FupDup, on 28 September 2014 - 08:14 AM, said:
As for the Blazer, here are my own 2-minute ideas for its stats:
<Weapon id="1015" name="BinaryLaser" HardpointAliases="Energy,Laser" faction="InnerSphere"> <Loc nameTag="@BL" descTag="@BL_desc" iconTag="StoreIcons\BinaryLaser.dds" /> <WeaponStats Health="10" slots="4" type="Energy" projectileclass="" numFiring="1" damage="16.0" heatdamage="0" heatpenalty="2.8" minheatpenaltylevel="3" impulse="0.0" heatPenaltyID="3" heat="14.0" cooldown="3.5" ammoType="" ammoPerShot="0" minRange="0" longRange="450" maxRange="900" visRange="1500" tons="9" duration="1.2" lifetime="0" speed="0" volleydelay="0.0" maxDepth="10.0" /> <EffectList> <Effect name="Beam" asset="Objects/weapons/laser_beam_binary.cgf" /> <Effect name="BeamCap" asset="Objects/weapons/laser_impact_binary.cgf" /> <!--time : time it takes for the beam to scale to 100% for x,z scale distance : how much the beam grows in one sec--> <Effect name="ParticleBeam" asset="" /> <Effect name="TraceEffects" asset="laser_binary" /> <Effect name="Sound:Fire" asset="sounds/weapons:lasers:laser_binary_fire" float="0.0" /> <Effect name="Sound:PostFire" asset="sounds/weapons:lasers:laser_binary_power" float="0.0" /> <Effect name="DamageBrush" asset="Textures\\decals\\damage_brushes\\laser_binary.tif" /> <Effect name="DamageBrushType" asset="laser" float="32" float2="32" /> <Effect name="Projector:icecave" asset="textures/defaults/sparks_test.dds" vector="0.243,0.411,1.0" float="0.5" float2="1.5" float3="12" float4="160" float5="80" float6="6.5" num="9" /> </EffectList> <Audio OnDestroyedDialogue="BB_BinaryLaser_Destroyed" /> </Weapon>
TL;DR:
Pros:
- 1 ton less
- Slightly better heat efficiency due to slightly longer cooldown and beam duration (2LL = 1.65 heat per second and 14 heat per beam second, BLC = 2.95 heat per second and 11.67 heat per beam second)
- Only needs 1 hardpoint
- 2 less alpha damage
- 0.2s longer duration
- Lower DPS due to slightly cooldown and beam duration (4.24 DPS vs 3.37 DPS)
Man, you don't break the weight and critical space in MWO.
It is possible to make the weapon worthy by just making the beam and the cooldown shorter than regular lasers. It would work more like a "super large pulse laser" - and sure, hot as hell.