The State Of The Summoner (Hey Pgi Devs, This Post Is For You Guys, Just Fyi)
#241
Posted 22 December 2014 - 04:04 PM
#242
Posted 22 December 2014 - 04:04 PM
Bishop Steiner, on 21 December 2014 - 09:41 AM, said:
- Not enough Hardpoints. Inflate a few carefully selected Pods, or add new omni pods.
I believe these 2 are the best suited to balance out the Summoner. As said it was supposed to be a cool running chassis in all its stock configs, but MWO's heat scale begs to differ on that fact. Giving the energy pods some quirks for that would help it immensely. As for the hardpoints, there are some additional omnipods for a few mechs floating around in the game files that I saw people found and believe we'd actually be better off with some extra omnipods instead. (2E torso? 2M torso? 1B/1E torso? 2B Arms? 1B/1E arms? I'm not sure whats available canonically)
Edited by MauttyKoray, 22 December 2014 - 04:05 PM.
#244
Posted 22 December 2014 - 04:52 PM
FupDup, on 22 December 2014 - 01:08 PM, said:
An example of "creative" hitbox allocation might be the Awesome, the posterchild of hitbox problems in MWO. Here is how the MWO mechlab displays the mech's arm hitbox:
Wait. How do I review hitboxes in mechlab? I had no idea that that's possible..
#246
Posted 22 December 2014 - 05:09 PM
Now that CW's out of the way, can we get a proper U.I. pass? Please? We don't need UrbanMechs that soon, do we..?
#248
Posted 22 December 2014 - 07:26 PM
EDIT: Found it on NGNG.
Edited by FupDup, 22 December 2014 - 07:36 PM.
#249
Posted 22 December 2014 - 08:16 PM
1453 R, on 22 December 2014 - 05:09 PM, said:
Now that CW's out of the way, can we get a proper U.I. pass? Please? We don't need UrbanMechs that soon, do we..?
I also miss the old UI ,though. I liked the old mechlab.
FupDup, on 22 December 2014 - 07:26 PM, said:
EDIT: Found it on NGNG.
#250
Posted 22 December 2014 - 09:19 PM
hybrid black, on 21 December 2014 - 09:43 AM, said:
Yeah, I don't see how. That's less than 30 damage. It's rare that I even see direwolfs or other assaults break 1k.( and by rare I mean never)
800+ with 3 kills in a medium, and I do 44 damage.
Edited by lsp, 22 December 2014 - 09:20 PM.
#251
Posted 22 December 2014 - 09:42 PM
lsp, on 22 December 2014 - 09:19 PM, said:
800+ with 3 kills in a medium, and I do 44 damage.

It's because the game last a lot longer without much brawling.
#252
Posted 22 December 2014 - 09:42 PM
lsp, on 22 December 2014 - 09:19 PM, said:
800+ with 3 kills in a medium, and I do 44 damage.

eh, not really.

All it takes is a long drawn out match, and usually stupid competition. That was done ins an Orion with 1x AC10 and 4x aSRM4, no backup weapons. I was actually down to 2 ac shots, no srms.
I got quite a few of my clan account breaking 1000 too, mostly in my Warhawk.
#253
Posted 22 December 2014 - 10:13 PM
Bishop Steiner, on 22 December 2014 - 09:42 PM, said:
That's crazy good in a Orion even.
http://i.imgur.com/2xRSF7w.jpg
Edited by lsp, 22 December 2014 - 10:13 PM.
#254
#256
Posted 22 December 2014 - 10:36 PM
Bishop Steiner, on 22 December 2014 - 10:19 PM, said:
You havent Wubverine yet?
Y U NO?????
Get one, put 3 LPL.
Almost as fun as a Locust.
Dont lose that right arm though or fun is over.
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