Bishop Steiner, on 18 November 2014 - 05:25 AM, said:
I always liked LAMs. Especially when I was running my Reavers Merc Unit. With 1 regiment of Mechs, and 250 Aerospace Fighters in 2 regiments, it was always fun to watch them crap their drawers when much faster, better armed and armored TRUE Aerospace fighters ruled the skies..... and then if they tried to escape on the ground, the better armed, armored and faster Mechs would wipe them.
But in small unit settings, and niche missions, they were cool. And the Robotech kid in me always loved my Veritechs anyhow.
Since I came to the party late, I have no special place in my heart for LAMs. That said, I can completely understand the thought of loving when an opponent brought questionable units to a match. You can usually find a edge or corner case where something will be useful, but in the case of LAMs it's just too much robotech in my mechwarrior.
wanderer, on 18 November 2014 - 05:55 AM, said:
Oldschool, SRM2s served a somewhat unique role on 'Mechs, as originally only SRM2 launchers could fire inferno munitions.
This also led to a later in-joke to older players when the retro-tech readouts introduced the Firebee.
There's a reason why the SRM2, like the AC/5 & 10 got upgrades in the 3039-3050 era...they sucked. A single SRM2 just isn't worth the tonnage. From what I've seen of the MechWarrior campaigns I'm in most fights last 20-25 rounds. An SRM2 has 50 shots on a ton of ammo.
Additionally, you've got a less then 50% chance of hitting with both missiles...it's just not worth the tonnage at that point. 2 SRM2s with a ton of ammo? Ok, that's more worthwhile, especially if you can make it Inferno rounds. This is also the same reason I'm not too fond of tue uAC/5. Sure, firing twice is great, but 41.66% of the time you're only hitting with one round. Geee, thanks.
There was something from the Deadlands RPG, in that when you succeeded at an attack you got to use anything over the base number to hit as a bonus to hit location, so you had a better chance of a gut, heart or heat shot. I sorta wish that MechWarrior/Battletech had the same. If you needed a 8 to hit and rolled an 11, you should be able to add those to the missile hits table so you've got a better chance of landing a full volley of missiles.
Edited by ShadowbaneX, 19 November 2014 - 05:54 PM.