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BattleMech Balance

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#13141 Virlutris

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Posted 05 May 2016 - 11:00 PM

View PostCK16, on 05 May 2016 - 10:31 PM, said:

So do you guys feel it is realistic that we got about 12 to 18 more mechs that would be truly worthy before they would need to tap into new mechs and tech? If so what would you guys list these 12 to 18 to be? Realistic here lol we obviously cant get everything out of the TRO's considering there are like 12 left out of the original TRO 3025 left alone!


At the rate they've been releasing mechs lately, that's not going to be much longer than next year 0.o

#13142 Bishop Steiner

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Posted 05 May 2016 - 11:45 PM

View PostCK16, on 05 May 2016 - 10:31 PM, said:

So do you guys feel it is realistic that we got about 12 to 18 more mechs that would be truly worthy before they would need to tap into new mechs and tech? If so what would you guys list these 12 to 18 to be? Realistic here lol we obviously cant get everything out of the TRO's considering there are like 12 left out of the original TRO 3025 left alone!

Huntsman
Locust IIC
Vapour Eagle
RFL-IIC
WHM-IIC
MAD-IIC
PXH-IIC
Incubus
Bane
Stone Rhino
Urbie IIC
Piranha
Black Lanner (I'm not sold, but there are enough who are that it would probably sell even if it does suck)

Assassin
Vulcan
Mongoose
Stinger/Wasp
Valkyrie
Crusader
Longbow
Lancelot
Charger

and those are just the low hanging fruit off the top of my head.

All either with interesting potential, or at least nostalgia sales value (Stinger/Wasp)

Toss in the IS stuff in the TRO 3055 and we could make cases for:

Jackal
Komodo
Wraith
Anvil
Falconer
Bandersnatch
Gunslinger

So yeah. Easily.

Will we see all of them? Doubtful. But I could make a good case for ANY of those, and that isn't touching stuff like the Grand Dragon or some of the esoteric chassis like the Crossbow (which are unlikely but not impossible)

I mean even without those last couple that's like...29, 30?

Edited by Bishop Steiner, 05 May 2016 - 11:48 PM.


#13143 TheArisen

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Posted 06 May 2016 - 12:10 AM

View PostBishop Steiner, on 05 May 2016 - 11:45 PM, said:

Huntsman
Locust IIC
Vapour Eagle
RFL-IIC
WHM-IIC
MAD-IIC
PXH-IIC
Incubus
Bane
Stone Rhino
Urbie IIC
Piranha
Black Lanner (I'm not sold, but there are enough who are that it would probably sell even if it does suck)

Assassin
Vulcan
Mongoose
Stinger/Wasp
Valkyrie
Crusader
Longbow
Lancelot
Charger

and those are just the low hanging fruit off the top of my head.

All either with interesting potential, or at least nostalgia sales value (Stinger/Wasp)

Toss in the IS stuff in the TRO 3055 and we could make cases for:

Jackal
Komodo
Wraith
Anvil
Falconer
Bandersnatch
Gunslinger

So yeah. Easily.

Will we see all of them? Doubtful. But I could make a good case for ANY of those, and that isn't touching stuff like the Grand Dragon or some of the esoteric chassis like the Crossbow (which are unlikely but not impossible)

I mean even without those last couple that's like...29, 30?


You could keep going even. Javelin, Devastator, Nightstar, Penetrator, Lynx, Rajin and that's just a few of the numerous choices; lots of good choices. With all the mechs me & Bishop have listed, there's plenty to choose from.

#13144 dervishx5

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Posted 06 May 2016 - 12:27 AM

Posted Image

#13145 CK16

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Posted 06 May 2016 - 12:29 AM

Lol jeez you trying to test this Bears patients are you not? 30 mechs wowser...that would be long wait for sure lol. But like you said probably won't get all of them.

#13146 Odanan

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Posted 06 May 2016 - 04:57 AM

View PostCK16, on 05 May 2016 - 10:31 PM, said:

So do you guys feel it is realistic that we got about 12 to 18 more mechs that would be truly worthy before they would need to tap into new mechs and tech? If so what would you guys list these 12 to 18 to be? Realistic here lol we obviously cant get everything out of the TRO's considering there are like 12 left out of the original TRO 3025 left alone!

18 is a good number.

I will choose 20, just to be safe. In order of probability:

Clan:
  • Linebacker - "confirmed?"
  • Black Lanner - "confirmed?"
  • Huntsman
  • Rifleman IIC
  • Marauder IIC
  • Bane
  • Black Python (because it's so good...)
  • Locust IIC
  • Fire Moth
  • UrbanMech IIC
  • Kingfisher
  • Turkina
IS:
  • Crusader
  • Wasp
  • Longbow
  • Stinger
  • Assassin
  • Javelin
  • Bushwacker
  • Charger
Underlined those that are pretty certain. And you now what? I'm perfectly fine with the time jump and all new designs after that list.

In the hypothesis they are picking ~18 mechs, the time jump would happen in 2018. I hope they are willing to add the new tech by then.

Edited by Odanan, 06 May 2016 - 04:58 AM.


#13147 Lily from animove

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Posted 06 May 2016 - 04:59 AM

View PostProsperity Park, on 08 January 2016 - 11:00 AM, said:

Yeah, but if you take a chickenwalker to forest colony, then there's a good chance you'll get your head smashed-in by a couple suspended logs or get ripped out of your cockpit by a wookie.


Only if you bring a Flea

#13148 Ovion

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Posted 06 May 2016 - 05:58 AM

Honestly, with an upgrade in engine, I'd like to see a higher speed cap (maybe let the Locust up to a 200/210 engine even!) and some of the weapons we're missing. :P
Give us Mech Rifles and Rocket Launchers please

#13149 Pariah Devalis

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Posted 06 May 2016 - 06:09 AM

View PostOdanan, on 06 May 2016 - 04:57 AM, said:

18 is a good number.

I will choose 20, just to be safe. In order of probability:

Clan:
  • Linebacker - "confirmed?"
  • Black Lanner - "confirmed?"
  • Huntsman
  • Rifleman IIC
  • Marauder IIC
  • Bane
  • Black Python (because it's so good...)
  • Locust IIC
  • Fire Moth
  • UrbanMech IIC
  • Kingfisher
  • Turkina
IS:
  • Crusader
  • Wasp
  • Longbow
  • Stinger
  • Assassin
  • Javelin
  • Bushwacker
  • Charger
Underlined those that are pretty certain. And you now what? I'm perfectly fine with the time jump and all new designs after that list.





In the hypothesis they are picking ~18 mechs, the time jump would happen in 2018. I hope they are willing to add the new tech by then.


You left out Pouncer, which PGI would be remiss to introduce. I mean, it's a solid 40-ton Clan option, and we currently have only one that fills a very different role to the Pouncer. I'd also argue, due to the shear lack of timeline appropriate variants, the IICs are questionable inclusions at this particular juncture. Certainly likely candidates after a time jump, however.

Edit:

You also left out the Thresher (meh) and the Glass Spider (yay!) which could be interesting inclusions for Clan battlemechs. Also the Vapor Eagle, which would just be a nasty medium mech.

Edited by Pariah Devalis, 06 May 2016 - 06:14 AM.


#13150 Bishop Steiner

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Posted 06 May 2016 - 09:11 AM

View PostOvion, on 06 May 2016 - 05:58 AM, said:

Honestly, with an upgrade in engine, I'd like to see a higher speed cap (maybe let the Locust up to a 200/210 engine even!) and some of the weapons we're missing. Posted Image
Give us Mech Rifles and Rocket Launchers please

rocket launchers, laughably enough would require a time jump since they aren't used in the modern era til 3064, in the periphery.

Blazers and Arrow IVs would be nice, though.

#13151 CDLord HHGD

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Posted 06 May 2016 - 10:43 AM

View PostLily from animove, on 06 May 2016 - 04:59 AM, said:


Only if you bring a Flea

Now we NEED the Flea just to recreate that battle.... :P

#13152 Ovion

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Posted 06 May 2016 - 10:52 AM

View PostBishop Steiner, on 06 May 2016 - 09:11 AM, said:

rocket launchers, laughably enough would require a time jump since they aren't used in the modern era til 3064, in the periphery.

Blazers and Arrow IVs would be nice, though.
They weren't used commonly, it's technically a 3050 weapon, which covers the requirement for PGI. ;)

#13153 Bishop Steiner

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Posted 06 May 2016 - 11:17 AM

View PostOvion, on 06 May 2016 - 10:52 AM, said:

They weren't used commonly, it's technically a 3050 weapon, which covers the requirement for PGI. Posted Image

http://www.sarna.net...Rocket_Launcher

"The first modern version of the Rocket Launcher was developed by the Marian Hegemony in 3064 from Man-Portable Rocket Launchers as a simple and crude replacement for other weaponry types in the more low-tech regions of the Periphery. These weapons were largely forgotten until the modern systems were re-introduced by the Marian Hegemony, but the new version had an even worse guidance system than its predecessors"

they show up in the 3050 upgrades, which includes civil war era upgrades. They weren't 3050 era weapons though.

Stupid that they wouldn't have been in continuous production in low tech eras, for ICE powered mechs, cheap combat vehicles, etc. But Btech logic and retcons often fall into the realm of stupid. Because of that, I wouldn't actualyl mind seeing them, except for precedent. Include a 3064 weapon now, you get certain parties QQing about their pet out of timeline mech again, and I for one am happy to not open the door even a crack for that.

Edited by Bishop Steiner, 06 May 2016 - 11:20 AM.


#13154 CK16

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Posted 06 May 2016 - 11:31 AM

You know come to think of it. Alot of those IIC's would benefit more from a Time Jump for more varriants and tech. Same for some Clan battlemechs as well.

Just some food for thought, not all time jump available mechs would have to be new and shinny designs. Specially some of the Clan ones that made use of Heavy Lasers (that really wouldn't be the most game breaking as they have big draw backs as well). Instead of PGI varriants they might wait for tech jump to allow for the real varriants with other tech.

#13155 Richard Hazen

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Posted 06 May 2016 - 11:45 AM

Surely the Mongrel should be available.

#13156 Odanan

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Posted 06 May 2016 - 11:51 AM

View PostBishop Steiner, on 06 May 2016 - 11:17 AM, said:

http://www.sarna.net...Rocket_Launcher

"The first modern version of the Rocket Launcher was developed by the Marian Hegemony in 3064 from Man-Portable Rocket Launchers as a simple and crude replacement for other weaponry types in the more low-tech regions of the Periphery. These weapons were largely forgotten until the modern systems were re-introduced by the Marian Hegemony, but the new version had an even worse guidance system than its predecessors"

they show up in the 3050 upgrades, which includes civil war era upgrades. They weren't 3050 era weapons though.

Stupid that they wouldn't have been in continuous production in low tech eras, for ICE powered mechs, cheap combat vehicles, etc. But Btech logic and retcons often fall into the realm of stupid. Because of that, I wouldn't actualyl mind seeing them, except for precedent. Include a 3064 weapon now, you get certain parties QQing about their pet out of timeline mech again, and I for one am happy to not open the door even a crack for that.

Rocket launchers would break the dynamic weapon geometry. (imagine a Jenner with 40 tubes in the CT) They would need to rework every mech. Doesn't worth it, since the MWO's SRMs (and pretty much every Mechwarrior game's SRM) are dumb-fire already.

#13157 Bishop Steiner

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Posted 06 May 2016 - 11:52 AM

View PostCK16, on 06 May 2016 - 11:31 AM, said:

You know come to think of it. Alot of those IIC's would benefit more from a Time Jump for more varriants and tech. Same for some Clan battlemechs as well.

Just some food for thought, not all time jump available mechs would have to be new and shinny designs. Specially some of the Clan ones that made use of Heavy Lasers (that really wouldn't be the most game breaking as they have big draw backs as well). Instead of PGI varriants they might wait for tech jump to allow for the real varriants with other tech.

We know not all time jump mechs would have to be "new and shiny".

But human nature is, that once all the New and Shiny are available? THAT's what most people will beg for, and that's what marketing wise makes the most sense to push. A lot of potential Current Gems and Diamonds in the Rough quite simply WOULD never happen, because of the blinders put on by the Glut of New and Shiny, the MW4 designs, etc.

And regardless, I'm not campaigning for all these before a timejump. I am simply answering your question, and refuting the oft posted claim by certain parties that we are "out of cool stuff now". I would love to see a time jump announced around the beginning of 2017, and come into effect mid 2017 to January 2018 range.

I would not be upset if they announced one for the beginning of 2017, either, though I think real world logistics and considerations argue against that.

#13158 CK16

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Posted 06 May 2016 - 11:57 AM

View PostBishop Steiner, on 06 May 2016 - 11:52 AM, said:

We know not all time jump mechs would have to be "new and shiny".

But human nature is, that once all the New and Shiny are available? THAT's what most people will beg for, and that's what marketing wise makes the most sense to push. A lot of potential Current Gems and Diamonds in the Rough quite simply WOULD never happen, because of the blinders put on by the Glut of New and Shiny, the MW4 designs, etc.

And regardless, I'm not campaigning for all these before a timejump. I am simply answering your question, and refuting the oft posted claim by certain parties that we are "out of cool stuff now". I would love to see a time jump announced around the beginning of 2017, and come into effect mid 2017 to January 2018 range.

I would not be upset if they announced one for the beginning of 2017, either, though I think real world logistics and considerations argue against that.


I agree, and as I pointed out in my timeline jump it would make sense according the clock as well cause year from now the clock will read May 3052 after that the Clan invasion is pretty much stopped and occupation zones are set up. So as you said after May 2017 it would be best time. I just do not want to wait you know 3 years for a time jump is all lol.

#13159 Bishop Steiner

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Posted 06 May 2016 - 12:42 PM

View PostOdanan, on 06 May 2016 - 11:51 AM, said:

Rocket launchers would break the dynamic weapon geometry. (imagine a Jenner with 40 tubes in the CT) They would need to rework every mech. Doesn't worth it, since the MWO's SRMs (and pretty much every Mechwarrior game's SRM) are dumb-fire already.

and dont' forget MRMs.

These are just dumbfire with no reloads..... which people would find out real fast, suck. The same reason outside of extremely limited application and RPG reasons, Rocket Launchers are utter garbage in TT.

I do have my "Bomb Vest Urbie" covered in over 200 Rocket Tubes.... but it's a last ditch design from the Jihad used by terminal pilots or death penalty Cons, to cause maximum carnage against Wobbies using stripper Urbies.

Hide in the city powered down, jump into the middle of the Wobbie formation then "detonate".
Posted Image
taken from the TRO sheet
-OVERVIEW
During the Word of Blake's Jihad, the Zhi-Chiang Civil Defense Corps on Hsien needed to come up with desperate tactics to slow the WoB forces.

Already famous for their Use of modified Urbanmechs for peacekeeping and planetary defense, the "Shahid" was the most extreme example of the guerrilla tactics and use of resources used in Hsien's defense.

Assigned originally to fatally wounded pilots and eventually Death Row inmates who could be "trusted" to hate WoB enough to choose their own manner of execution, these units did cause substantial damage to WoB and Hsein Hothead forces. Toward the end of the conflict healthy volunteers also piloted Shahids to buy time for their comrades to evacuate.

Sadly the defense of Hsien was just as doomed as the majority of pilots assigned to Shahids.

-CAPABILITIES

The Shahid is quite simply, and literally a walking, jumping bomb.

Taking advantage of the amount of old and damaged Urbanmech chassis available, they stripped as much reusable gear as possible from the mechs, and then packed every spare inch possible with Rocket Launcher systems. 290 total tubes, to be exact, five RL-15s in each arm and seven RL-10s in each ST.

Precise aim was not important, simply pure, damage. The only concession to tactics was loading the arms with RL-15s so that they could direct the blast either entirely in front or split about 50/50, front/back depending on what the situation called for.

To allow for this, and to make maximum use of resources, approximately half the armor on each Shahid was removed, as well as the extra heat sink in the head. Since the "detonation" almost invariably caused catastrophic failure to all systems due to overheat, survivability was not really a concern. The heat was so intense there was a decent chance of the pilot dying from heatstroke.

Most were stripped of comm systems, targeting, ejection seats, etc, and left with basic view-screens and a very rudimentary manual aiming system.

Most were also rigged with a remote control explosive charge on top of the reactor, and directly beneath the pilot, in case any of the
convict pilots decided to double cross the ZC-CDC.


-BATTLE HISTORY

The only time Shahids have ever been used in combat was during the doomed Defense of Hsien.

Inspired by a tactic used by the Kell Hounds against the Red Corsair, and by desperation, the Zhi-Chiang CDC started to convert junked and scrapped Urbanmechs into walking , jumping "bomb vests". Meant as last ditch efforts to destroy vital WoB targets.

Piloted initially by convicts under the death penalty, and by pilots who were either fatally wounded, or terminally ill volunteers, the basic tactic was to hide, shut down, in an abandoned building while the resistance baited WoB units into the area. When the signal was given the pilot would power up, and jump in either in the middle of the WoB formation or directly behind, and unleash his entire payload.

This tactic devastated many WoB and Merc units, but was also almost universally fatal for the pilot.

Eventually it was clear that the CDC was not going be able to beat back the invaders and traitors, and over a dozen Shahids were deployed with volunteer pilots to destroy vital targets to allow the remainder of the resistance to escape off-planet and rendezvous with a hidden jumpship, to continue attempt to recruit help and continue the fight against the WoB.

All total 31 Shahids are known to have been deployed in the fighting on Hsien.


-DEPLOYMENT
Only ever in the Zhi-Chiang region of Hsien, used exclusively by the ZC-CDC, between 3068 and their eventual retreat off world in 3070.


-VARIANTS
None.


-NOTABLE PILOTS

Deputy Mike Simms and the Claymore

Mike Simms was a former Militia pilot who was working as a civil engineer at the time of the Jihad. About a week before the invasion, he also received news of an inoperable brain tumor.

When the ZC-CDC and Kommandant Myers hatched the desperation plan to start using Shahids, Mike Simms volunteered. Incredibly, Mike and his UM-S60 dubbed the "Claymore" survived and returned from 3 separate suicide missions.

His 4th and final mission was destroying a WoB C3 center during the ZC-CDCs evacuation of Hsien. Sadly neither Deputy Simms nor the Claymore survived that last mission.


I have a feeling that would really screw up PGIs dynamic hardpoints......

Edited by Bishop Steiner, 06 May 2016 - 02:19 PM.


#13160 Virlutris

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Posted 06 May 2016 - 01:08 PM

View PostBishop Steiner, on 06 May 2016 - 12:42 PM, said:

and dont' forget MRMs.
.....


Secondary Hero mech (after Deputy Dawg) confirmed? Claymore would be epic.

The rage salt would also be real.

Edited by Virlutris, 06 May 2016 - 01:26 PM.






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