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Ultimate Mech Discussion Thread

BattleMech Balance

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#10941 CDLord HHGD

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Posted 27 August 2015 - 09:08 AM

Of that lineup, the only one I'd buy is Phoenix II (and that's saying a lot since I've bought everything else thus far, minus a goldie).

#10942 Steinar Bergstol

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Posted 27 August 2015 - 02:28 PM

View Postcdlord, on 27 August 2015 - 09:08 AM, said:

Of that lineup, the only one I'd buy is Phoenix II (and that's saying a lot since I've bought everything else thus far, minus a goldie).


Heh. I think it goes without saying that a Phoenix II package would be an automatic easy sell for most of us old geezers, cdlord. Let's be honest, when it comes to the unseen anyone who can release them for the Battletech setting has us all by the nostalgia balls. :D

Now, moving forward a couple of years in the timeline and fantasizing about faction themed packs (probably not going to happen, but you never know) I'd love to see something like this:

Draconis Combine Pack - The Dragon's Wrath:
Light: Hitman
Medium: Komodo
Heavy: Daikyu
Assault: Hatamoto-Chi


Federated Suns Pack - Defenders of the Sword and Sun
Light: Hollander
Medium: Bushwacker
Heavy: Rakshasa
Assault: Gunslinger (and since it was developed in conjunction with the Draconis Combine it'd give DC pilots an excuse to buy it as well :) )

And since it's getting late I'll leave it to someone else to imagine faction packs for the Capellan Confederation, Free Worlds League, Lyran Commonwealth and Free Rasalhague Republic. :)

Edited by Steinar Bergstol, 27 August 2015 - 02:29 PM.


#10943 SgtMagor

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Posted 27 August 2015 - 04:02 PM

Unseen and Faction packs FTW!

#10944 -Skyrider-

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Posted 27 August 2015 - 07:12 PM

Did people forget about the Annihilator? This awesome 100 tonner would be a great addition to mwo.

#10945 Karl Streiger

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Posted 27 August 2015 - 11:25 PM

what about a fast forward in the timeline?
Posted Image

maybe on the 6th of June

Edited by Karl Streiger, 27 August 2015 - 11:26 PM.


#10946 Odanan

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Posted 28 August 2015 - 08:03 AM

View PostKarl Streiger, on 27 August 2015 - 11:25 PM, said:

what about a fast forward in the timeline?

maybe on the 6th of June

For Blake's sake, no. :P
At least, not in the next few years.

***

BTW, did you guys try the MechWarrior Academy stuff in the PTS?

#10947 Bishop Steiner

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Posted 28 August 2015 - 08:48 AM

View PostOdanan, on 28 August 2015 - 08:03 AM, said:

For Blake's sake, no. :P
At least, not in the next few years.

***

BTW, did you guys try the MechWarrior Academy stuff in the PTS?

installing now. My laptop sucks for playing the game, but figure to training ground be fine.

#10948 Nightshade24

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Posted 31 August 2015 - 04:08 AM

There was a pair of mechs that was always on my radar but I details on it has been rather up and down quite a bit since it was vague back in original release a decade (nearly 2 decades now that I think of it...) but hasn't gotten to solidly in cannon till recents...

The mech I was thinking about was the Howler. A 20 ton clan battlemech second line unit. It's kind of like the missile locusts but with no energy and stock wise it is kinda slow for a 20 tonner going 119 kph stock- as well as triple LRM 5's. The other variants are out of timeline and looking at both sarna and master unit list there is a bit of a clash where the 3rd variant comes in (3055 sarna says, 3066 MUL says)
overall the 3rd mech simple has a ER PPC and a targeting computer, could probably have a 4E arm or something (all in 1 arm). I wouldn't mind or settle for 3... I think 3 is fair for a 20 tonner clan battlemech. Wouldn't mind if it's speed cap was around 140 kph (speed tweak) or 150 either. It was slow for stock and was built as a firesupport.

However fantasising about an early 3rd variant or PGI mimic while the 2nd variant be something PGI makes up I am not too sure on it overall- the older BT guys could probably fill in.

Also... this is 1 of the 3 options for a 20 tonner clans have, Locust IIC is 25 tons, Pirahna has 12 machine guns and 3E hardpoints stock while going 151 kph so it's fast and deadly- could see it in game but balance may be questionable.and the firemoth is way over the speed limit even without masc...

Clans got a option for a 15 tonner which I have no idea if PGI will ever add but this guy is also suffering from firemoth syndrome...

#10949 Odanan

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Posted 02 September 2015 - 10:17 AM

Here is the scene just before what I showed you guys.
I still need to improve the wording and connect the pieces, but if you forgive me, I will post more excerpts of the book here:

***

He watched the radar screen: five bogeys moving fast at his direction. It was his fault to be in such a FUBAR. When his half-destroyed company was being chased down the canyon by the enemy mechs, he told everyone to keep moving while he would stay behind and buy them some time. They tried to argue, but everybody knew his Stalker was the slowest in the group. Judging by how fast those unidentified mechs were, he had no chance to escape. So he positioned himself in a turn, back against the canyon wall and waited.

He didn’t have to wait for long. The enemies strode confidently, reaching almost 200 meters of distance. Nan chose that spot so he could fire all his guns at optimum range. He couldn’t win this showdown, not against those foes, but he would at least ruin somebody’s day before going down.

The mech at the front was impressive. It reminded a sleeker, more modern Catapult with Marauder's arms. It was painted with a giant green bird of prey in its torso. The other mechs followed just behind it.

Nan stepped out of his cover and fired his six lasers and two missile launchers at the first mech. The enemy surprise was very brief. As dozens of missiles still splashed all over his mech, the pilot kept the aim and fired in return. "He is good", Nan thought. With his Stalker rocking by the impact of laser and missiles, Nan noticed the enemy mech was still charging in his direction, while the other mechs stopped. What are they doing? But Nan didn’t have time to think much because his weapons were ready to fire again. As he shot all guns the second time, he felt an oppressive wave of heat flow into his cockpit. His Stalker wasn’t designed to keep firing all weapons in so short space of time.

Soon as his last missile hit the enemy mech, Nan saw with horror that it was still in one piece and getting closer. It was unstoppable! Nan quickly turned off his missile launchers – the target was so close now that they wouldn’t be effective. The opponent didn’t fire any weapons this time, so he was either toying with Nan or he built up too much heat himself.

For a moment, he got the impression he saw a sixty glowing spot in the radar, but his whole mech was overloaded with the temperature and the sensors were flickering. The lasers were ready to fire once more and Nan did it at point blank range. Even with the fading crosshairs and failing sensors, all the lasers connected, burning through the side torso and blowing the enemy Mech's left arm, still not stopping it. Messages of "Heat Level Critical! Shutdown Imminent" showed in is hud. "That’s it, I’m going to die", thought Nan. But there was no shot in retribution. The elegant metal beast started finally to lose balance and suddenly felt, nose first, right in front of Nan’s Stalker.

But Nan didn’t have any time to cheer because his mech, unable to cope with so much heat, entered in automatic shutdown. He was sweating hard and almost passing away, but through the cockpit glass he saw something strange. There was a mech up the ridge moving in direction of the enemy formation. He recognized the crimson red Hunchback: it was Yamato.

Those few seconds until his mech turn on were blurry and unreal. The largest mech in the enemy formation, a blocky machine, started walking forward with four menacing cannons pointed at him, but didn’t shoot. Meanwhile, Yamato threw his Hunchback from almost 20 meters high just above the three remaining mechs and engaged them in a savage brawl.

The Stalker finally turned on. Nan had just the time to bring the aim against the new target and when he was about to press the fire button, his mech’s left torso exploded, shaking him from the seat. What was that? PPCs, he guessed. The ammunition stored in his torso blew up, but thankfully the CASE system worked, isolating the explosion. He was half stunned but miraculously managed to keep the mech standing up. There was a lot of smoke now inside the cockpit and red lights blinking – if he wasn’t deafened by the explosion, Nan would hear all sort of warnings. The screens showed he had just lost half of his weapons. If only one salvo from the enemy mech did that, he had no chance. He reached for the ejecting lever but couldn’t pull it. “Stuck! Now I’m screwed.” And this time he saw the four man-made lightening rays discharged against his Stalker. There was a big explosion and everything went black.

Edited by Odanan, 02 September 2015 - 10:40 AM.


#10950 Nathan Foxbane

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Posted 05 September 2015 - 09:56 AM

View PostOdanan, on 28 August 2015 - 08:03 AM, said:

For Blake's sake, no. :P
At least, not in the next few years.

***

BTW, did you guys try the MechWarrior Academy stuff in the PTS?

Yes I tried it. It was pretty good. AI and the exercises are very basic, but it is a solid basic piloting tutorial which covers everything except jumping. Not so solid as a combat tutorial.

#10951 Scrawny Cowboy

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Posted 06 September 2015 - 07:07 PM

Mmm... Rifleman...

Unseen still a no-no I'm assuming? :P

#10952 Steinar Bergstol

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Posted 07 September 2015 - 05:11 AM

View PostScrawny Cowboy, on 06 September 2015 - 07:07 PM, said:

Mmm... Rifleman...

Unseen still a no-no I'm assuming? :P


Well, we don't actually know for sure anymore given the fact that Catalyst has decided to jump in the Unseen pool with both feet recently by creating recognizable redesigns of these venerable mechs (rather than the more or less universally reviled Project Phoenix redesigns from a few years back). The fact that CGL has decided to do this was commented on as "interesting" by Russ Bullock who also said he would certainly look into what it might mean for MWO. I wouldn't expect an definite answer on the issue any time in the immediate future though.

#10953 Odanan

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Posted 08 September 2015 - 08:16 AM

View PostSteinar Bergstol, on 07 September 2015 - 05:11 AM, said:

Well, we don't actually know for sure anymore given the fact that Catalyst has decided to jump in the Unseen pool with both feet recently by creating recognizable redesigns of these venerable mechs (rather than the more or less universally reviled Project Phoenix redesigns from a few years back). The fact that CGL has decided to do this was commented on as "interesting" by Russ Bullock who also said he would certainly look into what it might mean for MWO. I wouldn't expect an definite answer on the issue any time in the immediate future though.

I'm holding my breath for the next IS pack announcement. (should be in 1 or 2 months)

#10954 Lorian Sunrider

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Posted 08 September 2015 - 08:23 AM

View PostOdanan, on 08 September 2015 - 08:16 AM, said:

I'm holding my breath for the next IS pack announcement. (should be in 1 or 2 months)


I'm wondering if they don't hold back until a few weeks after the HBS kick starter launch in October. While they are directly affiliated they are working together.

I don't think it would be wise for both of them to try and raise money from such a small niche community at the same time.

#10955 Odanan

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Posted 08 September 2015 - 08:38 AM

View PostLorian Sunrider, on 08 September 2015 - 08:23 AM, said:


I'm wondering if they don't hold back until a few weeks after the HBS kick starter launch in October. While they are directly affiliated they are working together.

I don't think it would be wise for both of them to try and raise money from such a small niche community at the same time.

You got a good point here.

#10956 Odanan

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Posted 10 September 2015 - 07:31 PM

It is coming!
Posted Image

#10957 Steinar Bergstol

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Posted 11 September 2015 - 03:14 AM

<Insert high-pitched eardrumshattering squeal of joy here!>

#10958 SgtMagor

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Posted 11 September 2015 - 04:47 AM

I like the New! design of the MAD over the Unseen art looks big and Bulky fits right into MWO :). give me my MAD-5D already heh! Posted Image

#10959 Speedy Plysitkos

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Posted 11 September 2015 - 04:55 AM

sry, but marauder design is ugly to me.

#10960 VirtualSmitty

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Posted 11 September 2015 - 04:57 AM

View PostSgtMagor, on 11 September 2015 - 04:47 AM, said:

I like the New! design of the MAD over the Unseen art looks big and Bulky fits right into MWO :). give me my MAD-5D already heh! Posted Image


I like it, my wallet is ready. Nice to see it take some inspiration from SHimmerings interpretation. I do hope they tweak it a bit though, does look a bit like the KGC.





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