Limiting match sizes sounds like a HORRIBLE idea for two reasons, the first being that matchmaking would have to be altered to set different size teams up if one is using Clan (making matches take longer to sync up)...but the issue there is that many I.S. players will start mixing Clan tech in throwing off the system, the second is that while the books put numerically superior forces of IS against technology superior but fewer Clan 'mechs, the reality is that if you did that here I.S. is going to wipe the floor with Clanners. The tech might be better, but good pilots in I.S. mechs are still going to royally own you if it turns out to be a numbers game, not to mention it'd be a balancing nightmare to start tweaking the game around that match size over the traditional.
Also, from a player perspective I would not feel right restricting how many Clan players can play together, people like playing with their friends and dropping that number per match increases how many people have to sit out per rotation, etc. What would be probably easier to do would be to institute a kind of force number like battle value that means the Clan tech is higher valued therefor meaning the forces equal out in terms of firepower/etc per 'mech. Or something like, if drop weights are added, a Nova is qued up as 20 tons heavier then it really is due to the fact it's about that much (guestimating,) more powerful per ton then an I.S. equivalent.
Now, to be a bit more on topic (technically previous isn't off topic but it's more than stretching the boundaries I think,) what my variant selections for the 3 'mechs I think the next Assault is going to be. (Listed in order from what I think is most likely.)
http://www.sarna.net/wiki/Cyclops
CP-10-Z - Base variant, AC/20, LRM10, SRM4, 2 Medium Lasers
CP-10-Q - The Q variant of the
Cyclops attempts to keep enemies at range by removing the Autocannon/20 and replacing it with an additional LRM-10 and seven more tons of armor, making it very well protected. (This is taken right from Sarna.)
CP-11-B - This version of the
Cyclops carries a second Gauss Rifle, thirteen and a half tons of Ferro-Fibrous armor, and
CASE. To make room for this equipment, engineers replaced the engine with a 270 rated model. Though this slows the
Cyclops by 25%, the increased weaponry and armor protection compensates for the reduced speed. (This is taken right from Sarna.)
And the big reason I think this 'mech has the best chance of being included as the next Assault, in addition to probably being modded to carry ECM for one variant to relieve the Atlas from being the only one, is that it's begging for a hero 'mech (from sarna,)
Quote
http://www.sarna.net/wiki/Zeus
ZEU-6S - Base variant, 1 Large Laser, 1 LRM15, 2 Medium Lasers, 1 AC/5
ZEU-6T - Advancements after the 3rd Succession War led to the 6T model which carried as its primary weapon a Parti-Kill
PPC. This weapon had the same effective range as the
Autocannon/5 and did twice as much damage, but also created a great deal of excess heat (partially mitigated by 2 additional heat sinks). The -6T was otherwise identical to the -6S model. The -6T would be the base for the later -9S and -9T models. (Sarna)
ZEU-9S - The -9S was an upgrade using
Star League technology, adding
double heat sinks and eleven tons of
Ferro-Fibrous armor. It carried as its main weapon an Defiance 1001
ER PPC. This was backed up for long-range combat by a Coventry Star Fire LRM-15 launcher and a Cyclops XII
ER Large Laser. For close combat, the -9S carried two Defiance P3M
Medium Pulse Lasers. (Sarna)
Unfortunately, kind of like the Cyclops, most of the Zeus variants don't really differ in the hardpoint category. Each one changes some base internals or swaps the AC for a PPC and that's kind of it. PGI will probably offer some unique hardpoints, and that would cure any issues easily, however. For a hero 'mech..probably,
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Zeus Leonidas - The personal 'Mech of
Hauptmann-General Leonidas Brannock, commander of the
4th Skye Guards during their assault on
Glengarry, the
Zeus Leonidas was based on the ZEU-9S. It carried an
Artemis IV enhanced
LRM-20 and a
Gauss Rifle (each with two tons of ammunition) in place of the PPC and LRM-15. The rest of the weapons remained the same. It also carried an extra heat sink, bringing the total to twelve. To make room for this equipment the Leonidas used an
XL Engine.
http://www.sarna.net/wiki/Hatamoto-Chi
HTM-27T - Base variant, 2 PPC, 2 SRM6 (woo, Thug!)
HTM-27U - The 27U, also known as the
Hatamoto-Hi, is almost identical to the 27T. The differences in the designs come in with the removal of the two
SRM-6 launchers and the addition of four
Medium Pulse Lasers and an additional heat sink to help with the additional heat burden. (Sarna)
HTM-27W - The 27W, also known as the
Hatamoto-Ku, removes both of the SRM-6 launchers and replaces them with an
Autocannon/5. The 'Mech has a powerful direct fire capability. (Sarna)
Has more varied kinds of variants then the other two, but it's kind of the odd 'mech out. I personally want to see this or the Cyclops the most (I REALLY want to see the art for this 'mech,) but I think maybe it's job is kind of covered by others. Maybe that doesn't matter, we've got a good spread of Assault 'mechs already, and this one has some really nice variants. As for it's hero 'mech,
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HTM-27T
Hatamoto-Chi Daniel - Personally awarded by
Coordinator Takashi Kurita to
Sorenson’s Sabres commander
Daniel Sorenson in the lead-up to the
War of 3039, the 'Mech Daniel received was a bridging design between the early field-test HTM-26T and the later production HTM-27T. Dropping two tons of armor and outfitted with a bulkier and less refined Endo-Steel chassis, enough weight was saved to mount a pair of experimental Luthien Armor Works developed
LB 10-X AC prototypes in it arms and a pair of Telos
SRM-4 launchers in its chest. A ton of reloads for each
SRM launcher and four tons of autocannon reloads in its CASE protected side torsos kept the 'Mech in the thick of battle.
And my quick list for first 5 Clan 'mechs announced, assuming they don't change how they've been doing it... (I'd list variants but being Omni, it doesn't matter.)
1. Puma
http://www.sarna.net...dder_%28Puma%29
2. Nova
http://www.sarna.net...28Black_Hawk%29
3. Stormcrow
http://www.sarna.net...ow_%28Ryoken%29 (this and the Nova are going to be soooo broken...)
4. Timber Wolf
http://www.sarna.net...f_%28Mad_Cat%29
5. Warhawk
http://www.sarna.net..._%28Masakari%29 (This is most likely going to be the Dire Wolf, though)