Bishop Steiner, on 02 February 2016 - 08:44 AM, said:
Early speculation. Actual geometry has not been that relevant to the hitbox layouts in a while.
Areas of particular uncertainty
- Cockpit. Could just as easily end up the upper half of said panel, but size shoudl be approximate.
- Claws. Purely decorative, so getting shot in them should cause no actual meaningful damage to the mech. Thus they shouldn't actually be part of any hitbox.
-Crotch. Some mechs get more of the thing treatment than others.
I speculate with it's potential mobility, that it's CT will be pretty well shielded, and that it's arms should, if the modelers are faithful, also work quite well as shields. With the amount of firepower being far greater than it can realistically use at any one time, sacrificing an arm as a shield to save the Mech, and preserve it's torso weapons and and such should not be much of a negative.
In fact would not be surprised to see sword and board versions with 3xLPL in one arm, the other arm empty. Gauss and ERLL or a 4th LPL in the Torsos and as many SRMs as hardpoints allow for.
Thoughts?
I do still suspect that the corners of the front-most trapezoidal sections (e.g. the trapezoid below the head, and the sections to the sides of where the central laser is mounted) would be CT rather than ST, but I could see this being rather accurate, otherwise.
Then again, I would still be unsurprised (emotionally ambivalent, but still unsurprised) if the wholes of the pauldrons ended up being labeled as part of the STs & the rectangular sections bordering the central trapezoids ended up being labeled as part of the CT.
Depending on how thin the claws are, I would be unsurprised if they didn't even bother assigning them hitboxes (such that any shots that might have hit them simply pass through without attributing damage to the 'Mech).
On the other hand, I'd also be unsurprised if the claws did count as part of the arm, and that clipping the claws with enough firepower blew the whole arm off.