower, then I gotta have max speed.... The SRM18 build will be interesting to say the least.


Hmm your better bet is 4xSRM4s, the heat penalty is rather small. Trouble is ammo, any other light will make short work of you and the concentration isn't that good (I've used SRM4s a lot in my 733 and STK 3F), there I found that 3 tons of ammo is decent, 2 it's extremely low and 4 ideal.. but along with several other weapons used as primary, not the 16 srms as primary.

Imho it's streaks or nothing.. But I'm not interested, I'm fine with Sarah's D and the F.

#6198 Bishop Steiner

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Posted 04 December 2013 - 10:01 AM

TA-DA!!!!!!
Posted Image
Posted Image

http://mwomercs.com/...-collaboration/

#6199 Odanan

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Posted 04 December 2013 - 10:37 AM

View PostBishop Steiner, on 04 December 2013 - 10:01 AM, said:


Oh, it is beautiful!
And that LRM-15 ports... brilliant.

PS: now I want something like that in MWO.

PPS: most beautiful Zeus *ever*.

#6200 Bishop Steiner

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Posted 04 December 2013 - 10:38 AM

View PostOdanan, on 04 December 2013 - 10:36 AM, said:

Oh, it is beautiful!
And that LRM-15 ports... brilliant.

PS: now I want something like that in MWO.

LRM box was Crow's idea. Still not 100% sold on it, only because of the iconic nature of the original version, but it is a pretty cool design if I can get past that.





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