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Ultimate Mech Discussion Thread

BattleMech Balance

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#16261 Metus regem

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Posted 16 May 2017 - 12:45 PM

View PostBishop Steiner, on 16 May 2017 - 12:41 PM, said:

Well, with the Offensive De-Quirkening, I am curious how things stand. My 2D2 is this

Which is how I ran it since the Phoenix Pack dropped. Admittedly, post Clan Invasion, it's performance dropped precipitously, what with all the quirks use to compensate...and the fact SHDs were once meta keeping them from ever getting any decent quirks.
SHD-2D2
But I've been debating going to straight SRM2s, for higher rate of fire, and concentrated damage, and pairing it with a RAC5 and then maybe SPLs in place of the MLs. Chainfire the SRM2s and make it a really annoying DPS harasser, since the RAC5 will certainly require facetime anyhow.
SHD-2D2
trade the UAC5 for a RAC5, and then figure out the last ton after.



I thought about going UAC/5, but after extensive use of them on my ROLFomen I found that I didn't enjoy the inconsistency of the performance of the UAC/5, I much prefer the reliability of the AC/5 or AC/10.

With the tech update I am looking forward to experimenting with UAC/10's and RAC/5's how ever....

#16262 Bishop Steiner

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Posted 16 May 2017 - 12:51 PM

View PostMetus regem, on 16 May 2017 - 12:45 PM, said:



I thought about going UAC/5, but after extensive use of them on my ROLFomen I found that I didn't enjoy the inconsistency of the performance of the UAC/5, I much prefer the reliability of the AC/5 or AC/10.

With the tech update I am looking forward to experimenting with UAC/10's and RAC/5's how ever....

this is the only robot I ever have enjoyed a single UAC5 on, but that was because it ran a little hot, and I had sufficient (pre clans and quirks) secondary firepower for any lags in UAC use.

Between jam tweaks, quirks and clans.... I still get the good match here or there, but before this was my go to mech. Now? Not even close.

#16263 Imperius

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Posted 16 May 2017 - 01:08 PM

View PostMetus regem, on 16 May 2017 - 10:36 AM, said:



Depends on the performance of the Mk. II in game I think... if it handles like a Dire Wolf I can see you flipping some tables with piles of salt on the boards... but if it handles slightly worse than a MAD-IIC I can see you being okay with it.

This is true. I'm really getting tired assults getting nerf after nerf. Engine nerf, hill climb nerf, yet still no collisions or knockdowns.

#16264 Metus regem

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Posted 16 May 2017 - 01:10 PM

View PostImperius, on 16 May 2017 - 01:08 PM, said:

This is true. I'm really getting tired assults getting nerf after nerf. Engine nerf, hill climb nerf, yet still no collisions or knockdowns.



No, Collisions are still in game, just that their damage is so minor... My poor Locust 1V has been legged by team mates bumping into me before.... I've even killed a mech by bumping into it... granted his CT was so dark red a stiff wind would've killed him...

Edited by Metus regem, 16 May 2017 - 01:10 PM.


#16265 FLG 01

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Posted 16 May 2017 - 01:16 PM

View PostOdanan, on 16 May 2017 - 10:44 AM, said:

I like the Fafnir, but I'm not a very MW4 guy.


You sound as if the Fafnir was only in in that game. The Fafnir was introduced before MW:4 as the new pride and joy of the LAAF in FM:LA, and it is common enough during the FCCW to be part of the RATs of the era, and it has pivotal role in the final narration of the war. That fact that it promisses good performance in MWO is the icing on the cake.

In many respects, it is the polar opposite of the Uziel - a Mech which entirely relies on MW:4 nostalgia, is utterly insignficant during the FCCW, and it likely going to be mediocre in MWO.

Edited by FLG 01, 16 May 2017 - 01:16 PM.


#16266 Metus regem

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Posted 16 May 2017 - 01:18 PM

View PostFLG 01, on 16 May 2017 - 01:16 PM, said:


You sound as if the Fafnir was only in in that game. The Fafnir was introduced before MW:4 as the new pride and joy of the LAAF in FM:LA, and it is common enough during the FCCW to be part of the RATs of the era, and it has pivotal role in the final narration of the war. That fact that it promisses good performance in MWO is the icing on the cake.

In many respects, it is the polar opposite of the Uziel - a Mech which entirely relies on MW:4 nostalgia, is utterly insignficant during the FCCW, and it likely going to be mediocre in MWO.



Just as it is in TT, just average.

#16267 Imperius

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Posted 16 May 2017 - 01:33 PM

View PostMetus regem, on 16 May 2017 - 01:10 PM, said:



No, Collisions are still in game, just that their damage is so minor... My poor Locust 1V has been legged by team mates bumping into me before.... I've even killed a mech by bumping into it... granted his CT was so dark red a stiff wind would've killed him...

If you run into something you should stop. I liked it made faster pilots actually have to pilot.

#16268 Odanan

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Posted 16 May 2017 - 01:40 PM

View PostRequiemking, on 16 May 2017 - 11:55 AM, said:

I'm just waiting for the veritable tsunami of salt that will come when Civil War comes. I'm expecting it to be pretty similar to those who were so expectantly awaiting the reign of the Supernova, only to be let down. In the meantime, I continue to point out that it is, and will continue to be, a very bad idea to keep asking for all these skinny humanoid mechs until something is done about Volumetric Scaling.

Was there anyone waiting for the reign of Supernova? That's... uncalled.

Volumetric Scaling is a thing now. Well, at least all mechs look rightly scaled now.

#16269 CDLord HHGD

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Posted 16 May 2017 - 01:54 PM

View PostMetus regem, on 16 May 2017 - 01:10 PM, said:



No, Collisions are still in game, just that their damage is so minor... My poor Locust 1V has been legged by team mates bumping into me before.... I've even killed a mech by bumping into it... granted his CT was so dark red a stiff wind would've killed him...

I've won a match like this before. I was bingo ammo, he was disarmed. Tried to jump on me and ended up double legging himself.

#16270 Requiemking

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Posted 16 May 2017 - 05:42 PM

View PostImperius, on 16 May 2017 - 01:08 PM, said:

This is true. I'm really getting tired assults getting nerf after nerf. Engine nerf, hill climb nerf, yet still no collisions or knockdowns.
Your tired of Assault mechs being nerfed? Tell that to us Light pilots. We have been watching the entire weightclass get flushed down the toilet all because a few of you can't learn to aim. Engine nerf, Rescale(Not only did Lights get ballooned to ridiculous sizes, but they got their mobility profiles nerfed AND got no compensation quirks. I distinctly recall all of the beefed-up Assault mechs got quirks to compensate for being ballooned, while Lights had to go without), heavy quirk nerfs pretty much every patch, and the near incessant whining of the MW4 Grognards and the Assault Potatoes who threaten to drive Lights even further into extinction.

View PostOdanan, on 16 May 2017 - 01:40 PM, said:

Was there anyone waiting for the reign of Supernova? That's... uncalled.

Volumetric Scaling is a thing now. Well, at least all mechs look rightly scaled now.

There were, actually, and they were pretty upset that the Supernova wasn't effectively the KDK3 of laservomit.

So, you think it's ok for the Panther and Wolfhound to be so large that they can be mistaken for a small Heavy? I don't even know what to say at this point.

Edited by Requiemking, 16 May 2017 - 06:18 PM.


#16271 Odanan

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Posted 16 May 2017 - 07:14 PM

View PostRequiemking, on 16 May 2017 - 05:42 PM, said:

So, you think it's ok for the Panther and Wolfhound to be so large that they can be mistaken for a small Heavy? I don't even know what to say at this point.

The size is not wrong. A Panther now have the size of the leg of an Atlas, even being 1/3 the weight of it. The lights were simply too small before.

The thing is, lights should have more roles besides fighting toe-to-toe against a Kodiak.

I didn't play with lights after the engine-decoupling, but I saw the heavies and assaults becoming much harder to turn. Maybe this will help the little ones.

#16272 Requiemking

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Posted 16 May 2017 - 07:51 PM

View PostOdanan, on 16 May 2017 - 07:14 PM, said:

The size is not wrong. A Panther now have the size of the leg of an Atlas, even being 1/3 the weight of it. The lights were simply too small before.

The thing is, lights should have more roles besides fighting toe-to-toe against a Kodiak.

I didn't play with lights after the engine-decoupling, but I saw the heavies and assaults becoming much harder to turn. Maybe this will help the little ones.

Doubtful, considering that they got hit too(harder, in the case of the ACH). And again, why use Volume for skinny humanoids, when this little experiment has clearly shown that it is a bad idea. Why not use surface area? Be honest Odanan, when was that last time you saw a Panther, Firestarter, or Wolfhound in game? I have seen exactly one of each since the Rescale, and every single time it was a newb who made the mistake of buying them. Needless to say, those newbs regretted that when they died 5 seconds after initial engagement. Volumetrically, the Panther, Wolfhound, and Firestarter are absolutely ruined. And people are asking for more mechs that will be screwed by this stupid system. That Piranha people want so desperately? Heh, have fun with a 20 tonner that will end up looking like it should be a 40 tonner.

#16273 Odanan

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Posted 17 May 2017 - 04:18 AM

View PostRequiemking, on 16 May 2017 - 07:51 PM, said:

Doubtful, considering that they got hit too(harder, in the case of the ACH). And again, why use Volume for skinny humanoids, when this little experiment has clearly shown that it is a bad idea. Why not use surface area? Be honest Odanan, when was that last time you saw a Panther, Firestarter, or Wolfhound in game? I have seen exactly one of each since the Rescale, and every single time it was a newb who made the mistake of buying them. Needless to say, those newbs regretted that when they died 5 seconds after initial engagement. Volumetrically, the Panther, Wolfhound, and Firestarter are absolutely ruined. And people are asking for more mechs that will be screwed by this stupid system. That Piranha people want so desperately? Heh, have fun with a 20 tonner that will end up looking like it should be a 40 tonner.

Panther and Wolfhound were a bad idea in the first place.

The problem with the lights is that the quirks are not balanced, not the size. Why would you take a Firestarter if you can bring a Arctic Cheetah, for instance?

I don't know... I still find a well played light mech (any) is worth for the tonnage. You talked about noobs - well, noobs shouldn't be piloting a light mech in the first place.

#16274 Odanan

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Posted 17 May 2017 - 05:34 AM

BTW, guys, this is a thing: MWO Skill Tree Planner (your new best friend alongside Smurfy)

Edited by Odanan, 17 May 2017 - 05:34 AM.


#16275 Odanan

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Posted 17 May 2017 - 06:06 AM

(updated the OP)

Edited by Odanan, 17 May 2017 - 06:07 AM.


#16276 FLG 01

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Posted 17 May 2017 - 06:45 AM

View PostMetus regem, on 16 May 2017 - 01:18 PM, said:

Just as it is in TT, just average.


To be fair, the Uziel only appears average because it is overshadowed by so many better options. The Lyrans, but also most other factions, get their hands on a wealth of excellent medium Mechs. The Uziel, being a late (and more or less retroactive) addition to the FCCW Mech line-up, is just not needed anywhere.

And if the so-called "Civil War" pack actually gave us some Mechs which had a role in the - shocker! - FedCom Civil War, the same would apply to MWO. Probably it will apply anyway...

#16277 Metus regem

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Posted 17 May 2017 - 07:04 AM

View PostFLG 01, on 17 May 2017 - 06:45 AM, said:


To be fair, the Uziel only appears average because it is overshadowed by so many better options. The Lyrans, but also most other factions, get their hands on a wealth of excellent medium Mechs. The Uziel, being a late (and more or less retroactive) addition to the FCCW Mech line-up, is just not needed anywhere.

And if the so-called "Civil War" pack actually gave us some Mechs which had a role in the - shocker! - FedCom Civil War, the same would apply to MWO. Probably it will apply anyway...



Thing is, the Uziel doesn't do anything better than a Shadowhawk (especially the later versions)....

If I wanted to go with a strong new-ish medium for the Civil War era, I would've gone with a Blitzkrieg or a Enfield. Assault I would've gone with either the Fafnir or Templar.

The one thing that truly bothers me about the Uziel, is that military hardware is built for a purpose, to fill a hole in the order of battle. Very few vehicles are built as true hybrids, even those hybrids lean more on one end of their hybrid nature. You don't see A-10's doing air superiority duties. You will see F-16's doing ground attack as well as air superiority but it is better at air superiority than ground attack, as it can't take a hit like a true ground attack aircraft like the Thunderbolt II. In the same vain, you will not see a F-22 doing air superiority as it is interceptor. The Uziel doesn't follow this doctrine for military hardware.

#16278 Virlutris

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Posted 17 May 2017 - 08:05 AM

View PostOdanan, on 17 May 2017 - 05:34 AM, said:

BTW, guys, this is a thing: MWO Skill Tree Planner (your new best friend alongside Smurfy)


Thanks :)

#16279 SuperFunkTron

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Posted 17 May 2017 - 09:12 AM

View PostBishop Steiner, on 16 May 2017 - 12:03 PM, said:

Can tell you right now, the "Chicken Walker" Uziel will have worse geometry/hitboxes and survivability, sans Quirks than my terribad "Humanoid" Centurions or Hunchback. And massively worse than my Griffin or Shadowhawk. Or even my Assassin.


I remember just this past winter when everyone was crying about the high mounts on the Kodiaks and linebackers being power creep and now it is considered a bad thing? Did I miss something?

#16280 Metus regem

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Posted 17 May 2017 - 09:16 AM

View PostSuperFunkTron, on 17 May 2017 - 09:12 AM, said:


I remember just this past winter when everyone was crying about the high mounts on the Kodiaks and linebackers being power creep and now it is considered a bad thing? Did I miss something?



Long story short for the Civil War packs:

Clans:

Got a very strong mech and one meh mech

IS:

Got two capitalistic mechs that had no real presence during the time period. These units will have hit box issues as well as low slung cockpits or low slung hard points... There were better options available to PGI, as well as arguably more popular options, rather than the ones that we got.





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