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Ultimate Mech Discussion Thread

BattleMech Balance

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#6641 Odanan

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Posted 03 January 2014 - 03:22 AM

View Postssm, on 03 January 2014 - 03:11 AM, said:

Well, when I started playing this game a year ago, the same was said about the Spiders. I see a lot of pilots pulling they weight in Spiders (and not only in 5D), so Firefly wouldn't be a totally useless, unless it comes with severely capped engine limit.

Spiders were nearly impossible to hit for sometime, so yes, they were not useless (even if the chassis is very poor).

Firefly WILL be severely capped engine limit because the engine cap is based on the engine of the stock mech, which is actually very small.

#6642 ssm

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Posted 03 January 2014 - 04:05 AM

View PostOdanan, on 03 January 2014 - 03:22 AM, said:

Spiders were nearly impossible to hit for sometime, so yes, they were not useless (even if the chassis is very poor).

Firefly WILL be severely capped engine limit because the engine cap is based on the engine of the stock mech, which is actually very small.

As for Spiders - problem started around the time HSR was introduced - they were hard to hit before, but only because of their size & silhouette. As for Firefly - PGI already upped engine caps on non-3L Ravens, and it's not unreasonable to expect that there could be some more things going for them in near future (module revamp?)

We shouldn't dismiss outright mechs that don't fit current meta/gameplay - especially since difference in results between cheese-meta builds and chassis that are considered sub-par (Dragon, Awesome, Commando...) stems mainly from higher level of skill needed to achieve similar results, not from the quality of mechs themselves.

(At least in PUG enviroment)

Edited by ssm, 03 January 2014 - 04:14 AM.


#6643 Bishop Steiner

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Posted 03 January 2014 - 07:26 AM

View Postssm, on 03 January 2014 - 04:05 AM, said:

As for Spiders - problem started around the time HSR was introduced - they were hard to hit before, but only because of their size & silhouette. As for Firefly - PGI already upped engine caps on non-3L Ravens, and it's not unreasonable to expect that there could be some more things going for them in near future (module revamp?)

We shouldn't dismiss outright mechs that don't fit current meta/gameplay - especially since difference in results between cheese-meta builds and chassis that are considered sub-par (Dragon, Awesome, Commando...) stems mainly from higher level of skill needed to achieve similar results, not from the quality of mechs themselves.

(At least in PUG enviroment)

is it possible? Sure. Would I bank on it? Nope. And either they trash the entire engine cap system, or they need to stop selectively enforcing it.

#6644 ssm

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Posted 03 January 2014 - 07:35 AM

View PostBishop Steiner, on 03 January 2014 - 07:26 AM, said:

is it possible? Sure. Would I bank on it? Nope. And either they trash the entire engine cap system, or they need to stop selectively enforcing it.

Selective enforcing engine caps makes sense - they are already fairly limited in balancing mechs against each other.

#6645 Bishop Steiner

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Posted 03 January 2014 - 07:40 AM

View Postssm, on 03 January 2014 - 07:35 AM, said:

Selective enforcing engine caps makes sense - they are already fairly limited in balancing mechs against each other.

then they really need to open it up for the Locust, since as the smallest mech without JJs, it's at a serious handicap in all other ways, yes?

#6646 ssm

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Posted 03 January 2014 - 07:58 AM

View PostBishop Steiner, on 03 January 2014 - 07:40 AM, said:

then they really need to open it up for the Locust, since as the smallest mech without JJs, it's at a serious handicap in all other ways, yes?

Well, why not? They could bump it again a little, if performance allowed it.

Edited by ssm, 03 January 2014 - 07:58 AM.


#6647 Odanan

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Posted 03 January 2014 - 09:23 AM

Locust needs better hardpoints. The only chance of the little bug is to be untouchable (like the Spider was).

#6648 Odanan

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Posted 06 January 2014 - 03:10 AM

This thread in 2014... :ph34r:
Posted Image

#6649 Ens

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Posted 06 January 2014 - 03:22 AM

there still should be more ZEUS in it! :ph34r:

#6650 SgtMagor

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Posted 06 January 2014 - 04:36 AM

now hold on just a minute. this thread wont be dead in 2014 because if I have to spam my own post I'm determined to keep posting about the Banshee until PGI finally breaks down and gives us this mech once and for all heh! now I hope the HERO MECH for 1/7/14 is finally "wait for it" THE BANSHEE.Posted Image

Edited by SgtMagor, 06 January 2014 - 04:37 AM.


#6651 stjobe

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Posted 06 January 2014 - 04:43 AM

Didn't they have a vote sometime last year about what assault to bring in, and the Banshee won it handsomely?

(I'd find it myself, but the forum search function plain sucks, and google with 'site:mwomercs.com' for some reason tends to not show dev threads).

#6652 Odanan

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Posted 06 January 2014 - 04:53 AM

It would be nice to see the Banshee in around 2 or 3 months... but really, we might have just a couple of unannounced mechs showing up in 2014... not much room for speculation. :ph34r:

It ends up like this:

View PostOdanan, on 27 June 2012 - 10:48 AM, said:

- Battlemaster, 85 tons assault mech (15 October for Phoenix Project, 22 January for C-Bills)
- Griffin, 55 tons medium mech (17 December for Phoenix Project, 18 February for C-Bills)
- Wolverine, 55 tons medium mech (17 December for Phoenix Project, 18 March for C-Bills)
- (April) Flea, 20 tons light mech - but hopefully a truly useful light mech, the Firestarter.
- (May) Waiting for the Banshee!
- Uller, 30 tons light mech (17 June)
- Black Hawk, 50 tons medium mech (17 June for Clan Collection, July? for C-Bills)
- Thor, 70 tons heavy mech (17 June for Clan Collection, August? for C-Bills)
- Daishi, 100 tons assault mech (17 June for Clan Collection, September? for C-Bills)
- Puma, 35 tons light mech (17 June for Clan Collection, October? for C-Bills)
- Ryoken, 55 tons medium mech (17 June for Clan Collection, November? for C-Bills)
- Mad Cat, 75 tons heavy mech (17 June for Clan Collection, December? for C-Bills)
- Masakari, 85 tons assault mech (17 June for Clan Collection, January, 2015? for C-Bills)


#6653 Strum Wealh

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Posted 06 January 2014 - 05:53 AM

This thread, die? :D
NEVER - The Ultimate 'Mech Discussion Thread (of ultimate destiny 'Mech-gasm) is eternal! :wub:

Also: new Hero 'Mech tomorrow?!
Will it be the "controversial, humanoid Light"?
Will it be the long-awaited Hero Hunchback?
Or, something else entirely? :unsure:

#6654 Odanan

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Posted 06 January 2014 - 07:50 AM

View PostStrum Wealh, on 06 January 2014 - 05:53 AM, said:

This thread, die? :unsure:
NEVER - The Ultimate 'Mech Discussion Thread (of ultimate destiny 'Mech-gasm) is eternal! :wub:

Also: new Hero 'Mech tomorrow?!
Will it be the "controversial, humanoid Light"?
Will it be the long-awaited Hero Hunchback?
Or, something else entirely? :D

:D

#6655 Odanan

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Posted 06 January 2014 - 08:01 AM

I tell you something... tomorrow would be nice indeed.

Even if it's just the January hero mech (Quickdraw or Hunchie).

#6656 Bishop Steiner

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Posted 06 January 2014 - 09:23 AM

View PostStrum Wealh, on 06 January 2014 - 05:53 AM, said:

This thread, die? :D
NEVER - The Ultimate 'Mech Discussion Thread (of ultimate destiny 'Mech-gasm) is eternal! :wub:

Also: new Hero 'Mech tomorrow?!
Will it be the "controversial, humanoid Light"?
Will it be the long-awaited Hero Hunchback?
Or, something else entirely? :unsure:

if it ever comes close to dying, we know we just need mention the mighty URBANMECH to resurrect it.

#6657 Odanan

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Posted 06 January 2014 - 09:37 AM

View PostBishop Steiner, on 06 January 2014 - 09:23 AM, said:

if it ever comes close to dying, we know we just need mention the mighty URBANMECH to resurrect it.

Talking about the Urbie, what was the outcome of the "Pimp my Mech" contest?

#6658 Bishop Steiner

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Posted 06 January 2014 - 10:55 AM

View PostOdanan, on 06 January 2014 - 09:37 AM, said:

Talking about the Urbie, what was the outcome of the "Pimp my Mech" contest?

havent heard anything.

But since it's "DEvs Choice" and they seldom seem to get the marketing aspect, I figure they choose whatever is easiest to code, not what would be most popular.

#6659 FireSlade

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Posted 06 January 2014 - 11:52 AM

View PostBishop Steiner, on 06 January 2014 - 10:55 AM, said:

havent heard anything.

But since it's "DEvs Choice" and they seldom seem to get the marketing aspect, I figure they choose whatever is easiest to code, not what would be most popular.


Yours was pretty popular but I was not sure if it was the most popular. Hopefully it is what they choose, and I will probably be picking it up right after. Otherwise they will probably miss out on some more income. We are going to see how much PGI listens with tomorrows hero mech.

#6660 Bishop Steiner

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Posted 06 January 2014 - 11:58 AM

View PostFireSlade, on 06 January 2014 - 11:52 AM, said:


Yours was pretty popular but I was not sure if it was the most popular. Hopefully it is what they choose, and I will probably be picking it up right after. Otherwise they will probably miss out on some more income. We are going to see how much PGI listens with tomorrows hero mech.

I havent gone through recently,. I did have about 60 votes which was more than twice the other at the time, but I really havent looked in a couple of weeks, ever since TB XIOMBURG went on a 20 page spam bombing spree.





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