Bishop Steiner, on 29 November 2013 - 06:28 AM, said:
I've been stumping for sized hardpoints since ClosedBeta. Nothing complex, just Type, and whether it's Small or LArge. Smalls includes anything UP TO an UAC5, Medium Laser SRM4 or LRM10. Any larger weapons are large. Small weapons can be put into large slots.
This a Stalker, while having a ton of hardpoints, (2 LRM10, 2 SRM6, 2 Large Laser, 4 Mediums) would be 2 Large Missile, 2 LSmall Missile, 2 Large Energy, and 4 Small Energy. So you could carry 2 PPC, 2 LRM20, etc. But not 4 Large Laser, 4 LRM20, 4 PPC, 2 Large/2 PPC. Or you could go with 2 srm6, 2 srm4 and 6 mediums, or whatever.
The K2 could use up to UACs in the torsos, but no more Gaussapults. No MOre AC40 Jagers. Now it's more than just what are the hitboxes, but what role does each chassis fill, and doe it match your play style. It actually increases diversity, because it reduces the minmax meta.
My system may allow you to slap an AC 20 in a ballistic slot if you want, but then you'd run out of other ballistic crits. Like you say, let's say a K2 can go up to dual UAC5; 10 slots total. You can get an AC 20 for those, but the ballistic slot in the other side torso is unavailable once you do that.
The above would simply allow to mantain a certain "versatility" that we have now, like if you want to place a PPC in a side torso instead of an arm you still can, it's not that the PPC must stay fixed in that arm if you also have an energy slot in the torso. Or at least I think it in this way, limiting things but not hard locking them completeley
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Odanan, on 29 November 2013 - 06:33 AM, said:
Because they are slow as hell. Figure out an hardpoint restriction system by them? We'll see it when it's christmas. of 2015 on paper, realized in 2017 xD
Odanan, on 29 November 2013 - 06:44 AM, said:
Sized hardpoints are very important, specially if the game will continue to add lots of new mechs. We already have problems of some mechs making others obsolete (like the Shadow Hawk/Hunchback case). It would add a lot of diversity to the variants/chassis and it would guarantee the balance and healthiness of the meta game (could even make the ghost heat dispensable).
Yep, many things have become obsolete. Dragons were obsolete right from the beginning, but you could do well into them until the mechs that you could field were limited in number and variation. Trebuchets are nowhere to be seen, hbks are a dying breed, awesomes.. oh poor barns, Catapults have been rendered goofy by those oversized arms, cicadas are too big, kintaroes.. oh a SHD 2D2 it's better, and so on. If I'd want I could easily free up nearly up to 10 mechbays getting rid of those chassis, which is bad, everything should be viable.
Don't forget also movement archetypes that are too strict. Also that choice made JJ-capable mechs to dominate over those missing them. Something had to be done, but rocks or half-meter tall ridges shouldn't halt a mech with knee-joint legs ffs!
Alwrath, on 29 November 2013 - 07:22 AM, said:
The only reason why the meta is this way or seems this way is because most of the players did not bother to master the Gauss Rifle mechanic. There are a few who did, myself included, who still use the Gauss PPC combo because it is superior to AC20 PPC or ac5/uac5 PPC ( at least on jump snipers ). It is funny to see this because most of these players who switched right away show that they dont have the skill it takes to master a new weapon mechanic, yet they claim to be " pro players " and play on competitive teams. What a joke. All they did was follow the wave and took the easy route. Pro players indeed. The only thing that PGI really needs to do for " the meta " is buff srm's. It has been long overdue and once they buff srm's you will see alot more variation and brawling.
I'm one of the few as well, still using the thing along with PPCs, even jumpsniping successfully with that in competitive too; however it needs quite a constant training and sometimes I switch for dual AC5s or the AC 20.
This beause hit detection is deeply borked (also with ACs) but at least if MWO decides that that GR shot that I placed correctly into the enemy mech hasn't been accounted by the HSR, the next round of AC5s comes after 1.5" instead of 4+x time xD
Alwrath, on 29 November 2013 - 07:22 AM, said:
Complete mech customization is the only reason I like this game so much and still play it. I do not like any of the restrictive ideas you are proposing, and would stop playing if any of them were introduced.
Complete customization also means that you can boat PPCs on anything with energy hardpoints from assaults to 3xPPC xl hunchies, or AC5s and PPCs, or AC20 and PPCs. I don't think it should be possible, and that's what brought to the 1.4 DHSs, ghost heat and all the "non-balance" we have now. Imho of course
Edited by John MatriX82, 29 November 2013 - 11:34 AM.