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Ultimate Mech Discussion Thread

BattleMech Balance

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#11981 SgtMagor

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Posted 03 February 2016 - 10:21 AM

okay, so did Russ mention if the 100ton furrie Posted Image (Kody) will be ready SOON! or do we have to wait 4 mos for it sigh!

#11982 Odanan

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Posted 03 February 2016 - 10:40 AM

It looks like the preorder page will be up tomorrow.
The mech should be released 12 or 19 April.

#11983 ShadowbaneX

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Posted 03 February 2016 - 12:04 PM

View PostRed Shrike, on 03 February 2016 - 07:08 AM, said:

Not sure if making fun of furries, or just harmless joke.


Option "C": Making fun of Clanners. =D

#11984 Odanan

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Posted 03 February 2016 - 05:42 PM

So here is the bomb: the timeline? Gone!

Kodiak variants in the Totem Mech Clan Collection, production dates:
  • Kodiak 1: 3001
  • Kodiak 2: 3062
  • Kodiak 3: 3068
  • Kodiak 4: 3066
  • Kodiak 5: 3052
So, it looks like, as long as the variant has weapons/equipment already in MWO, it is fair game! That's a huge change.

I just hope PGI doesn't burn all most awaited designs (Nova Cat, Blood Asp, Mad Cat MK II) already. We have a long road for MWO and there are still some chassis to cover before going MW4 terrain.

EDIT: on a second thought, if there is a Kodiak 5 in 3052, we can assume the 2, 3 and 4 existed, at least in a prototype form. The sky isn't falling, after all.

Edited by Odanan, 04 February 2016 - 03:06 AM.


#11985 Hit the Deck

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Posted 03 February 2016 - 05:49 PM

View PostOdanan, on 03 February 2016 - 05:42 PM, said:

...
So, it looks like, as long as the variant has weapons/equipment already in MWO, it is fair game! That's a huge change.

Russ said exactly this on his twitter.

#11986 Strum Wealh

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Posted 03 February 2016 - 06:15 PM

View PostOdanan, on 03 February 2016 - 05:42 PM, said:

So here is the bomb: the timeline? Gone!

Kodiak variants in the Totem Mech Clan Collection, production dates:
  • Kodiak 1: 3001
  • Kodiak 2: 3062
  • Kodiak 3: 3068
  • Kodiak 4: 3066
  • Kodiak 5: 3052
So, it looks like, as long as the variant has weapons/equipment already in MWO, it is fair game! That's a huge change.

I just hope PGI doesn't burn all most awaited designs (Nova Cat, Blood Asp, Mad Cat MK II) already. We have a long road for MWO and there are still some chassis to cover before going MW4 terrain.

Consider also: the two in-timeline variants are the Kodiak 1 (3001) and the Kodiak 5 (3052).
Releasing just those two would be awkward ("If we have 1 & 5, where are 2 through 4?"), and PGI is evidently unwilling to rename variants (e.g. renaming the Kodiak 5 to Kodiak 2).

And, since the Kodiak 2, Kodiak 3, and Kodiak 4 do not include any out of-timeline equipment, they apparently concluded that adding them would cause minimum fuss (versus, say, creating a PGI-custom Kodiak 2 loadout that wasn't a canonical Kodiak 2).
IMO, if any of the in-between variants had been packing out-of-timeline tech (e.g. Plasma Cannons, HAGs, ATM launchers, etc), PGI would have tried their best to switch out the offending components with extant tech.

IMO, it's not a case of the timeline being "gone", so much as being "strained, but not wholly broken".

#11987 Imperius

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Posted 03 February 2016 - 09:35 PM

I've already seen this and knew it. I'm glad you finally understand the reason why I pushed so much for the Mad Cat MK II. As I have stated many times the "Timeline was of little concern" and most of the MK II variants use current tech and weapons. Nothing would change more than like the lack of a Rotary like on the Mauler Posted Image or using the Clan Active Probe instead of the Light.

Also fun fact the MK II was second top votes Posted Image

Edited by Odanan, 04 February 2016 - 02:14 AM.
quote clean-up


#11988 Odanan

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Posted 04 February 2016 - 01:38 PM

So, if the Kodiak has a "Reinforcements Add-On", why not adding these reinforcements for the Classic mechs?

Here are suggested variants for the Archer: (choose any 2 of them)

ARC-2S or ARC-4M

LA 1E
LT 3M
CT 2E
RT 2M, 1AMS
RA 1E

ARC-2K or ARC-2W

LA 2E
LT 3M
CT
RT 2M, 1AMS
RA 2E

ARC-5R

LA 3E
LT 2M
CT
RT 1M, 1AMS
RA 3E

ARC-2Rb

LA 2E
LT 2M
CT 1E
RT 2M
RA 2E


EDIT: For the Rifleman, not so many variants, but still:

Rifleman RFL-1N and RFL-4D

RA 4e (PPC, Large Laser)
RT
CT
H
LT
LA 4e (PPC, Large Laser)

Rifleman RFL-5M

RA 1b, 2e (UAC/5, Large Laser)
RT 1e (Medium Laser)
CT
H
LT 1e (Medium Laser)
LA 1b, 2e (UAC/5, Large Laser)


And the Warhammer:


Warhammer WHM-6K

RA 2e (PPC)
RT 2e (Medium Laser, Small Laser)
CT
H
LT 2e, 1m (Medium Laser, Small Laser, SRM6)
LA 2e (PPC)

Warhammer WHM-6L

RA 1e (PPC)
RT 3e (Medium Laser, Small Laser, Flamer)
CT
H
LT 3e, 1m (Medium Laser, Small Laser, Flamer, SRM6)
LA 1e (PPC)

Warhammer WHM-7M

RA 1e (ER PPC)
RT 2e, 1 AMS (Medium Laser, AMS)
CT
H
LT 2e, 1b, 1m (Medium Laser, MG, SRM6)
LA 1e (ER PPC)

Warhammer WHM-7A

RA 1e (ER PPC)
RT 2e (Medium Laser, Small Pulse Laser)
CT 2e (2x Medium Laser)
H
LT 2e, 1m (Medium Laser, Small Pulse Laser, SRM6)
LA 1e (ER PPC)

Edited by Odanan, 05 February 2016 - 08:04 AM.


#11989 CDLord HHGD

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Posted 04 February 2016 - 01:43 PM

View PostOdanan, on 04 February 2016 - 01:38 PM, said:

So, if the Kodiak has a "Reinforcements Add-On", why not adding these reinforcements for the Classic mechs?

Here are suggested variants for the Archer: (choose any 2 of them)

ARC-2S or ARC-4M

LA 1E
LT 3M
CT 2E
RT 2M, 1AMS
RA 1E

ARC-2K or ARC-2W

LA 2E
LT 3M
CT
RT 2M, 1AMS
RA 2E

ARC-5R

LA 3E
LT 2M
CT
RT 1M, 1AMS
RA 3E

ARC-2Rb

LA 2E
LT 2M
CT 1E
RT 2M
RA 2E

Please, my wallet, it HURTS!

#11990 Red Shrike

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Posted 04 February 2016 - 02:09 PM

View Postcdlord, on 04 February 2016 - 01:43 PM, said:

Please, my wallet, it HURTS!

The only thing that could hurt my wallet at this point would be a Flea pack.
(And I'd be a little upset if they would ask the same amount of money for a 20 ton flea as they did for a 70 ton warhammer.)

#11991 Juodas Varnas

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Posted 04 February 2016 - 02:10 PM

View PostRed Shrike, on 04 February 2016 - 02:09 PM, said:

The only thing that could hurt my wallet at this point would be a Flea pack.
(And I'd be a little upset if they would ask the same amount of money for a 20 ton flea as they did for a 70 ton warhammer.)

For me it's probably a Scorpion/Goliath pack.
Hatchetman/Axman might too.

#11992 CDLord HHGD

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Posted 04 February 2016 - 03:11 PM

SO WHAT IF I AM EASY! DON'T JUDGE ME!!

:P

#11993 Metus regem

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Posted 04 February 2016 - 03:29 PM

View Postcdlord, on 04 February 2016 - 03:11 PM, said:

SO WHAT IF I AM EASY! DON'T JUDGE ME!!

Posted Image



Be a little more picky?

I know I am, no more fun money on the fire from me, till I see one of these four:

Phoenix Hawk
Stinger
Wasp
Coyotl

#11994 TheArisen

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Posted 04 February 2016 - 11:46 PM

I think a pack with these would be ideal.
- Javelin
- Assassin
- Penetrator/Anvil
- Nightstar/Cerberus

#11995 Odanan

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Posted 05 February 2016 - 03:44 AM

We must be at 3053, right? ATMs (Advanced Tactical Missile) are present in several mechs from 3054.

But how they would work since PGI didn't implement selectable ammo types?

Simple: there would be 3 types of ammo: Standard, ER and HE. When you mount any of those ammo types in the mechlab, the other types become "locked" (can't mount them). So the weapon would effectively get the stats (range and damage) from the ammo there is in the mech.

I know this would remove the "tactical" feature of the weapon (using the appropriate ammo for the appropriate range), but it would allow some new Clan variants to the game.

BTW, the same could be done for the Clan LB/X autocannons (no need for the Clan "Autocannons").

View PostTheArisen, on 04 February 2016 - 11:46 PM, said:

I think a pack with these would be ideal.
- Javelin
- Assassin
- Penetrator/Anvil Lancelot
- Nightstar/Cerberus Charger

FTFY.
The "Underdog Pack".

#11996 TheArisen

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Posted 05 February 2016 - 04:23 AM

View PostOdanan, on 05 February 2016 - 03:44 AM, said:

FTFY.
The "Underdog Pack".


Funny you call it the underdog pack, the Lancelot would be a strong mech, it'd obsolete to Rifleman easily, unless quirked.

The Charger I think would be just ok. I'd prefer a 95 tonner because there's only two in game and the two options I mentioned would be perfect additions.

#11997 Odanan

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Posted 05 February 2016 - 05:01 AM

I really want to see the Charger in the game. So many cool variants.

Hey, Bishop? Could you refine this sketch? (It looks good!)

#11998 CDLord HHGD

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Posted 05 February 2016 - 05:18 AM

View PostMetus regem, on 04 February 2016 - 03:29 PM, said:



Be a little more picky?

I know I am, no more fun money on the fire from me, till I see one of these four:

Phoenix Hawk
Stinger
Wasp
Coyotl

While I really want the Kodiak and think it looks great, I'm Inner Sphere so it'll do me no good in CW. It's getting harder to open my wallet so here's my list:

Stinger
Wasp
Valkyrie
Phoenix Hawk
Longbow
Champion
Thorn
Flea
Mercury
Hatchetman
Any/all OST series

Side note: I really wish PGI would reopen their concept art page.... I need it for my TRO: MWO. :)

#11999 Odanan

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Posted 05 February 2016 - 04:45 PM

I must say: in June 27 we need to do a party here.

4 years of thread!
(It's been a long road getting from there to here)

#12000 C E Dwyer

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Posted 05 February 2016 - 04:57 PM

View PostOdanan, on 05 February 2016 - 04:45 PM, said:

I must say: in June 27 we need to do a party here.

4 years of thread!
(It's been a long road getting from there to here)

Certainly has been a long winding road

I like your idea of the Phoenix II pack, I'd go for that, even though I hardly log in these days, I'd still buy it.
Other wise Mechs I'd spend cash on are getting few and far between, but if its in the TRO 3025 the original not the revised without the unseen, then I'd likely spend on it, so yes the Charger as well.

However you can keep the Hatamoto Chii ;)





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