Odanan, on 03 February 2013 - 07:55 AM, said:
Come, it's not that hard to balance by the weight.
Which is an idea I offer later in the post.
Odanan, on 03 February 2013 - 07:55 AM, said:
And I really hope you can't put clan weapons in your IS mechs. That would blow any balance method possible.
It's most likely going to happen eventually, but it'll probably be incredibly cost prohibitive. If PGI can make money off it, they probably will.
Odanan, on 03 February 2013 - 07:55 AM, said:
Anyway, PGI have shown us that they won't make this game an arms race (by making the DHS not so good and balancing weapons).
I'm quite certain specific functions of Clan tech are going to be altered and the game balanced due to it, like the examples you list.
Odanan, on 03 February 2013 - 07:55 AM, said:
Really? What's the big deal? You have the best mechs and tech and want to play fair?
It was more from a desire to not split up friends dropping together. I also don't think Clans are going to be so amazingly OP versus I.S. pilots that a drop has to have different pilot numbers per faction.
Odanan, on 03 February 2013 - 07:55 AM, said:
Now IF Inner Sphere players are able to have clan mechs/weapons/equipment and still play in IS teams, this game will be ruined.
I still think it's going to happen, not sure I'm happy with it, but that doesn't mean it's not probably coming down the pipe if PGI can balance it.
Odanan, on 03 February 2013 - 07:55 AM, said:
Of course all "top tier" player will have clan mechs. Clan tech have advantage in all aspects. If you think otherwise, you should forget that montrous pile of crap of MW4 and look the TT stats.
The balance can only be made by the matchmaking. Either by making clanners fight only with clanners, have smaller team or have lighter total tonnage.
An idea I talked about in my post, make it so they have lighter drop weights or make per mech weight more for the value.
Odanan, on 03 February 2013 - 07:55 AM, said:
Of course it is, but that's what I'd like to see first.
Odanan, on 03 February 2013 - 07:59 AM, said:
There is no such thing as a omni hardpoint!!!!!!! Stop think MW4!
Except, their could be. That's the thing, it's possible they may go that route, none of us know if that's what they're actually going to do over a different way of handling it. It'll probably be a few omni points per variant, with a few hard coded weapons that can't change/hardpoints that don't change. Making it so you'd need to get different mechs still.
Edited by Jack Gallows, 03 February 2013 - 08:04 AM.