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Ultimate Mech Discussion Thread

BattleMech Balance

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#16801 Odanan

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Posted 07 July 2017 - 03:16 AM

View PostilKhan_OrHan, on 06 July 2017 - 06:30 PM, said:

Blood Asp with several variant omni-pods. Only a matter of time...

Yep! Blood Asp is so the next Clan assault mech...

#16802 SuperFunkTron

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Posted 07 July 2017 - 06:55 AM

View PostOdanan, on 07 July 2017 - 03:16 AM, said:

Yep! Blood Asp is so the next Clan assault mech...

After the Blood Asp and Stone Rhino, are there really Civil War assaults worth waiting for or would be better off starting to push for more classic monsters like the Imp and Kingfisher? :P

#16803 Odanan

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Posted 07 July 2017 - 08:38 AM

View PostSuperFunkTron, on 07 July 2017 - 06:55 AM, said:

After the Blood Asp and Stone Rhino, are there really Civil War assaults worth waiting for or would be better off starting to push for more classic monsters like the Imp and Kingfisher? Posted Image

1- Blood Asp
2- Stone Rhino
3- Warhammer IIC
4- Bane
5- Phoenix Hawk IIC

and now things start to get less exciting...

6- Kingfisher (locked Std. Engine takes a lot of weight)
7- Turkina (too slow)
8- Savage Coyote (too slow)
9- Tomahawk (too slow, similar with the Dire Wolf)
10- Blood Kite (too slow, fugly)

There must be some good Jihad and post-Jihad chassis, but I don't think MWO will jump that far.

PS: Imp would be IS, like the Annihilator.

Edited by Odanan, 07 July 2017 - 08:45 AM.


#16804 SMDMadCow

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Posted 07 July 2017 - 10:08 AM

Bruin.

#16805 CK16

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Posted 07 July 2017 - 10:21 AM

With some adjustments to Jump Jets. I could see the Turkina being a decent mech honestly and a good addition for a second Clan 95t option.

#16806 Odanan

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Posted 07 July 2017 - 10:53 AM

View PostSMDMadCow, on 07 July 2017 - 10:08 AM, said:

Bruin.

Looks quite unique looking and interesting, even if it shares the basic speed and tonnage of the Warhammer IIC.

The only drawback is that it's from 3081.

Edited by Odanan, 07 July 2017 - 10:53 AM.


#16807 TheArisen

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Posted 07 July 2017 - 12:00 PM

View PostOdanan, on 07 July 2017 - 08:38 AM, said:

1- Blood Asp
2- Stone Rhino
3- Warhammer IIC
4- Bane
5- Phoenix Hawk IIC

and now things start to get less exciting...

6- Kingfisher (locked Std. Engine takes a lot of weight)
7- Turkina (too slow)
8- Savage Coyote (too slow)
9- Tomahawk (too slow, similar with the Dire Wolf)
10- Blood Kite (too slow, fugly)

There must be some good Jihad and post-Jihad chassis, but I don't think MWO will jump that far.

PS: Imp would be IS, like the Annihilator.


How about the Canis?
http://www.sarna.net/wiki/Canis

Wakazashi
http://www.sarna.net/wiki/Wakazashi

Jupiter
http://www.sarna.net/wiki/Jupiter

Scylla
http://www.sarna.net/wiki/Scylla

Edited by TheArisen, 07 July 2017 - 12:09 PM.


#16808 Metus regem

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Posted 07 July 2017 - 12:13 PM

View PostTheArisen, on 07 July 2017 - 12:00 PM, said:




The Wakazashi is interesting, but it opens a big can of worms for PGI... namely having to invent all variants... That being said, it would open the door to my beloved Coyotl since they both came out in the Golden Century supplement....

#16809 Odanan

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Posted 07 July 2017 - 12:15 PM

View PostTheArisen, on 07 July 2017 - 12:00 PM, said:


They look quite alike, isn't it? I don't know... they could be good (meta-good), but I don't find them very appealing (in looks).

#16810 TheArisen

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Posted 07 July 2017 - 12:17 PM

View PostMetus regem, on 07 July 2017 - 12:13 PM, said:



The Wakazashi is interesting, but it opens a big can of worms for PGI... namely having to invent all variants... That being said, it would open the door to my beloved Coyotl since they both came out in the Golden Century supplement....


There's also the Naga but it's really just an Arrow artillery mech.
http://www.sarna.net.../Naga_(OmniMech)

That's all of the potential clan assaults that would be available in timeline (for whatever that's worth.)

#16811 TheArisen

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Posted 07 July 2017 - 01:15 PM

View PostOdanan, on 07 July 2017 - 12:15 PM, said:

They look quite alike, isn't it? I don't know... they could be good (meta-good), but I don't find them very appealing (in looks).


I was just listing the other Clan assaults so they can all get a fair chance.

#16812 Odanan

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Posted 07 July 2017 - 02:37 PM

View PostTheArisen, on 07 July 2017 - 01:15 PM, said:

I was just listing the other Clan assaults so they can all get a fair chance.

Life is not fair.

#16813 TheArisen

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Posted 07 July 2017 - 02:48 PM

View PostOdanan, on 07 July 2017 - 02:37 PM, said:

Life is not fair.

Ok?
Should fairness not be pursued or desired then?

#16814 Odanan

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Posted 07 July 2017 - 04:53 PM

View PostTheArisen, on 07 July 2017 - 02:48 PM, said:

Ok?
Should fairness not be pursued or desired then?

The point is: the more popular ones will be favored.

You bring all valid alternatives, but in the end, the fact some other mech featured in a TT box or video game will count much more.

#16815 TheArisen

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Posted 07 July 2017 - 04:58 PM

View PostOdanan, on 07 July 2017 - 04:53 PM, said:

The point is: the more popular ones will be favored.

You bring all valid alternatives, but in the end, the fact some other mech featured in a TT box or video game will count much more.


More likely sure but the Nightstar made it in ahead of other more iconic mechs. Don't write a mech off so easily

#16816 SMDMadCow

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Posted 07 July 2017 - 05:25 PM

View PostTheArisen, on 07 July 2017 - 04:58 PM, said:


More likely sure but the Nightstar made it in ahead of other more iconic mechs.


Like what?

#16817 TheArisen

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Posted 07 July 2017 - 05:45 PM

View PostSMDMadCow, on 07 July 2017 - 05:25 PM, said:


Like what?

As in ahead of?

Fafnir, Sunder, Templar, all of the remaining unseen, Marauder II and I could go on.

#16818 SMDMadCow

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Posted 07 July 2017 - 06:12 PM

View PostTheArisen, on 07 July 2017 - 05:45 PM, said:

As in ahead of?

Fafnir, Sunder, Templar, all of the remaining unseen, Marauder II and I could go on.


Iconic can be debatable, but I'm not sure many would agree any of those are. Especially the remaining unseen (talking assault here); Goliath is a quad - so its out, Longbow - lol no, Mad II - not as iconic as the Marauder, more like a foot note.
Maybe folks who played Mechwarrior 4(?) might recognize the Fafnir, but its not as iconic as the Zeus.
The Iconic IS assaults are already in game, Atlas and Battlemaster, those have literally been symbols of the franchise.
The only thing more Iconic is the clan Timberwolf - it's like the Dallas Cowboys Star of giant robots; everyone knows it.

#16819 Tarogato

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Posted 07 July 2017 - 07:39 PM

Whew, finished my list of all variants that aren't in the game. I'll be writing a proper post on this and dedicated thread, but for now... you can peruse: https://docs.google....t#gid=928478927










View PostSMDMadCow, on 07 July 2017 - 06:12 PM, said:

The only thing more Iconic is the clan Timberwolf - it's like the Dallas Cowboys Star of giant robots; everyone knows it.

*actually had to google "dallas cowboys star" *

*still didn't get it, never saw that before, not a football fan*






Your argument right now:
Posted Image

Edited by Tarogato, 07 July 2017 - 07:40 PM.


#16820 FLG 01

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Posted 07 July 2017 - 07:40 PM

"Iconic" is one of the most overused and abused terms here anyway. For some, Mechs from MW:4 are iconic (see the Uziel). For others, only Mad Cat and Atlas count. Everybody has its own definition of "iconic". ...which is why debating about it is pretty pointless, and you should not presume too much.

Even if we are to understand iconic as being popular, things are far from objectively measurable. The Fafnir e.g. has a lot going for it, creating popularity: it is likely quite good in MWO, it is of MW:4 fame (MW:4-fans are a notable force on this board), and it has considerable lore-impact (Defiance/LAAF-flagship, new Tech showcase, Archon Peter's personal Mech of choice etc.). So it is not terribly surprising that it leads the IS assault poll, with far more votes than the Nightstar (had).
But do polls tell the whole story? Is the Hollander (currently the leading light IS Mech iirc) really popular or even iconic? I have a much harder time understanding the Hollander's lead. And if it is so popular, should be prioritized despite it offering nothing new, and despite it probably being rather bad in MWO?

I am not saying one should disregard popularity, but one should keep in mind popularity is not a constant or natural law; it is, on the contrary, subjective and subject to change.





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