Previous MW games have introduced new mechs which have then been retconned into canon - Uziel is a good example. Something needs to be done to fill the holes, especially in the mediums, left by the unseen. The alternative is that they do fairly radical redesigns of the unseen, which I wouldn't mind in the slightest, even if they looked nothing like the originals.
2
why not design new ones?
Started by Dr FeelBlue, Jun 27 2012 01:44 PM
66 replies to this topic
#61
Posted 29 June 2012 - 02:35 PM
#62
Posted 29 June 2012 - 02:56 PM
Why cant they bring back the scale models! Get the younger generation into this as well, like me. i was six or seven when i played my first mechwarrior game (Mech Warrior 2)
#64
#66
Posted 30 June 2012 - 04:45 AM
Nik Van Rhijn, on 29 June 2012 - 02:35 PM, said:
Previous MW games have introduced new mechs which have then been retconned into canon - Uziel is a good example. Something needs to be done to fill the holes, especially in the mediums, left by the unseen. The alternative is that they do fairly radical redesigns of the unseen, which I wouldn't mind in the slightest, even if they looked nothing like the originals.
agreed
Most of mechs were designed in past MW games
many of them are old designs that must be reworked anyway to fit into modern engine like CE3
#67
Posted 30 June 2012 - 04:49 AM
Do we even need new mech designs considering that there must be several hundreds already?
It's a bit like a woman and her shoes kind of thing.
It's a bit like a woman and her shoes kind of thing.
Edited by Future Perfect, 30 June 2012 - 04:50 AM.
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