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BattleMech Balance

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#13181 Seal Farmer

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Posted 07 May 2016 - 12:07 AM

Posted Image
Devastator
100 tons
Armament Variants[edit]
  • DVS-1D The low-tech version of the Devastator introduced in 3036, the 1D used a standard engine, so components had to be downgraded. The Gauss Rifles became Autocannon/10s and the PPCs were replaced with Large Lasers. One ton of armor was removed, while fifteen single heat sinksstrained to keep the 'Mech's heat under control. The vast majority of these that were produced were upgraded by the late 3060s, leaving most 1Ds in the hands of the Taurian Concordat. BV (1.0) = 1,402[7], BV (2.0) = 1,858[8]
  • DVS-3 The DVS-3 variant of the Devastator increases the 'Mech's longevity on the battlefield. To do this, the 'Mech has increased its ammunition load for its Gauss Rifles by two tons and the armor protection has been increased by half a ton. The 'Mech mounts a rear mounted Small Laser with the rear mounted Medium Laser, using the weight leftover by the removal of the three forward facing Medium Lasers. BV (1.0) = 2,182[9][10], BV (2.0) = 2,452[11]
Custom Variants[edit]
  • DVS-X10 MUSE EARTH The Devastator MUSE EARTH project created to push the limitations of existing Assault 'Mechs to new heights during the Jihad. Their first step was to install a 400 rated XXL Engine to increase the Devastator's maximum ground speed to 64 km/h. By combining a Supercharger with aMASC system, the engineers assigned to this project created a design that that can move at a top speed of over 100 km/h for short bursts. Not content with nearly twenty tons of Reactive Armor, the engineers also armored the 'Mech's cockpit, Compact Gyro, Supercharger, and the shoulder and hip actuators. The MUSE EARTH Devastator carries a Heavy PPC and PPC Capacitor in each arm and a pair of Medium Variable Speed Pulse Lasers in the center torso. To make room for all the armor, large engine, and supercharger, the MUSE EARTH uses a Compact Gyro and an Endo Composite skeleton. BV (2.0) = 3,344[13]



Posted Image
  • Smoking mech aka Hauptmann
  • (cool effect to be added - when mech overheats smoke comes out from cigar in mouth)
  • 95 tons
  • Armament




  • Primary Configuration




  • Alternate Configurations[edit]
    • Alt. Config. A Intended for close combat, the Hauptmann A is armed with four ER Medium Lasers as its primary short-ranged weapons with a pair of SRM-6 launchers linked to an Artemis IV fire control system for increased missile accuracy. For increased mobility, the Hauptmann A has three jump jets that allow the 'Mech to jump up to ninety meters. Finally, to defend itself if it ends up in a long range firefight, the Alpha configuration mounts a Gauss Rifle. To handle the massive heat load, it carries an additional six double heat sinks. BV (1.0) = 2,172[2][5], BV (2.0) = 2,311[6]
    • Alt. Config. B Configured for both long- and short-range engagements, the B configuration of theHauptmann has a pair of ER PPCs which give it the capability to engage an enemy at long ranges. For close combat, the 'Mech has three Medium Pulse Lasers and a devastatingly powerful Ultra Autocannon/20. To handle the 'Mech's high heat generated from its weapons, the B configuration has five additional double heat sinks. BV (1.0) = 1,662[2][7], BV (2.0) = 2,208[8]
    • Alt. Config. C The C configuration of the Hauptmann is intended to close with its enemies and wear them down as it approaches, delivering the killing blow at short range. For long range combat, theHauptmann C carries an LRM-20 launcher linked to an Artemis IV fire control system to increase the accuracy of its missiles. For close combat, the Hauptmann C has a massive Heavy Gauss Rifle. This is supported by two ER Medium Lasers, an ER Small Laser, and a Medium Pulse Laser. This configuration of the Hauptmann has an additional two double heat sinks and a Guardian ECM Suite to protect itself from enemy electronic warfare systems. BV (1.0) = 2,122[2], BV (2.0) = 2,322[9]
    • Alt. Config. D The D configuration was developed during the Jihad to take on the Command Unit role. This configuration fitted a C3 Master Computer and a Targeting Computer in the Hauptmann's left torso. For ranged attacks this configuration has a Heavy PPC and Gauss Rifle with a single ton of ammunition. Complementing these weapons are a pair of 10-Tubed Rocket Launchersmounted in each of the 'Mechs arms. The 'Mech's only secondary weaponry is a pair of ER Medium Lasers. BV (2.0) = 2,359[10]
    • Alt. Config. E The E Configuration was, like the D configuration, developed during the Jihad. It was designed to use a large quantity of range-weaponry as it primary focus. The Hauptmann's right arm is fitted with a Gauss Rifle with 2 tons of ammunition mounted in that section. In the left arm, a Plasma Rifle has been fitted. Both arms have their lower arm actuators removed to allow for the pilot to flip arms. The Plasma Rifle's 2 tons of ammunition are stored in the left arm and in the left torso. The 'Mech's only secondary weapons are a pair of 5-Tubed Multi-Missile Launchers mounted in each side torso. The Hauptmann has been given 3 tons of CASE protected ammunition for the missile weaponry. BV (2.0) = 2,298[11]
    • Alt. Config. F The F configuration carries an Improved Heavy Gauss Rifle, a Heavy PPC and three Medium X-Pulse Lasers. An Angel ECM Suite disrupts enemy communications, and the Improved Heavy Gauss Rifle is protected by CASE II. BV (2.0) = 2,484[12]
    • Alt. Config. M The Hauptmann-M configuration is equipped with a Clan-spec ER PPC. This is supplemented by three LRM-15 launchers. This long-range weaponry is a good choice as the M configuration carries a C3 Boosted Master computer into combat. BV (2.0) = 2,214[13]
    • Alt. Config. T This configuration carries a Clan-spec Ultra AC/20 in each side torso. Each AC has three tons of ammunition. Each arm carries a singleTSEMP Cannon. The left torso is protected by CASE II, while the right torso is protected by CASE. BV (2.0) = 3,031[14]


    • Posted Image
    • Tai-sho
    • 85 tons
    • Armament

Variants[edit]
  • TSH-8S This Variant replaces the two ER PPCs with Heavy PPCs, while replacing the dual C3 masters with a C3 slave, and adds a heavy duty gyro. BV (2.0) = 2,001[5]

Edited by Seal Farmer, 07 May 2016 - 12:10 AM.


#13182 Bishop Steiner

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Posted 07 May 2016 - 12:08 AM

View PostSeal Farmer, on 07 May 2016 - 12:07 AM, said:

Posted Image
[color=#000000]Devastator[/color]
[color=#000000]100 tons[/color]
Armament Variants[edit]
  • DVS-1D The low-tech version of the Devastator introduced in 3036, the 1D used a standard engine, so components had to be downgraded. The Gauss Rifles became Autocannon/10s and the PPCs were replaced with Large Lasers. One ton of armor was removed, while fifteen single heat sinksstrained to keep the 'Mech's heat under control. The vast majority of these that were produced were upgraded by the late 3060s, leaving most 1Ds in the hands of the Taurian Concordat. BV (1.0) = 1,402[7], BV (2.0) = 1,858[8]
  • DVS-3 The DVS-3 variant of the Devastator increases the 'Mech's longevity on the battlefield. To do this, the 'Mech has increased its ammunition load for its Gauss Rifles by two tons and the armor protection has been increased by half a ton. The 'Mech mounts a rear mounted Small Laser with the rear mounted Medium Laser, using the weight leftover by the removal of the three forward facing Medium Lasers. BV (1.0) = 2,182[9][10], BV (2.0) = 2,452[11]
Custom Variants[edit]
  • Posted Image DVS-X10 MUSE EARTH The Devastator MUSE EARTH project created to push the limitations of existing Assault 'Mechs to new heights during the Jihad. Their first step was to install a 400 rated XXL Engine to increase the Devastator's maximum ground speed to 64 km/h. By combining a Supercharger with aMASC system, the engineers assigned to this project created a design that that can move at a top speed of over 100 km/h for short bursts. Not content with nearly twenty tons of Reactive Armor, the engineers also armored the 'Mech's cockpit, Compact Gyro, Supercharger, and the shoulder and hip actuators. The MUSE EARTH Devastator carries a Heavy PPC and PPC Capacitor in each arm and a pair of Medium Variable Speed Pulse Lasers in the center torso. To make room for all the armor, large engine, and supercharger, the MUSE EARTH uses a Compact Gyro and an Endo Composite skeleton. BV (2.0) = 3,344[13]
  • Smoking mech aka

    Hauptmann


  • 95 tons
  • Armament

    Primary Configuration


  • Alternate Configurations[edit]
    • Alt. Config. A Intended for close combat, the Hauptmann A is armed with four ER Medium Lasers as its primary short-ranged weapons with a pair of SRM-6 launchers linked to an Artemis IV fire control system for increased missile accuracy. For increased mobility, the Hauptmann A has three jump jets that allow the 'Mech to jump up to ninety meters. Finally, to defend itself if it ends up in a long range firefight, the Alpha configuration mounts a Gauss Rifle. To handle the massive heat load, it carries an additional six double heat sinks. BV (1.0) = 2,172[2][5], BV (2.0) = 2,311[6]
    • Alt. Config. B Configured for both long- and short-range engagements, the B configuration of theHauptmann has a pair of ER PPCs which give it the capability to engage an enemy at long ranges. For close combat, the 'Mech has three Medium Pulse Lasers and a devastatingly powerful Ultra Autocannon/20. To handle the 'Mech's high heat generated from its weapons, the B configuration has five additional double heat sinks. BV (1.0) = 1,662[2][7], BV (2.0) = 2,208[8]
    • Alt. Config. C The C configuration of the Hauptmann is intended to close with its enemies and wear them down as it approaches, delivering the killing blow at short range. For long range combat, theHauptmann C carries an LRM-20 launcher linked to an Artemis IV fire control system to increase the accuracy of its missiles. For close combat, the Hauptmann C has a massive Heavy Gauss Rifle. This is supported by two ER Medium Lasers, an ER Small Laser, and a Medium Pulse Laser. This configuration of the Hauptmann has an additional two double heat sinks and a Guardian ECM Suite to protect itself from enemy electronic warfare systems. BV (1.0) = 2,122[2], BV (2.0) = 2,322[9]
    • Alt. Config. E The E Configuration was, like the D configuration, developed during the Jihad. It was designed to use a large quantity of range-weaponry as it primary focus. The Hauptmann's right arm is fitted with a Gauss Rifle with 2 tons of ammunition mounted in that section. In the left arm, a Plasma Rifle has been fitted. Both arms have their lower arm actuators removed to allow for the pilot to flip arms. The Plasma Rifle's 2 tons of ammunition are stored in the left arm and in the left torso. The 'Mech's only secondary weapons are a pair of 5-Tubed Multi-Missile Launchers mounted in each side torso. The Hauptmann has been given 3 tons of CASE protected ammunition for the missile weaponry. BV (2.0) = 2,298[11]
    • Alt. Config. M The Hauptmann-M configuration is equipped with a Clan-spec ER PPC. This is supplemented by three LRM-15 launchers. This long-range weaponry is a good choice as the M configuration carries a C3 Boosted Master computer into combat. BV (2.0) = 2,214[13]
    • Posted Image Alt. Config. T This configuration carries a Clan-spec Ultra AC/20 in each side torso. Each AC has three tons of ammunition. Each arm carries a singleTSEMP Cannon. The left torso is protected by CASE II, while the right torso is protected by CASE. BV (2.0) = 3,031[14]
    • Tai-sho
    • 85 tons
    • Armament
Variants[edit]
  • TSH-8S This Variant replaces the two ER PPCs with Heavy PPCs, while replacing the dual C3 masters with a C3 slave, and adds a heavy duty gyro. BV (2.0) = 2,001[5]


good options, but I'd roll

-Gunslinger
-Pillager
-Thunderhawk

in that order

#13183 xVLFBERHxT

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Posted 07 May 2016 - 02:16 AM

As an assault player, i like the gunslinger.

But I would like to have the awesome 9Q (or 9Ma) first.
Sadly the emperor has a problem with the 3 variants.

What do you guys think about the Spartan? Just read about them in the novel "Prince of havoc". They were part of a comstar group fighting against the jadefalcons. The Spartan is an fast 80tons assault with an high engine cap.

Edited by TrapJaw80, 07 May 2016 - 02:17 AM.


#13184 Odanan

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Posted 07 May 2016 - 02:47 AM

View PostTheArisen, on 06 May 2016 - 06:35 PM, said:

Here's a question, what IS assaults would be able to compete with the Blood Asp & MK2 & others? Because currently Pgi has kind of been pulling their punches with assaults for the Clans. The Kodiak will likely be the first top notch Clan assault.

I have some bias so I'm asking you guys first.

Blood Asp is terrifying because it has everything to make it a meta mech: plenty and super high mounted hardpoints; optional jump jets, ECM, good speed and tonnage. There is no better Clan assault omnimech. Ever.

Comparing it the MK II and especially to IS mechs is hard.

The Mad Cat MK II has a good selection of hardpoints, good speed, optional jump jets (because of how the MWO's mechlab works) and some high-mounted weapons (but not ballistics, I guess). Still, it's not an omni, which brings some disadvantages and lots of advantages in MWO.

IS mechs in TT were never meant to be as good as Clan mechs. The difference in efficiency of Clan XL Engines, DHS, ES and FF will never be overthrown.

IS assault mechs in MWO have the advantage of quirks and some better weapons, like ballistics. But you will never be safe using IS XL Engines, and enjoying some good ES and FF or boating DHS.

We have monsters like the Atlas, the Mauler and the King Crab in the game: those mechs carry a very powerful loadout already. Since jump jets for assault mechs in MWO are not very good, and ECM was nerfed to nearly acceptable levels, the "perfect" assault would be more related to hitboxes and quirks than to loadout.

PS: level 3 tech, if done right, will only add more options to the table, and not BETTER weapons. The objective of adding these weapons is not to make the older ones obsolete, but to allow more customization.

Edited by Odanan, 09 May 2016 - 01:58 PM.


#13185 RebJohhny

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Posted 07 May 2016 - 05:51 AM

I give you the .....


Aquagladius :
Posted Image


A Solaris VII BattleMech, the Aquagladius was designed to fight in underwater arenas. Based on the Crab BattleMech, the Aquagladius uses several experimental systems to improve its underwater performance. The most obvious of these are the Underwater Maneuvering Units, which allow the 'Mech to speed around the underwater arena at 83% of its walking speed. A BattleMech HarJel System helps prevent flooding.



The Aquagladius' main armament is the Alpha BattleMech Taser, which is backed up with a Flail for close range fighting.


Variants :
AQS-4
This variant swaps out the BattleMech Taser for a Large X-Pulse Laser and the Flail for four ER Medium Lasers and an additional ton of armor.

#13186 Ace Selin

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Posted 07 May 2016 - 06:04 AM

View PostBishop Steiner, on 02 May 2016 - 06:41 AM, said:

I'm still waiting for the "looks good" pics.......

Posted Image


Thats pretty good looking in my books, at least the best ive seen it designed.

Edited by Ace Selin, 07 May 2016 - 06:06 AM.


#13187 Bishop Steiner

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Posted 07 May 2016 - 07:48 AM

View PostAce Selin, on 07 May 2016 - 06:04 AM, said:

Posted Image


Thats pretty good looking in my books, at least the best ive seen it designed.

that's like...the "Prettiest Girl at the Ugly Girl Convention".

Bar is set pretty low if that "looks good", Ace.

#13188 Pariah Devalis

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Posted 07 May 2016 - 08:04 AM

View PostBishop Steiner, on 07 May 2016 - 07:48 AM, said:

that's like...the "Prettiest Girl at the Ugly Girl Convention".

Bar is set pretty low if that "looks good", Ace.


Exactly what I was thinking. I mean, if Alex is willing to change the design by adding some curves, maybe making it look less like Lurch or Quasimoto, then perhaps it might look ok?

#13189 xVLFBERHxT

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Posted 07 May 2016 - 08:09 AM

And what do you think about the pillager? Humanoid 100 ton assault mech with 2x Gauss at the torso, jumpjets and 5 lasers.

Posted Image

and it has claws ^^ too
Posted Image

Edited by TrapJaw80, 07 May 2016 - 08:21 AM.


#13190 Pariah Devalis

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Posted 07 May 2016 - 08:20 AM

View PostTrapJaw80, on 07 May 2016 - 08:09 AM, said:

And what do you think about the pillager? Humanoid 100 ton assault mech with 2x Gauss at the torso, jumpjets and 5 lasers.

Posted Image


Anything that looks like H.R. Giger designed it has my stamp of approval.

#13191 xVLFBERHxT

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Posted 07 May 2016 - 08:28 AM

Maybe one of the artists like bishop have a newer pic of the pillager?

#13192 Bishop Steiner

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Posted 07 May 2016 - 08:32 AM

View PostPariah Devalis, on 07 May 2016 - 08:04 AM, said:


Exactly what I was thinking. I mean, if Alex is willing to change the design by adding some curves, maybe making it look less like Lurch or Quasimoto, then perhaps it might look ok?

ITs so stiff, clumsy, poorly balanced and proportioned.

And despite being faster and more mobile than a TWOLF should be slower and clumsier.

Of course, Lore and Art not lining up ain't uncommon in Btech (Falconer, which is a walker like the Marauder is built on the Orion Chassis, somehow, and the Bandersnatch is supposedly based on the Marauder.... go figure? Though the Snatch makes more sense if compared to the Phoenix Reseen MAD or the Cataphract)

View PostTrapJaw80, on 07 May 2016 - 08:09 AM, said:

And what do you think about the pillager? Humanoid 100 ton assault mech with 2x Gauss at the torso, jumpjets and 5 lasers.

Posted Image

and it has claws ^^ too
Posted Image

Posted Image
+
Posted Image
+
Posted Image
=
EPIC WIN

View PostTrapJaw80, on 07 May 2016 - 08:28 AM, said:

Maybe one of the artists like bishop have a newer pic of the pillager?

I dont. SO far it's been a design that eludes me, artistically, too. I see elements I love, but actualyl translating them to anything other than a hot mess on paper? Hasn't happened yet. Posted Image

most of the "best" versions lose the Aliens dome.
Posted Image

this guy did a real nice job
Posted Image
but it doesn't translate well IMO to a more grounded MWO type feel.

Alex did a neat piece
Posted Image

But like his Arctic Cheetah I just think it would look totally off and out of place in MWO. (Sorry I know people love it, but ACH is bloody Metroid)

Add in low hanging arms and really bad hitboxes.... and all the Kewl Kids will probably say "ewwwwwww"!

Edited by Bishop Steiner, 07 May 2016 - 08:37 AM.


#13193 Odanan

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Posted 07 May 2016 - 08:40 AM

View PostTrapJaw80, on 07 May 2016 - 08:09 AM, said:

And what do you think about the pillager? Humanoid 100 ton assault mech with 2x Gauss at the torso, jumpjets and 5 lasers.
Spoiler

It looks like an alien... I like it.

Edited by Odanan, 10 May 2016 - 06:07 AM.


#13194 Pariah Devalis

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Posted 07 May 2016 - 08:40 AM

View PostBishop Steiner, on 07 May 2016 - 08:32 AM, said:


Alex did a neat piece
Posted Image

But like his Arctic Cheetah I just think it would look totally off and out of place in MWO. (Sorry I know people love it, but ACH is bloody Metroid)

Add in low hanging arms and really bad hitboxes.... and all the Kewl Kids will probably say "ewwwwwww"!


What's that mech behind the tank? No, not the Hunchback. o_0 Digitigrade leg design mechs are rare as hell, and that one doesn't look familiar to me.

Edited by Pariah Devalis, 07 May 2016 - 08:41 AM.


#13195 Odanan

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Posted 07 May 2016 - 08:43 AM

View PostBishop Steiner, on 07 May 2016 - 08:32 AM, said:

Alex did a neat piece
Posted Image

One of the best Alex's works!

Now I can't wait for the Pillager in MWO...

#13196 TheArisen

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Posted 07 May 2016 - 09:05 AM

View PostTrapJaw80, on 07 May 2016 - 08:09 AM, said:

And what do you think about the pillager? Humanoid 100 ton assault mech with 2x Gauss at the torso, jumpjets and 5 lasers.

Posted Image

and it has claws ^^ too
Posted Image


I actually put the Pillager on my list of mechs to compete with the Blood Asp. It looks great and has the right set of weapons.

I think the Nightstar actually would be a great candidate & not just because it's my "pet" mech. The variant that comes with a 380xl offers a fast but powerful mech. You could go all the way to a 400 or down to a 375 or 350 even for more speed or tonnage. The Nightstar can go "hull down" with all of it's weapons, which are quite powerful.

#13197 Bishop Steiner

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Posted 07 May 2016 - 09:19 AM

View PostPariah Devalis, on 07 May 2016 - 08:40 AM, said:


What's that mech behind the tank? No, not the Hunchback. o_0 Digitigrade leg design mechs are rare as hell, and that one doesn't look familiar to me.

Helios, from the 3060 tro
http://www.sarna.net/wiki/Helios
probably didn't recognize it because it wasn't crapilly proportioned

#13198 CK16

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Posted 07 May 2016 - 09:54 AM

Pillager would be a good counter part to the MK II may the Night Star. Though off the top of my head can either match the MK II mobilty/agility?

Blood Asp as hyped as it is I think will suffer somewhat like the Direwolf.

#13199 Bishop Steiner

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Posted 07 May 2016 - 12:14 PM

View PostCK16, on 07 May 2016 - 09:54 AM, said:

Pillager would be a good counter part to the MK II may the Night Star. Though off the top of my head can either match the MK II mobilty/agility?

Blood Asp as hyped as it is I think will suffer somewhat like the Direwolf.

Gunslinger is waiting to eat the mk IIs kittens for breakfast.

#13200 TheArisen

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Posted 07 May 2016 - 01:21 PM

View PostCK16, on 07 May 2016 - 09:54 AM, said:

Pillager would be a good counter part to the MK II may the Night Star. Though off the top of my head can either match the MK II mobilty/agility?

Blood Asp as hyped as it is I think will suffer somewhat like the Direwolf.


The Pillager has JJs has a std300, so it's more about firepower.

One Nightstar comes with a 380xl, with a 400xl it'd be just as fast as a Wubshee, 73.3kph or you could have good mobility with either a 350 or 375 and have more guns. The MK2 is a 90t, Pillager is 100t & the Nightstar is 95t.

The Nightstar has a JJ variant that comes with a 300xl but I'm not sure. That variant could technically have 360xl & JJ.

There's also the Gunslinger at 85t, it has ecm & JJ but comes with a tiny xl255.

Edited by TheArisen, 07 May 2016 - 01:25 PM.






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