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Ultimate Mech Discussion Thread

BattleMech Balance

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#9101 CycKath

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Posted 24 September 2014 - 08:15 PM

Blaster Cannon will means extra work (new coding at least, not to mention how to balance against other weapons. True pinpoint damage equal to one and a half large lasers or Clan ER PPC style spread?new visual? new sound?) so I doubt we will see the 6Y, certainly not a canon weapon one.

#9102 Nathan Foxbane

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Posted 24 September 2014 - 08:32 PM

View PostCycKath, on 24 September 2014 - 08:15 PM, said:

Blaster Cannon will means extra work (new coding at least, not to mention how to balance against other weapons. True pinpoint damage equal to one and a half large lasers or Clan ER PPC style spread?new visual? new sound?) so I doubt we will see the 6Y, certainly not a canon weapon one.

The Binary Laser Cannon is functionally identical to any other standard Laser as it is not much more than two Large Lasers fused together. Why it would be PP FLD or even PP FLD with splash? And yes, it is indeed a canon weapon. The coding part would hopefully be a bit streamlined by now, but mostly it will give some more variety to IS lasers. Balancing it should not be too hard since it really more of a big gun beam option for 'Mechs with available criticals, weight and heat capacity, but limited energy hardpoints. Better yet is that it is a post Exodus weapon so the Clans have no equivalent.

#9103 Odanan

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Posted 25 September 2014 - 03:34 AM

View PostNathan Foxbane, on 24 September 2014 - 07:49 PM, said:

FTFY.

Thanks!

View PostNathan Foxbane, on 24 September 2014 - 07:49 PM, said:


I am a bit surprised the Hermes II did not make your medium list.

Well, yeah... Hermes II is not a bad mech, but I prefer the other 3.

#9104 Logan Hawke

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Posted 25 September 2014 - 04:10 AM

Hey, um, hi. Has anyone suggested the Talos and Toro yet? They're two of my most favorite mechs ever. While there isn't exactly much in the way of variants for them, considering how eclectic and all over the place the periphery is, PGI making a few new variants as 'common modifications' would be pretty reasonable I think. I just really want them in game :3

http://www.sarna.net/wiki/Talos

http://www.sarna.net/wiki/Toro

Yes I'm dirty periphery scum. What can I say, I like rooting for the underdog.

Edited by Logan Hawke, 25 September 2014 - 04:12 AM.


#9105 Tkhaw

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Posted 25 September 2014 - 04:20 AM

View PostLogan Hawke, on 25 September 2014 - 04:10 AM, said:

Hey, um, hi. Has anyone suggested the Talos and Toro yet? They're two of my most favorite mechs ever. While there isn't exactly much in the way of variants for them, considering how eclectic and all over the place the periphery is, PGI making a few new variants as 'common modifications' would be pretty reasonable I think. I just really want them in game :3

http://www.sarna.net/wiki/Talos

http://www.sarna.net/wiki/Toro

Yes I'm dirty periphery scum. What can I say, I like rooting for the underdog.



Both are interesting, but too bad, not enough variants :)

#9106 Ovion

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Posted 25 September 2014 - 11:06 AM

Yeah, with the grand total of 3 variants between them, it means we aren't likely to see it unless they adjust that rule.

#9107 Nathan Foxbane

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Posted 25 September 2014 - 08:59 PM

View PostLogan Hawke, on 25 September 2014 - 04:10 AM, said:

Hey, um, hi. Has anyone suggested the Talos and Toro yet? They're two of my most favorite mechs ever. While there isn't exactly much in the way of variants for them, considering how eclectic and all over the place the periphery is, PGI making a few new variants as 'common modifications' would be pretty reasonable I think. I just really want them in game :3

http://www.sarna.net/wiki/Talos

http://www.sarna.net/wiki/Toro

Yes I'm dirty periphery scum. What can I say, I like rooting for the underdog.

As mentioned above the variants are a bit scant, they also happen to be more than a bit extinct.

#9108 Odanan

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Posted 28 September 2014 - 04:09 AM

So, any news about the "IS Pack"? (help me to storm Russ on Twitter)

#9109 Ens

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Posted 28 September 2014 - 05:25 AM

man i´d love to see this happen!

#9110 Tkhaw

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Posted 28 September 2014 - 05:35 AM

Impatient already???

Me too...

#9111 SgtMagor

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Posted 28 September 2014 - 06:33 AM

well, we know there is a Zeus, Cyclops and maybe a Charger probably getting worked on. now they just need to add the Heavy, medium, and light mech. would like to see the Grasshopper for a heavy!  http://www.sarna.net...Grasshopper.jpgbetter pic http://projectbtu.fi...ncept_final.jpg

Edited by SgtMagor, 28 September 2014 - 06:39 AM.


#9112 Bishop Steiner

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Posted 28 September 2014 - 06:41 AM

View PostNathan Foxbane, on 24 September 2014 - 08:32 PM, said:

The Binary Laser Cannon is functionally identical to any other standard Laser as it is not much more than two Large Lasers fused together. Why it would be PP FLD or even PP FLD with splash? And yes, it is indeed a canon weapon. The coding part would hopefully be a bit streamlined by now, but mostly it will give some more variety to IS lasers. Balancing it should not be too hard since it really more of a big gun beam option for 'Mechs with available criticals, weight and heat capacity, but limited energy hardpoints. Better yet is that it is a post Exodus weapon so the Clans have no equivalent.

better question is ...why in almost any scenario would anyone want it, lest they majorly break the canon design?

It's 4 crits and 9 tons..... and does the same heat as 2 large lasers, but only 75% of the damage of 2. In TT they ALMOST made sense as all that damage hit one location..... except that PPCs and ER PPCs were still better. (2 less damage, but also heat that ranged from 1 pt to 6 pts lower, significantly better range and were 2 tons lighter and 1 crit smaller to boot), especially since MWO has perfect convergence anyhow.

The design was scrapped and ignored for a reason. It's simply a bad design. We already have bad weapons in the game.

Edited by Bishop Steiner, 28 September 2014 - 06:44 AM.


#9113 Metus regem

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Posted 28 September 2014 - 06:46 AM

Fair point Bishop, I'd call the bulk of the clan ballistics the bad weapons...

#9114 Spheroid

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Posted 28 September 2014 - 07:23 AM

They could make a very different and very unusal weapon if they kept the range but radically shortened the cooldown timer. If they combined that with a long beam duration it would play different from both the standard and pulse laser.

As long as the weight and range are lore, I will allow them to tweak anything else.

Edited by Spheroid, 28 September 2014 - 07:26 AM.


#9115 Bishop Steiner

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Posted 28 September 2014 - 07:55 AM

View PostSpheroid, on 28 September 2014 - 07:23 AM, said:

They could make a very different and very unusal weapon if they kept the range but radically shortened the cooldown timer. If they combined that with a long beam duration it would play different from both the standard and pulse laser.

As long as the weight and range are lore, I will allow them to tweak anything else.

personally I'd rather they spend that time making the Pulse Lasers in general, more worth their weight, in more scenarios.

#9116 Molossian Dog

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Posted 28 September 2014 - 07:58 AM

My personal opinion is that PGI should totally skip the Charger idea and go straight for the Hatamoto series.

If I would encounter a Charger that would not absolutely suck in game, then it wouldn´t actually be a Charger. (leaving melee and unique Mechs aside)
The Hatamoto has variants galore. It has unique looks. The samurai theme was even part of the design process to instill some more snake pride. It gives the Dracs an assault that is clearly meant for them. (admittedly the Mauler cover that too)

Finally it is a samurai robot. Who wouldn´t like a samurai robot?

#9117 Bishop Steiner

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Posted 28 September 2014 - 08:00 AM

View PostMolossian Dog, on 28 September 2014 - 07:58 AM, said:



Finally it is a samurai robot. Who wouldn´t like a samurai robot?

the thousands of us who play Battletech/Mechwarrior specifically because it is NOT Gundam Wing?

#9118 FupDup

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Posted 28 September 2014 - 08:14 AM

View PostBishop Steiner, on 28 September 2014 - 06:41 AM, said:

better question is ...why in almost any scenario would anyone want it, lest they majorly break the canon design?

---

Are there any weapons in MWO that don't majorly break the canon design?


As for the Blazer, here are my own 2-minute ideas for its stats:
<Weapon id="1015" name="BinaryLaser" HardpointAliases="Energy,Laser" faction="InnerSphere">
	<Loc nameTag="@BL" descTag="@BL_desc" iconTag="StoreIcons\BinaryLaser.dds" />
	<WeaponStats Health="10" slots="4" type="Energy" projectileclass="" numFiring="1" damage="16.0" heatdamage="0" heatpenalty="2.8" minheatpenaltylevel="3" impulse="0.0" heatPenaltyID="3" heat="14.0" cooldown="3.5" ammoType="" ammoPerShot="0" minRange="0" longRange="450" maxRange="900" visRange="1500" tons="9" duration="1.2" lifetime="0" speed="0" volleydelay="0.0" maxDepth="10.0" />
	<EffectList>
	  <Effect name="Beam" asset="Objects/weapons/laser_beam_binary.cgf" />
	  <Effect name="BeamCap" asset="Objects/weapons/laser_impact_binary.cgf" />
	  <!--time : time it takes for the beam to scale to 100% for x,z scale	 distance :  how much the beam grows in one sec-->
	  <Effect name="ParticleBeam" asset="" />
	  <Effect name="TraceEffects" asset="laser_binary" />
	  <Effect name="Sound:Fire" asset="sounds/weapons:lasers:laser_binary_fire" float="0.0" />
	  <Effect name="Sound:PostFire" asset="sounds/weapons:lasers:laser_binary_power" float="0.0" />
	  <Effect name="DamageBrush" asset="Textures\\decals\\damage_brushes\\laser_binary.tif" />
	  <Effect name="DamageBrushType" asset="laser" float="32" float2="32" />
	  <Effect name="Projector:icecave" asset="textures/defaults/sparks_test.dds" vector="0.243,0.411,1.0" float="0.5" float2="1.5" float3="12" float4="160" float5="80" float6="6.5" num="9" />
	</EffectList>
	<Audio OnDestroyedDialogue="BB_BinaryLaser_Destroyed" />
  </Weapon>

TL;DR:

Pros:
  • 1 ton less
  • Slightly better heat efficiency due to slightly longer cooldown and beam duration (2LL = 1.65 heat per second and 14 heat per beam second, BLC = 2.95 heat per second and 11.67 heat per beam second)
  • Only needs 1 hardpoint

Cons:
  • 2 less alpha damage
  • 0.2s longer duration
  • Lower DPS due to slightly cooldown and beam duration (4.24 DPS vs 3.37 DPS)

Edited by FupDup, 28 September 2014 - 08:19 AM.


#9119 Molossian Dog

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Posted 28 September 2014 - 08:17 AM

View PostBishop Steiner, on 28 September 2014 - 08:00 AM, said:

the thousands of us who play Battletech/Mechwarrior specifically because it is NOT Gundam Wing?

You´re a spokesperson for thousands now? Impressive, dear Bishop.

------------

Stupid quarrels over aesthetics aside, I still hope I have never to lay eyes on an effective Charger build. Takes away all the Charger flavour.

#9120 Bishop Steiner

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Posted 28 September 2014 - 08:18 AM

View PostMolossian Dog, on 28 September 2014 - 08:17 AM, said:

You´re a spokesperson for thousands now? Impressive, dear Bishop.

------------

Stupid quarrels over aesthetics aside, I still hope I have never to lay eyes on an effective Charger build. Takes away all the Charger flavour.

every bit as much as you are.





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