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Ultimate Mech Discussion Thread

BattleMech Balance

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#8261 Odanan

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Posted 04 June 2014 - 02:25 AM

This needed to be shared:

View PostSaber Avalon, on 03 June 2014 - 08:43 PM, said:

Ok, now that I am not rushing off to work and over my initial fit of rage... let us take a look at this again. Yup, still hate them. I look at these and I see whoever created them had no idea what they were dealing with. It is as if a spheroid stravag described the clans to an artist and this is what he came up with. Something to be feared but, to comfort themselves, mockable. Instead of depicting a strong, proud, and honorable, people that are the Clans.

So what do we have here:

Clan "Smoke Jaguar"
- No longer smoke grey but black... Shadow Panther.
- But wait... those claws and those jaws... Cheshire Cat?
- Hmm... that... no, it can not be. The Eye of Thundera? Thunder. Thunder! THUNDER CATS! HOOOOOOO!!!!!!!
- Clan Thunder Cats. Thundercats are on the move, Thundercats are loose, Feel the magic, hear the Roar, Thundercats are loose, Thunder, thunder, thunder, Thundercats!

Clan "Jade Falcon"
- Instead of proudly and effortlessly soaring with the sword, the poor guy cannot hold its weight and is plummeting to the ground.
- We will ignore how the talons are grasping way off to the sides of where the respective legs are and that the one leg looks way longer than the other and connected to the body higher up.
- His head is looking down, as if it were saying "the heck am I holding onto this thing for?". Instead of being held high and proud, without a worry. As he is a raptor, a bird of prey, an apex predator of the skies and despite being a falcon he knows what weapon of honor is.
- Clan Jade Parakeet. To quote a certain group in this game, "SQUAWK!"

Clan "Wolf"
- We have what appears to be a rabid dog, not a wolf, a dog. What is worse, someone pointed out it looks like his dog going through a ****** exam. Of which I must agree, going by that expression. No more proud, loyal, strong wolf.
- Why are there fully detailed eyes? The other three did not get this treatment. It detracts from the symbol.
- Gold outlined stars. OUTLINED. With red centers, this is not the USSRx6. This is a travesty. There are five solid gold stars to represent each of the Pentagon worlds and a sixth solid gold star to represent Kerensky himself. They are now represented by hollow stars. HOLLOW! An affront to our Great Father, to suggest he and what he founded was hollow.....
- There is only one thing this could represent and that is the "Not-Named Clan".

Clan "Ghost Bear"
- Bear? I see no bear. I see an angry husky, whose master has not fed him today. What is with the dogs?
- I would have gone with down syndrome bear, but I would not want to insult individuals with that condition.
- Why does each of the paws have four claws? The original had three per paw.
- The one thing people complained about, the yellow ring, is actually correct. Go figure, they got something right. Look at the logo in Sarna and here. So there is that at least.
- Even if this was a bear, why is it looking up so much and why is so much of its neck drawn in? It is not a polar bear, mass 350-700kg, length 240-300cm, height 122-160cm. It is a Ghost Bear, Average mass 1,000 kg, average length 400 cm, average height 230 cm. The old logo was all head, massive, burly, bear noggin.
- Clan Starving Sled Dog. Mush!

I hope Russ is right and that they will see this thread and go back and redo these. We might as well have been given a logo of a surat and all been bunched under Clan Cute Surat.

/rant


#8262 Odanan

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Posted 04 June 2014 - 03:40 AM

I know it is a shameless auto-promotion, but PGI is out of its mind in creating this forum rage for nothing. So, let's help make them reason:

View PostOdanan, on 04 June 2014 - 03:38 AM, said:

I'm not a graphic artist and I don't want to offend the PGI artist's work, but this is how the Clan logos should be:

Posted Image

Edited by Odanan, 04 June 2014 - 04:54 AM.


#8263 ArmandTulsen

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Posted 06 June 2014 - 07:34 AM

Artistic license, though....

So yeah, Zeus, anyone?

#8264 Odanan

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Posted 06 June 2014 - 09:36 AM

View PostArmandTulsen, on 06 June 2014 - 07:34 AM, said:

So yeah, Zeus, anyone?

They said there will be some IS mechs released with the Clan mechs. These are very probable for the Assault class: Mauler, King Crab, Zeus and (even) Cyclops.

#8265 Bishop Steiner

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Posted 06 June 2014 - 09:45 AM

View PostArmandTulsen, on 06 June 2014 - 07:34 AM, said:

Artistic license, though....

So yeah, Zeus, anyone?

Posted Image
Posted Image

#8266 Butane9000

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Posted 06 June 2014 - 11:15 AM

I could see the Zeus. Now that the Banshee is in the game there is no real assault I'm looking forward too. Another 80 tonner wouldn't be bad.

#8267 Cimarb

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Posted 06 June 2014 - 12:12 PM

View PostBishop Steiner, on 06 June 2014 - 09:45 AM, said:

Spoiler

I like the Orion-inspired arm better than the faux-claws/doors. What's with the armadillo hide boots, though?...

#8268 Bishop Steiner

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Posted 06 June 2014 - 12:36 PM

View PostCimarb, on 06 June 2014 - 12:12 PM, said:

I like the Orion-inspired arm better than the faux-claws/doors. What's with the armadillo hide boots, though?...

RA idea by Carrion Crows to try something different visually. As for boots
Posted Image
MW: DA.. My Guess is it was meant to look like the reactive armor packs on a MBT.

#8269 Cimarb

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Posted 06 June 2014 - 12:42 PM

View PostBishop Steiner, on 06 June 2014 - 12:36 PM, said:

RA idea by Carrion Crows to try something different visually. As for boots
Posted Image
MW: DA.. My Guess is it was meant to look like the reactive armor packs on a MBT.

Ah, gotcha. I looked at all the screenshots on Sarna and they all had flat panels that remind me of the Battlemaster. Not a fan of armadillo, but the reactive armor would be nice in game!

#8270 Ovion

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Posted 06 June 2014 - 12:50 PM

We need more Lights next imo.

2 more Lights
1 more Assault
1 more Heavy
Then we're up to 9 of each weight class.

Then bring in 1 more of each, and we hit 10, which is 40 IS mechs, 8+ Clan.

We also need a Spider hero.
Then a Locust Hero.
Then the other Phoenix mech heroes, plus a hero for each of the new chasis, for 40IS heroes total.

#8271 CDLord HHGD

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Posted 06 June 2014 - 01:13 PM

View PostBishop Steiner, on 06 June 2014 - 12:36 PM, said:

RA idea by Carrion Crows to try something different visually. As for boots
Posted Image
MW: DA.. My Guess is it was meant to look like the reactive armor packs on a MBT.

Is that a DA miniature?? Just removed the clicky base?

#8272 Bishop Steiner

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Posted 06 June 2014 - 01:19 PM

View Postcdlord, on 06 June 2014 - 01:13 PM, said:

Is that a DA miniature?? Just removed the clicky base?

it looks pretty heavily modified.
Posted Image

#8273 Bishop Steiner

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Posted 06 June 2014 - 03:23 PM

View PostBishop Steiner, on 10 March 2014 - 01:27 PM, said:

but...if they'd nix that silly 3 mech rule.......... boy, then I could have fun come 3055.........

Fireball
Posted Image

Jackal
Posted Image

two of my favorite light mechs.......
(edit cuz I forgot to flip the Jackal)

another take on the Jackal
Posted Image
using my Custom 1533s model.
which trades in the original version's SSRM, AMS and ammo for a pair of Medium Lasers, ECM and a .5 ton more armor. Also it's 11 SHS are upgraded to DHS, and TSM is added.

#8274 ArmandTulsen

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Posted 06 June 2014 - 09:17 PM

View PostOdanan, on 06 June 2014 - 09:36 AM, said:


They said there will be some IS mechs released with the Clan mechs. These are very probable for the Assault class: Mauler, King Crab, Zeus and (even) Cyclops.


Yessssssssssssss......

#8275 SgtMagor

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Posted 07 June 2014 - 03:28 AM

I want my 6y pwease Posted Image

#8276 FireSlade

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Posted 08 June 2014 - 10:43 AM

I wonder how PGI would implement the Binary Laser. I think that it would add some weapon diversity and look really cool when shooting.

#8277 Strum Wealh

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Posted 08 June 2014 - 11:36 AM

View PostFireSlade, on 08 June 2014 - 10:43 AM, said:

I wonder how PGI would implement the Binary Laser. I think that it would add some weapon diversity and look really cool when shooting.

Interestingly, page 319 of Tactical Operations explicitly describes the Binary Laser Cannon (aka "Blazer") as a double-barreled weapon ("Though it’s technically a twin-barrel laser, hits from a Binary Laser (Blazer) Cannon are resolved as a single hit in gameplay when determining location and critical checks"), and describes how the Blazer is actually capable of firing either one barrel at a time or firing both barrels simultaneously ("A unit firing a Binary Laser (Blazer) Cannon may not opt to fire one barrel and not the other").

That could be accomplished by using a modified form of the Gauss Rifle's charging mechanic - a quick tap of the trigger only charges the weapon enough to fire one barrel (at which point the Blazer acts like a slightly-weaker Large Laser), while holding the trigger for the full charging time (which could/would be on the order of 0.50 to 0.75 seconds) would fire both barrels simultaneously (at which it should deal ~50% more damage than a Large Laser at the same range, for approximately double the heat).

Blazer beam color would probably be blue, since the Blazer is based on the Large Laser.

Edited by Strum Wealh, 08 June 2014 - 02:01 PM.


#8278 FireSlade

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Posted 08 June 2014 - 01:04 PM

View PostStrum Wealh, on 08 June 2014 - 11:36 AM, said:

Interestingly, page 319 of Tactical Operations explicitly describes the Binary Laser Cannon (aka "Blazer") as a double-barreled weapon ("Though it’s technically a twin-barrel laser, hits from a Binary Laser (Blazer) Cannon are resolved as a single hit in gameplay when determining location and critical checks"), and describes how the Blazer is actually capable of firing either one barrel at a time or firing both barrels simultaneously ("A unit firing a Binary Laser (Blazer) Cannon may not opt to fire one barrel and not the other").

That could be accomplished by using a modified form of the Gauss Rifle's charging mechanic - a quick tap of the trigger only charges the weapon enough to fire one barrel (at which point the Blazer acts like a slightly-weaker Large Laser), while holding the trigger for the full charging time (which could/would be on the order of 0.50 to 0.75 seconds) would fire both barrels simultaneously (at which it should deal ~50% more damage than a Large Laser at the same range, for approximately double the heat).

Blazer beam color would probably be blue, since the Blazer is based on the Large Laser.

That would really be cool to see, possibly if fired when fully charged have a much faster burn time of 0.25-0.50 to offset the charge up. Maybe change the color to either a darker or lighter blue to show a difference. If added I really hope that PGI goes the extra mile and makes a visually distinct weapons model and not the laser lens.

Edited by FireSlade, 08 June 2014 - 01:04 PM.


#8279 Strum Wealh

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Posted 08 June 2014 - 02:00 PM

View PostFireSlade, on 08 June 2014 - 01:04 PM, said:

That would really be cool to see, possibly if fired when fully charged have a much faster burn time of 0.25-0.50 to offset the charge up. Maybe change the color to either a darker or lighter blue to show a difference. If added I really hope that PGI goes the extra mile and makes a visually distinct weapons model and not the laser lens.

And, unfortunately, reading too quickly has failed me :ph34r: - TacOps actually says that "a unit firing a Binary Laser (Blazer) Cannon may not opt to fire one barrel and not the other", so each Blazer salvo must necessarily fire both barrels. :mellow:

#8280 FireSlade

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Posted 08 June 2014 - 03:24 PM

View PostStrum Wealh, on 08 June 2014 - 02:00 PM, said:

And, unfortunately, reading too quickly has failed me :ph34r: - TacOps actually says that "a unit firing a Binary Laser (Blazer) Cannon may not opt to fire one barrel and not the other", so each Blazer salvo must necessarily fire both barrels. :mellow:

PGI probably could not handle 2 fire modes anyways since they said that was a limiting factor for multiple types of ammo.





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