Requiemking, on 27 June 2017 - 09:09 AM, said:
Okay then, lets compare a pair of mechs with a similar situation to the Wasp and the Locust. The Raven and the Wolfhound. Granted, the Raven fairly long but the Locust is wide. During the Rescale, the Raven got a moderate boost to it's size, just enough to make it uncomfortable to pilot when brawling. Meanwhile, the Wolfhound got ballooned to the point where you are basically being suicidal if you even try to brawl with it. That is the same situation the Wasp is going to be in. It will be ballooned to the point where trying to pull off any of the stuff you can in a Locust is basically tantamount to suicide, all because it a skinny humanoid mech. This is why I am constantly advocating for a redo of the Rescale. Volumetric scaling, by definition, screws over skinny humanoids, and look what mechs are the popular picks for addition. Oh look, skinny humanoids. I don't care if Scaling has to be arbitrary, if that is what it take to ensure a mech isn't DOA, then so be it.
As much as I might not like the speed at which they scale things, their scale is sadly volumetrically accurate (since they equate exact mass to volume ratios). If you take a Raven's Torso off (which is very long and slender, but very wide on a top-down perspective), stand it on end, rip the side torsos off to turn them into arms; and you'll pretty much have a Wolfhound in volume. Yes, the Wolfhound is tall and lanky . . . it's like the Grasshopper of the 35 tonners. However, the Wasp is neither tall nor lanky. I'd expect it to hold out quite well for its size in the 20 ton bracket.
That said, I'll say again that I don't like the speed at which things scale up; however they do stay reasonably true to a direct volumetric linear scale. That means that things go up really quick, then taper off, and gradually expand at slower rates the higher you go. There's a 25% mass difference (which for PGI's volumetric scaling means 25% volume difference, as well) between a Locust and Commando, and a 75% difference between a Locust and Jenner, which means the lights ramp up really fast in volume and size.
Yes, this sucks in some ways (namely the heavier end of the light spectrum), but it also means that the Wasp is still going to stay extremely small; and much smaller than you're giving it credit for. On the other hand, you're trying to take two extremes of volume placement and trying to say that everything is going to end up like that. There's plenty that turn out just fine as I already pointed out with the Assassin/Cicada comparison.
Besides . . . on that note . . .
I DID compare a pair of mechs of similar situation and apparently you just didn't like the comparison since it proved my side of the case. You can't just pick and chose the comparisons you make. Also, the Wolfhound isn't in that bad of a place . . . at least it doesn't have the hitboxes of a poor Jenner.