Bishop Steiner, on 28 September 2014 - 06:41 AM, said:
better question is ...why in almost any scenario would anyone want it, lest they majorly break the canon design?
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Are there any weapons in MWO that
don't majorly break the canon design?
As for the Blazer, here are my own 2-minute ideas for its stats:
<Weapon id="1015" name="BinaryLaser" HardpointAliases="Energy,Laser" faction="InnerSphere">
<Loc nameTag="@BL" descTag="@BL_desc" iconTag="StoreIcons\BinaryLaser.dds" />
<WeaponStats Health="10" slots="4" type="Energy" projectileclass="" numFiring="1" damage="16.0" heatdamage="0" heatpenalty="2.8" minheatpenaltylevel="3" impulse="0.0" heatPenaltyID="3" heat="14.0" cooldown="3.5" ammoType="" ammoPerShot="0" minRange="0" longRange="450" maxRange="900" visRange="1500" tons="9" duration="1.2" lifetime="0" speed="0" volleydelay="0.0" maxDepth="10.0" />
<EffectList>
<Effect name="Beam" asset="Objects/weapons/laser_beam_binary.cgf" />
<Effect name="BeamCap" asset="Objects/weapons/laser_impact_binary.cgf" />
<!--time : time it takes for the beam to scale to 100% for x,z scale distance : how much the beam grows in one sec-->
<Effect name="ParticleBeam" asset="" />
<Effect name="TraceEffects" asset="laser_binary" />
<Effect name="Sound:Fire" asset="sounds/weapons:lasers:laser_binary_fire" float="0.0" />
<Effect name="Sound:PostFire" asset="sounds/weapons:lasers:laser_binary_power" float="0.0" />
<Effect name="DamageBrush" asset="Textures\\decals\\damage_brushes\\laser_binary.tif" />
<Effect name="DamageBrushType" asset="laser" float="32" float2="32" />
<Effect name="Projector:icecave" asset="textures/defaults/sparks_test.dds" vector="0.243,0.411,1.0" float="0.5" float2="1.5" float3="12" float4="160" float5="80" float6="6.5" num="9" />
</EffectList>
<Audio OnDestroyedDialogue="BB_BinaryLaser_Destroyed" />
</Weapon>
TL;DR:
Pros:
- 1 ton less
- Slightly better heat efficiency due to slightly longer cooldown and beam duration (2LL = 1.65 heat per second and 14 heat per beam second, BLC = 2.95 heat per second and 11.67 heat per beam second)
- Only needs 1 hardpoint
Cons:
- 2 less alpha damage
- 0.2s longer duration
- Lower DPS due to slightly cooldown and beam duration (4.24 DPS vs 3.37 DPS)
Edited by FupDup, 28 September 2014 - 08:19 AM.