0/9 As Is In Clan Wars So Far
#1
Posted 22 December 2014 - 12:30 PM
all drops with pugs.
0/9. yay.
I'm enjoying this pgi.
either make pugs drop against pugs, or drop a few more premades in there.
this premade 10 vs random 12s just ain't working.
#2
Posted 22 December 2014 - 12:46 PM
#3
Posted 22 December 2014 - 12:46 PM
One of the things that could be construed as making it "hardcore" is that coordinated teams will be in the queue...pug at your own risk.
Edited by Lukoi Banacek, 22 December 2014 - 12:46 PM.
#4
Posted 22 December 2014 - 01:26 PM
riverslq, on 22 December 2014 - 12:30 PM, said:
all drops with pugs.
0/9. yay.
I'm enjoying this pgi.
either make pugs drop against pugs, or drop a few more premades in there.
this premade 10 vs random 12s just ain't working.
PGI made it very clear that someone Solo PUGing CW would have a very hard time and that the best way to engage in CW was with a unit.
That being said, you might want to consider joining a unit.
#5
Posted 22 December 2014 - 01:37 PM
#6
Posted 22 December 2014 - 01:50 PM
riverslq, on 22 December 2014 - 12:30 PM, said:
all drops with pugs.
0/9. yay.
I'm enjoying this pgi.
either make pugs drop against pugs, or drop a few more premades in there.
this premade 10 vs random 12s just ain't working.
CW is not for Pugs.
Join a decent sized, or dedicated 4man unit.
GET ON TEAMSPEAK.
Enjoy wins.
#7
Posted 22 December 2014 - 01:55 PM
Lukoi Banacek, on 22 December 2014 - 12:46 PM, said:
One of the things that could be construed as making it "hardcore" is that coordinated teams will be in the queue...pug at your own risk.
How is premades destroying pugs "hardmode" for the premades though. Its easier mode then when premades and pugs were all in the same queue in public matches. Stop letting solo people drop in CW. That would be more "hardmode" in playing the games. Although it will negatively effect how many games are launched.
Am pretty sure things will sort themselves out once you can drop in faction groups and not just unit groups. Weather that happens before a majority of the people who came back for CW leave again is the question.
#8
Posted 22 December 2014 - 02:00 PM
Shaka808, on 22 December 2014 - 01:55 PM, said:
How is premades destroying pugs "hardmode" for the premades though. Its easier mode then when premades and pugs were all in the same queue in public matches. Stop letting solo people drop in CW. That would be more "hardmode" in playing the games. Although it will negatively effect how many games are launched.
Am pretty sure things will sort themselves out once you can drop in faction groups and not just unit groups. Weather that happens before a majority of the people who came back for CW leave again is the question.
"Hardmode" is the wrong term - that poster should have said (and PGI did use the term) "Hardcore Mode"
And no - preventing pugs from playing in CW is a terrible solution. They need to be able to play, they just need to know what they're getting into. And by now, it seems like most of 'em do.
I might add I know of a lot of people on these forums, and people in my unit, who've done just fine PUGging in CW.
Edited by DEMAX51, 22 December 2014 - 02:01 PM.
#9
Posted 22 December 2014 - 02:02 PM
not as easy as it sounds
I do agree with the poster above about how many people now leave since trying CW.
it'll be interesting to see.
however, decent voip in game would help things significantly.
not just pre-coordinated teamspeak.
Edited by riverslq, 22 December 2014 - 02:03 PM.
#10
Posted 22 December 2014 - 02:04 PM
PGI made it clear, CW was not meant for the faint of heart.
As to the premades farming pugs...we'd have less "pugs" to farm if folks organized into coordinated elements.
And sometimes, ad hoc groups do just that, creating some great fights. Usually...they get on some form of comms and play.
#11
Posted 22 December 2014 - 02:44 PM
riverslq, on 22 December 2014 - 02:02 PM, said:
not as easy as it sounds
I do agree with the poster above about how many people now leave since trying CW.
it'll be interesting to see.
however, decent voip in game would help things significantly.
not just pre-coordinated teamspeak.
Dude, if you want to stick with Davion, just go to the Davion forum, look up the dedicated TS address, jump in and ask people there.
Im sure you can at least find Sync drops. Start there. If they like you they will invite. They may also invite you to training.
#12
Posted 22 December 2014 - 03:21 PM
Also, whenever we drop with a small group, we type in team chat that we will follow the lead of any larger unit and ask for ts comm info or invite them to join ours.
You don't need to join a unit, but understand that working with your teammates, even for just one match, will yield better results. And, Hell, you might just find a group you want to keep dropping with.
#13
Posted 22 December 2014 - 04:28 PM
InspectorG, on 22 December 2014 - 02:44 PM, said:
Dude, if you want to stick with Davion, just go to the Davion forum, look up the dedicated TS address, jump in and ask people there.
Im sure you can at least find Sync drops. Start there. If they like you they will invite. They may also invite you to training.
I don't want to stick with davion. I signed up for 7 days, but wasnt able to cancel the last 2.
then I somehow got signed up for 17 more when I didn't click anything.
trust me, i'd love to change.
#14
Posted 22 December 2014 - 04:41 PM
had a counter-attack, no enemies
halfway through the server instance crashed.
WTF
seriously.
#16
Posted 22 December 2014 - 07:08 PM
11 Wins, 16 losses.
8 of my Wins were Defend, 1 win was attack against turrets only and only 2 were legitimate attack wins (one was a straight up attrition win where we killed off all the defender mechs..fun as hell and the way all battles should be in my opinion).
Of these 11 wins, all 11 were against other PUGs. Against any team with one single group of 8 or more, 100% loss rate. Most of these wins also had my team with at least one single group of 6 or more players with the rest filled out by very small groups of 2-3 or solo Pugs.
From my statistics, it is obvious having at least a large portion of your team made up of at least one coordinated group is the key to victory. Also attacking as a PUG is suicide so expect to lose if you draw an attack or counter-attack as a PUG.
Edited by Viktor Drake, 22 December 2014 - 07:10 PM.
#17
Posted 22 December 2014 - 07:16 PM
DEMAX51, on 22 December 2014 - 02:00 PM, said:
And no - preventing pugs from playing in CW is a terrible solution. They need to be able to play, they just need to know what they're getting into. And by now, it seems like most of 'em do.
I might add I know of a lot of people on these forums, and people in my unit, who've done just fine PUGging in CW.
The solution is very very simple - add ELO balancing with the attackers receiving a bonus & pugs getting a much much greater bonus. If you want it to be hardcore that is. Otherwise it's nothing more than factions farming pugs. If a pug has played 100 games then he should not be forced to attack people who have played more than 50. I highly doubt the grind and price of this game will motivate many smurfs to play.
Edited by Strikeshadow, 22 December 2014 - 07:18 PM.
#20
Posted 22 December 2014 - 09:34 PM
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