hashinshin, on 21 December 2014 - 10:33 AM, said:
Really? Man, I don't know if your trolling or completly stupid that your wall of text is so full of stupidity.
Pay-2-Win? Clans are available for C-bill now, and they weren't invulnerable when they first arrived....
Ho but wait, you weren't there when they arrived!
The Clans have in theory:
- Better Range
- More damage with there weapons
- Better speed.
But in the practice, it doesn't work that way.
- Better range in theory, but thanks to the Maps making the said range useless, Inner Sphere Mech can engage easyly the Clans mech.
- Again on the range, most of the IS Mech got quircks for the range of there weapons, you can even place the range modules on you can actually have some IS mech with the same range if not better range than Clans Mech.
- More damage but much more difficult to place, laser durations of the Clans is much longer than there spheroid counterpart, they are thus easier to spread the damage all over the mech and thus, making the efficienty of the attack dropping exponotially. The same goes for Ballistic guns, where an IS mech need 1 bullet to do full damage, Clans need 4 at least. Same way, easier to spread the damage.
- Let's not even talk about the fact that Clans mech are actually hotter than IS Mech and you will see them overheating very often. They can bring much more weapons, but can't use them like they should in the Lore. (Remember why the Loki and the Thor were know? Because they could almost never overheat... Yeah, while in MWO they Overheat pretty easyly.)
-There design also make them easy to target, most of them are large, big and hard to miss...
I could go on but I think you are just a troll coming for Christmas, I would be surprised you did not even played the game... Or just a few game without thinking about adapting your old strategy. (if you even have one.)