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Ultimate Mech Discussion Thread

BattleMech Balance

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#6161 Alwrathandabout42ninjas

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Posted 29 November 2013 - 07:22 AM

View PostJohn MatriX82, on 29 November 2013 - 06:10 AM, said:


Now we're in the AC5/UAC5 PPC or AC20-PPC meta.



The only reason why the meta is this way or seems this way is because most of the players did not bother to master the Gauss Rifle mechanic. There are a few who did, myself included, who still use the Gauss PPC combo because it is superior to AC20 PPC or ac5/uac5 PPC ( at least on jump snipers ). It is funny to see this because most of these players who switched right away show that they dont have the skill it takes to master a new weapon mechanic, yet they claim to be " pro players " and play on competitive teams. What a joke. All they did was follow the wave and took the easy route. Pro players indeed. The only thing that PGI really needs to do for " the meta " is buff srm's. It has been long overdue and once they buff srm's you will see alot more variation and brawling.

Complete mech customization is the only reason I like this game so much and still play it. I do not like any of the restrictive ideas you are proposing, and would stop playing if any of them were introduced.

#6162 FupDup

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Posted 29 November 2013 - 07:39 AM

On the topic of hardpoint sizing, qualitative categories such as "small" or "large" don't seem to fit in with the rest of Battletech's construction system. I'd prefer quantitative categories in the form of critical slot limitations, (something iconic to the BT universe), and perhaps a maximum number of weapons that can go there (so you can't use 10-12 MGs on a Hunchback despite having 12 slots for ballistics).

The size of a hardpoint would be based upon how big of a weapon the stock loadout carried there, and then adding 1-3 extra slots for some flexibility (i.e. energy 4-5 slots on a Catapult K2's arms, stock weapons are PPCs which are just 3 slots). Then, depending on if the mech is intended to carry a lot of small weapons (i.e. Swayback, Jagermech) or a small number of big weapons (i.e. Hunchback 4G), then there would be a total limit of how many weapons could go into those slots (even if you have enough slots, you won't be able to turn the Hunchie 4G into an MG boat, probably a limit of 3 or so ballistics in the hunch for example).

I think that this system gets the best of both worlds between merely limiting the number of weapons alone (current system) and the MW4 system of limiting by size alone. The current system of limiting by number of weapons alone has the issue of people cramming in giant guns where they really shouldn't, and the MW4 system of size as the only limit could have totally crazy things like an Awesome with 15 Medium Lasers.

Edited by FupDup, 29 November 2013 - 07:47 AM.


#6163 John MatriX82

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Posted 29 November 2013 - 07:47 AM

View PostBishop Steiner, on 29 November 2013 - 06:28 AM, said:

I've been stumping for sized hardpoints since ClosedBeta. Nothing complex, just Type, and whether it's Small or LArge. Smalls includes anything UP TO an UAC5, Medium Laser SRM4 or LRM10. Any larger weapons are large. Small weapons can be put into large slots.

This a Stalker, while having a ton of hardpoints, (2 LRM10, 2 SRM6, 2 Large Laser, 4 Mediums) would be 2 Large Missile, 2 LSmall Missile, 2 Large Energy, and 4 Small Energy. So you could carry 2 PPC, 2 LRM20, etc. But not 4 Large Laser, 4 LRM20, 4 PPC, 2 Large/2 PPC. Or you could go with 2 srm6, 2 srm4 and 6 mediums, or whatever.

The K2 could use up to UACs in the torsos, but no more Gaussapults. No MOre AC40 Jagers. Now it's more than just what are the hitboxes, but what role does each chassis fill, and doe it match your play style. It actually increases diversity, because it reduces the minmax meta.


My system may allow you to slap an AC 20 in a ballistic slot if you want, but then you'd run out of other ballistic crits. Like you say, let's say a K2 can go up to dual UAC5; 10 slots total. You can get an AC 20 for those, but the ballistic slot in the other side torso is unavailable once you do that.

The above would simply allow to mantain a certain "versatility" that we have now, like if you want to place a PPC in a side torso instead of an arm you still can, it's not that the PPC must stay fixed in that arm if you also have an energy slot in the torso. Or at least I think it in this way, limiting things but not hard locking them completeley :D.

View PostOdanan, on 29 November 2013 - 06:33 AM, said:

Why it's too late?


Because they are slow as hell. Figure out an hardpoint restriction system by them? We'll see it when it's christmas. of 2015 on paper, realized in 2017 xD

View PostOdanan, on 29 November 2013 - 06:44 AM, said:

Sized hardpoints are very important, specially if the game will continue to add lots of new mechs. We already have problems of some mechs making others obsolete (like the Shadow Hawk/Hunchback case). It would add a lot of diversity to the variants/chassis and it would guarantee the balance and healthiness of the meta game (could even make the ghost heat dispensable).


Yep, many things have become obsolete. Dragons were obsolete right from the beginning, but you could do well into them until the mechs that you could field were limited in number and variation. Trebuchets are nowhere to be seen, hbks are a dying breed, awesomes.. oh poor barns, Catapults have been rendered goofy by those oversized arms, cicadas are too big, kintaroes.. oh a SHD 2D2 it's better, and so on. If I'd want I could easily free up nearly up to 10 mechbays getting rid of those chassis, which is bad, everything should be viable.

Don't forget also movement archetypes that are too strict. Also that choice made JJ-capable mechs to dominate over those missing them. Something had to be done, but rocks or half-meter tall ridges shouldn't halt a mech with knee-joint legs ffs!

View PostAlwrath, on 29 November 2013 - 07:22 AM, said:


The only reason why the meta is this way or seems this way is because most of the players did not bother to master the Gauss Rifle mechanic. There are a few who did, myself included, who still use the Gauss PPC combo because it is superior to AC20 PPC or ac5/uac5 PPC ( at least on jump snipers ). It is funny to see this because most of these players who switched right away show that they dont have the skill it takes to master a new weapon mechanic, yet they claim to be " pro players " and play on competitive teams. What a joke. All they did was follow the wave and took the easy route. Pro players indeed. The only thing that PGI really needs to do for " the meta " is buff srm's. It has been long overdue and once they buff srm's you will see alot more variation and brawling.


I'm one of the few as well, still using the thing along with PPCs, even jumpsniping successfully with that in competitive too; however it needs quite a constant training and sometimes I switch for dual AC5s or the AC 20.
This beause hit detection is deeply borked (also with ACs) but at least if MWO decides that that GR shot that I placed correctly into the enemy mech hasn't been accounted by the HSR, the next round of AC5s comes after 1.5" instead of 4+x time xD

View PostAlwrath, on 29 November 2013 - 07:22 AM, said:

Complete mech customization is the only reason I like this game so much and still play it. I do not like any of the restrictive ideas you are proposing, and would stop playing if any of them were introduced.


Complete customization also means that you can boat PPCs on anything with energy hardpoints from assaults to 3xPPC xl hunchies, or AC5s and PPCs, or AC20 and PPCs. I don't think it should be possible, and that's what brought to the 1.4 DHSs, ghost heat and all the "non-balance" we have now. Imho of course :(

Edited by John MatriX82, 29 November 2013 - 11:34 AM.


#6164 Ens

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Posted 01 December 2013 - 08:28 AM

Did someone say: Zeus?



*bump for glory*

#6165 Odanan

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Posted 01 December 2013 - 11:47 AM

View PostEns, on 01 December 2013 - 08:28 AM, said:

Did someone say: Zeus?
*bump for glory*

Banshee! 95 tons Lyran scout!

#6166 Whatzituyah

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Posted 01 December 2013 - 11:49 AM

It should have a lightning gun to go along with tha....Oh wait wrong game

#6167 Odanan

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Posted 02 December 2013 - 05:28 AM

View PostWhatzituyah, on 01 December 2013 - 11:49 AM, said:

It should have a lightning gun to go along with tha....Oh wait wrong game

Not wrong! A PPC in a Zeus.

#6168 Bishop Steiner

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Posted 02 December 2013 - 08:38 AM

View PostOdanan, on 02 December 2013 - 05:28 AM, said:

Not wrong! A PPC in a Zeus.

Posted Image
Lightning gun?!?!?! :P

#6169 Odanan

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Posted 02 December 2013 - 08:52 AM

PPC-armed Zeus.
Posted Image

(If the Zeus ever make it to this game, I will put this decal in a ZEU-6T repaint)

#6170 Phoenix Branson

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Posted 02 December 2013 - 09:22 PM

Hero Jenner Incoming?

Posted Image

Edited by Maverick01, 02 December 2013 - 09:30 PM.


#6171 FireSlade

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Posted 02 December 2013 - 09:34 PM

View PostMaverick01, on 02 December 2013 - 09:22 PM, said:

Hero Jenner Incoming?

Posted Image


Bah that is the last thing that we need at the moment a Hero Jenner that sports missiles only. They might as well have given us a Hero spider mech with PPC or another Raven with ECM.

#6172 BarHaid

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Posted 02 December 2013 - 10:15 PM

View PostFireSlade, on 02 December 2013 - 09:34 PM, said:


Bah that is the last thing that we need at the moment a Hero Jenner that sports missiles only. They might as well have given us a Hero spider mech with PPC or another Raven with ECM.
Hey, I hate Jenners as much as the next Commando pilot, but a second light hero is here! This is celebration time!

#6173 John MatriX82

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Posted 03 December 2013 - 03:31 AM

View PostFireSlade, on 02 December 2013 - 09:34 PM, said:


Bah that is the last thing that we need at the moment a Hero Jenner that sports missiles only. They might as well have given us a Hero spider mech with PPC or another Raven with ECM.


Lolwut? 3xSRM4 & LRM5? No energy of any sort, nothing? Without even being capable of mounting artemis? Oh dear.. the only good way for that thing to live is 4xSSRM2 and hunt other lights.

#6174 Odanan

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Posted 03 December 2013 - 03:57 AM

But... didn't they say that the next hero light mech would be released only in Spring?

Anyway, where did you found that picture, Maverick?

#6175 John MatriX82

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Posted 03 December 2013 - 04:46 AM

View PostOdanan, on 03 December 2013 - 03:57 AM, said:

But... didn't they say that the next hero light mech would be released only in Spring?

Anyway, where did you found that picture, Maverick?


Yep it would be nice to know that, in the frontpage there's nothing about it.

View PostJohn MatriX82, on 03 December 2013 - 03:31 AM, said:


Lolwut? 3xSRM4 & LRM5? No energy of any sort, nothing? Without even being capable of mounting artemis? Oh dear.. the only good way for that thing to live is 4xSSRM2 and hunt other lights.


I may have to correct myself. The CT has also a tiny missile port on top of the usual SRM4 pack, this leads me to think it's either a single LRM10 in the CT or a dual LRM5 (5 tubes lower CT, 4+1 tubes in the upper pack).

#6176 Bishop Steiner

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Posted 03 December 2013 - 06:00 AM

View PostJohn MatriX82, on 03 December 2013 - 04:46 AM, said:


Yep it would be nice to know that, in the frontpage there's nothing about it.



I may have to correct myself. The CT has also a tiny missile port on top of the usual SRM4 pack, this leads me to think it's either a single LRM10 in the CT or a dual LRM5 (5 tubes lower CT, 4+1 tubes in the upper pack).

look close at that tiny dot. It does not match the other 4. That appears to be either a small laser, or a tag.

My guess would be an lrm 5 in the head, srm4 in the ct, small laser in the ct, and 4 small lasers per arm. It is possible the arms are srm4s or 2xssrms, but jsut as likely to be small lasers.

#6177 John MatriX82

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Posted 03 December 2013 - 06:13 AM

View PostBishop Steiner, on 03 December 2013 - 06:00 AM, said:

look close at that tiny dot. It does not match the other 4. That appears to be either a small laser, or a tag.

My guess would be an lrm 5 in the head, srm4 in the ct, small laser in the ct, and 4 small lasers per arm. It is possible the arms are srm4s or 2xssrms, but jsut as likely to be small lasers.


Hmm the color of the little hole matches with the other missile launchers, it doesn't match with the 4 slots right below it, but it does with all the rest (arms and CT); it doesn't really look in any way like a laser lens.
Maybe it's a NARC and it's counted for a head missile hardpoint, while the SRM4 pack below it is CT and the LRM5 is another CT slot.

Unless they aren't used in the stock config, I don't really see energy hardpoints anywhere mate.. Maybe it's 1 missile in each arm, 2 missiles in the ct, 1 tube in the head, no other hardpoints around, unless they aren't used in the stock (maybe 1 energy per arm who knows). Whatever it will, be, it's going to be a rather strange jenner.

Edited by John MatriX82, 03 December 2013 - 06:14 AM.


#6178 stjobe

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Posted 03 December 2013 - 06:15 AM

View PostBishop Steiner, on 03 December 2013 - 06:00 AM, said:

look close at that tiny dot. It does not match the other 4. That appears to be either a small laser, or a tag.

My guess would be an lrm 5 in the head, srm4 in the ct, small laser in the ct, and 4 small lasers per arm. It is possible the arms are srm4s or 2xssrms, but jsut as likely to be small lasers.

A Hero Jenner with 9 energy and 2 missile hard points? Not very likely.

More likely is 4 missile and 2 energy hard points; kind of the inverse of the JR7-D.

#6179 Bishop Steiner

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Posted 03 December 2013 - 06:20 AM

View PostJohn MatriX82, on 03 December 2013 - 06:13 AM, said:


Hmm the color of the little hole matches with the other missile launchers, it doesn't match with the 4 slots right below it, but it does with all the rest (arms and CT); it doesn't really look in any way like a laser lens.
Maybe it's a NARC and it's counted for a head missile hardpoint, while the SRM4 pack below it is CT and the LRM5 is another CT slot.

Unless they aren't used in the stock config, I don't really see energy hardpoints anywhere mate.. Maybe it's 1 missile in each arm, 2 missiles in the ct, 1 tube in the head, no other hardpoints around, unless they aren't used in the stock (maybe 1 energy per arm who knows). Whatever it will, be, it's going to be a rather strange jenner.

you could be right,.

But I hope they are lazy on the weapon remaps. They already did that with the Catapult ST lasers, which makes them look off. But to have 2different missile ports on eONE launcher? That is just slop- And it can't be a narc and an srm 4 as the CT only has 2 crits available. Narc is 2 by itself. That and while short, the casing is consistent with what lasers have on the top ct mount. Mind you a TAG for a single LRM5 would be silly, but when have hero builds made sense?

View Poststjobe, on 03 December 2013 - 06:15 AM, said:

A Hero Jenner with 9 energy and 2 missile hard points? Not very likely.

More likely is 4 missile and 2 energy hard points; kind of the inverse of the JR7-D.

actually by my count, that would be 5 energy hard points, 2 missile. 2 per arm, 1 CT. And one missile in the ct, one in the head.

#6180 John MatriX82

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Posted 03 December 2013 - 06:40 AM

View PostBishop Steiner, on 03 December 2013 - 06:20 AM, said:

But I hope they are lazy on the weapon remaps. They already did that with the Catapult ST lasers, which makes them look off. But to have 2different missile ports on eONE launcher? That is just slop- And it can't be a narc and an srm 4 as the CT only has 2 crits available. Narc is 2 by itself. That and while short, the casing is consistent with what lasers have on the top ct mount. Mind you a TAG for a single LRM5 would be silly, but when have hero builds made sense?


Hmm hopefully they have been lazy or like I say, they didn't used the energy hardpoints in the stock config.

You're right about the narc, it's dual slot (I used it so much that I didn't even knew xD).

So I get back to my very first theory, in the CT the thing has either dual missile hardpoint thus making those missiles a dual LRM5 (5 tubes ct, 4+that little one on top) or a single LRM10, SRM4 in each arm.

View PostBishop Steiner, on 03 December 2013 - 06:20 AM, said:

actually by my count, that would be 5 energy hard points, 2 missile. 2 per arm, 1 CT. And one missile in the ct, one in the head.


Hmm Jenners historically always had up to 6 hardpoints. I hope they didn't used any energy in the arms in the stock loadout but to me it's
CT: 2 missile hardpoint (2xLRM5)
LA: 1 energy (unused in the stock), 1 missile (SRM4 stock)
RA: 1 energy (unused in the stock), 1 missile (SRM4 stock)

Probably it's something like this JR7-D (streak srm ammo in the arms simulates weight for the srm4s).

Edited by John MatriX82, 03 December 2013 - 06:40 AM.






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